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A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

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my illustrati<strong>on</strong> of the model of frame-sets and the relati<strong>on</strong>ship between them as they occur <strong>in</strong><br />

computer games.<br />

A sequence of play <strong>in</strong> Baldur’s Gate, for example, engages the player <strong>on</strong> each of these<br />

levels. In the pers<strong>on</strong>/world frame it requires a physical resp<strong>on</strong>se: click space bar to stop acti<strong>on</strong>,<br />

move mouse to make selecti<strong>on</strong>s, observe changes <strong>on</strong> the screen, click <strong>on</strong> space bar to restart<br />

acti<strong>on</strong>. In the player/game frame, it requires a game-level understand<strong>in</strong>g: choose the ic<strong>on</strong> of the<br />

adventurer with the best combat po<strong>in</strong>ts and highest rema<strong>in</strong><strong>in</strong>g hit po<strong>in</strong>ts (a functi<strong>on</strong> of the<br />

rema<strong>in</strong><strong>in</strong>g life of the character), select the ic<strong>on</strong> with crossed swords to put the game <strong>in</strong>to<br />

combat (<strong>in</strong>stead of talk) mode, choose the representati<strong>on</strong> of the creature to attack. F<strong>in</strong>ally, there<br />

is the player-character/ficti<strong>on</strong> frame: Gachtor rushes <strong>in</strong>, with magical battle flail <strong>in</strong> hand, to<br />

face the drag<strong>on</strong> threaten<strong>in</strong>g to devour them all. This is certa<strong>in</strong>ly the same drag<strong>on</strong> that has killed<br />

so many of the townsfolk.<br />

These three frame-sets are based <strong>on</strong> the player’s percepti<strong>on</strong> and are by no means static or<br />

mutually exclusive. The player exists <strong>in</strong> all three at <strong>on</strong>ce. How the pers<strong>on</strong> ultimately recalls the<br />

game experience, however, will tend to be the result of the player’s engrossment with<strong>in</strong> a<br />

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