A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
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poti<strong>on</strong>, fix<strong>in</strong>g a broken watch or patch<strong>in</strong>g a deflated rubber duck, to catch<strong>in</strong>g a worm <strong>in</strong> a flour<br />
sack with a piece of sticky candy snuck from a jar.<br />
In general, The L<strong>on</strong>gest Journey has a relatively simple <strong>in</strong>terface, with attenti<strong>on</strong> paid to<br />
blend<strong>in</strong>g it <strong>in</strong>to the logic of the story world. For example, the player can “look” at items (po<strong>in</strong>t<br />
and click an ic<strong>on</strong> of an eye) to get a descripti<strong>on</strong> of them. This descripti<strong>on</strong> is rendered <strong>in</strong> April’s<br />
voice and often reveals colourful aspects of her character al<strong>on</strong>g with additi<strong>on</strong>al <strong>in</strong>formati<strong>on</strong><br />
related (or even tangential) to the object be<strong>in</strong>g viewed.<br />
The L<strong>on</strong>gest Journey – Eye ic<strong>on</strong> (middle of screen, just above the bottom) is used<br />
to ‘exam<strong>in</strong>e’ objects without actually <strong>in</strong>teract<strong>in</strong>g with them.<br />
With the logic beh<strong>in</strong>d acti<strong>on</strong>s and reacti<strong>on</strong>s carried over from the world frame (with<br />
variati<strong>on</strong>s and excepti<strong>on</strong>s accord<strong>in</strong>g to genre and the <strong>in</strong>dividual game), the player expects<br />
cause and effect to be preserved with<strong>in</strong> certa<strong>in</strong> parameters. Without read<strong>in</strong>g any <strong>in</strong>structi<strong>on</strong><br />
manuals, the player immediately knows what to do with, for example, a key. It can be <strong>in</strong>serted<br />
<strong>in</strong>to a lock and twisted. The lock will then either open or not. A key is usually associated with<br />
someth<strong>in</strong>g valuable, and always associated with <strong>on</strong>e or more active agents (to operate and<br />
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