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A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

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crossovers. Actors, <strong>in</strong>clud<strong>in</strong>g major stars, are lend<strong>in</strong>g their voices, faces and bodies to game<br />

creati<strong>on</strong>. Increas<strong>in</strong>gly, other artists, such as writer Tom Clancy (Books: Clear and Present<br />

Danger, Patriot <strong>Games</strong>, Red Storm Ris<strong>in</strong>g, Game: Ghost Rec<strong>on</strong>) and music group Def Jam<br />

(Def Jam Vendetta – PS2/Gamecube), have also started to become comm<strong>on</strong>ly associated with<br />

game titles.<br />

Now that computer ownership has become ma<strong>in</strong>stream rather than the doma<strong>in</strong> of<br />

technophiles, the market for computer games has broadened. The demographics of game<br />

players are widen<strong>in</strong>g to <strong>in</strong>clude a larger cross-secti<strong>on</strong> of the populati<strong>on</strong> <strong>in</strong> terms of both age<br />

and <strong>in</strong>terests. Accord<strong>in</strong>g to the Enterta<strong>in</strong>ment Software Associati<strong>on</strong> (theesa.com) 50% of all<br />

Americans six and older now play computer and video games. This <strong>in</strong>cludes veterans of game<br />

play, new players <strong>on</strong>ly recently attracted to games, and children who have never known a<br />

world without computer games. All of these players br<strong>in</strong>g their divergent tastes, skills and<br />

expectati<strong>on</strong>s to the game envir<strong>on</strong>ment. This shift <strong>in</strong> demographics gives developers an<br />

<strong>in</strong>centive to create games with broader appeal. First pers<strong>on</strong> shooters still do well with the<br />

traditi<strong>on</strong>al gam<strong>in</strong>g market – young s<strong>in</strong>gle males – but other genres are ga<strong>in</strong><strong>in</strong>g momentum. The<br />

Sims, for example, a simulati<strong>on</strong> game <strong>in</strong> which players nurture characters with the goal of<br />

mak<strong>in</strong>g them happy and successful, has recently become the best-sell<strong>in</strong>g computer game <strong>in</strong><br />

history.<br />

The game <strong>in</strong>dustry markets many games with the assurance that they tell stories <strong>in</strong> which<br />

the player is an <strong>in</strong>tegral part. The box cover of The L<strong>on</strong>gest Journey promises the player the<br />

chance to become a character with "the power to walk between worlds," with "a dest<strong>in</strong>y…<br />

foretold <strong>in</strong> a hundred tales." "As the tides of chaos ga<strong>in</strong> momentum the fate of everyth<strong>in</strong>g lies<br />

7

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