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A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

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player resp<strong>on</strong>ses to agency and c<strong>on</strong>text, and how can games allow for a wider variety of<br />

preferences, resp<strong>on</strong>se patterns, and skill levels?<br />

One questi<strong>on</strong> does not need, I feel, to c<strong>on</strong>t<strong>in</strong>ue to be debated: whether computer games can<br />

c<strong>on</strong>ta<strong>in</strong> narrative. Let us <strong>in</strong>stead work <strong>on</strong> understand<strong>in</strong>g the process, functi<strong>on</strong>, and potential of<br />

narrative as it does undeniably exist <strong>in</strong> computer games to the enjoyment – and benefit – of<br />

their many players.<br />

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