A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
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Baldur's Gate – Left image: Object <strong>in</strong>ventory for a character; Right image: Map used<br />
to travel between areas.<br />
The story <strong>in</strong> Baldur’s Gate beg<strong>in</strong>s with the user manual, which c<strong>on</strong>ta<strong>in</strong>s background<br />
<strong>in</strong>formati<strong>on</strong> about the city and the world around it as well as <strong>in</strong>formati<strong>on</strong> about some of the<br />
characters that may be encountered. Cut-scenes, rendered <strong>in</strong> the same perspective as the game<br />
play, take the form of dream sequences occurr<strong>in</strong>g when the ma<strong>in</strong> character stops to sleep.<br />
Narrated secti<strong>on</strong>s, accompanied by scroll<strong>in</strong>g text, separate the five chapters of the story.<br />
Much of the story comes from dialogue with the numerous creatures and characters<br />
encountered, with more <strong>in</strong>formati<strong>on</strong> c<strong>on</strong>ta<strong>in</strong>ed <strong>in</strong> the books, notes and journals available to be<br />
found. Additi<strong>on</strong>al details are provided through written object descripti<strong>on</strong>s, and some character<br />
development occurs through a few sp<strong>on</strong>taneous (game-<strong>in</strong>itiated) m<strong>on</strong>ologues and dialogues.<br />
F<strong>in</strong>ally, much of the story is created by the many acti<strong>on</strong>s and choices <strong>on</strong> the part of the player.<br />
Analysis<br />
To understand the development of narrative <strong>in</strong> these games, I have chosen to analyze them<br />
primarily <strong>in</strong> terms of my relative engrossment <strong>in</strong> the three percepti<strong>on</strong> frames. Each game was<br />
different <strong>in</strong> that regard, and all varied c<strong>on</strong>siderably throughout the course of play.<br />
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