28.11.2012 Views

A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Baldur's Gate – Left image: Object <strong>in</strong>ventory for a character; Right image: Map used<br />

to travel between areas.<br />

The story <strong>in</strong> Baldur’s Gate beg<strong>in</strong>s with the user manual, which c<strong>on</strong>ta<strong>in</strong>s background<br />

<strong>in</strong>formati<strong>on</strong> about the city and the world around it as well as <strong>in</strong>formati<strong>on</strong> about some of the<br />

characters that may be encountered. Cut-scenes, rendered <strong>in</strong> the same perspective as the game<br />

play, take the form of dream sequences occurr<strong>in</strong>g when the ma<strong>in</strong> character stops to sleep.<br />

Narrated secti<strong>on</strong>s, accompanied by scroll<strong>in</strong>g text, separate the five chapters of the story.<br />

Much of the story comes from dialogue with the numerous creatures and characters<br />

encountered, with more <strong>in</strong>formati<strong>on</strong> c<strong>on</strong>ta<strong>in</strong>ed <strong>in</strong> the books, notes and journals available to be<br />

found. Additi<strong>on</strong>al details are provided through written object descripti<strong>on</strong>s, and some character<br />

development occurs through a few sp<strong>on</strong>taneous (game-<strong>in</strong>itiated) m<strong>on</strong>ologues and dialogues.<br />

F<strong>in</strong>ally, much of the story is created by the many acti<strong>on</strong>s and choices <strong>on</strong> the part of the player.<br />

Analysis<br />

To understand the development of narrative <strong>in</strong> these games, I have chosen to analyze them<br />

primarily <strong>in</strong> terms of my relative engrossment <strong>in</strong> the three percepti<strong>on</strong> frames. Each game was<br />

different <strong>in</strong> that regard, and all varied c<strong>on</strong>siderably throughout the course of play.<br />

28

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!