A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
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Footnotes<br />
1 References <strong>on</strong> the impact of virtual <strong>in</strong>teracti<strong>on</strong>s:<br />
Life <strong>on</strong> the Screen by Sherry Turkle<br />
The Sec<strong>on</strong>d Self: <strong>Computer</strong>s and the Human Spirit by Sherry Turkle<br />
The Virtual Community: Homestead<strong>in</strong>g <strong>on</strong> the Electr<strong>on</strong>ic Fr<strong>on</strong>tier by Howard<br />
Rhe<strong>in</strong>gold (Paperback)<br />
Communities <strong>in</strong> Cyberspace by Marc A. Smith (Editor), Peter Kollock (Editor)<br />
(Paperback)<br />
The World Wide Web and C<strong>on</strong>temporary Cultural Theory : Magic, Metaphor, Power<br />
by Andrew Herman (Editor), Thomas Swiss (Editor) (Paperback)<br />
Interface Culture : How New Technology Transforms the Way We Create and<br />
Communicate by Steven Johns<strong>on</strong> (Paperback)<br />
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