A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
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A <str<strong>on</strong>g>Functi<strong>on</strong>al</str<strong>on</strong>g> <str<strong>on</strong>g>Perspective</str<strong>on</strong>g> <strong>on</strong> <strong>Narrative</strong> <strong>in</strong> <strong>Computer</strong> <strong>Games</strong><br />
Teresa Blake’s life had become frustrat<strong>in</strong>g and depress<strong>in</strong>g due to a physical illness that<br />
had robbed her of her strength. Her c<strong>on</strong>diti<strong>on</strong> c<strong>on</strong>t<strong>in</strong>ued to limit her ability to <strong>in</strong>teract with the<br />
world, and her existence had shrunk smaller and smaller. Teresa no l<strong>on</strong>ger had the strength or<br />
stam<strong>in</strong>a for lift<strong>in</strong>g or walk<strong>in</strong>g, and had difficulty with even simple tasks such as hold<strong>in</strong>g a<br />
teacup. The possibility of enjoy<strong>in</strong>g athletic pursuits, as she <strong>on</strong>ce had, had dim<strong>in</strong>ished until it<br />
was a distant – perhaps impossible – dream.<br />
In the fantasy world of <strong>on</strong>e particular game, however, this reality could all be forgotten. In<br />
that world she could be as str<strong>on</strong>g as she wanted. Her warrior alter ego was able to vanquish<br />
dem<strong>on</strong>s with a wide array of weap<strong>on</strong>ry wielded with a strength and agility that she no l<strong>on</strong>ger<br />
possessed <strong>in</strong> the real world. The quest through evil, creature-<strong>in</strong>fested dunge<strong>on</strong>s became a fight<br />
aga<strong>in</strong>st more than virtual m<strong>on</strong>sters; it became a struggle aga<strong>in</strong>st her own dem<strong>on</strong>s. Her<br />
participati<strong>on</strong> <strong>in</strong> the game’s story – that of a hero overcom<strong>in</strong>g a seem<strong>in</strong>gly unc<strong>on</strong>querable<br />
adversary – brought her <strong>on</strong> a psychological journey that paralleled and helped her cope with<br />
her real-life struggle.<br />
Stories can have powerful effects <strong>on</strong> us. Enacted <strong>in</strong> virtual worlds, they can transport us<br />
and allow us a range of experience bey<strong>on</strong>d the c<strong>on</strong>f<strong>in</strong>es of our physical realities. [See footnotes<br />
for a list of relevant titles <strong>on</strong> this subject. 1 ] They also provide us with a shared framework from<br />
which to reflect <strong>on</strong> our comm<strong>on</strong> experience. <strong>Narrative</strong>, as a meta-language of communicati<strong>on</strong><br />
and encoded mean<strong>in</strong>g, is both functi<strong>on</strong>al and enjoyable. It c<strong>on</strong>stitutes a significant part of our<br />
5