A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
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particular frame and will normally result <strong>in</strong> memories sorted and distilled from play divided<br />
<strong>in</strong>to the separate frames.<br />
Analyz<strong>in</strong>g my results us<strong>in</strong>g modified perspective frames provided me with a c<strong>on</strong>text for<br />
game narrative <strong>in</strong> which I was able to answer my questi<strong>on</strong>s: What is narrative <strong>in</strong> computer<br />
games; How is it created; How does the player experience it; and How does it relate to game<br />
play.<br />
F<strong>in</strong>d<strong>in</strong>gs<br />
Game Descripti<strong>on</strong> of The L<strong>on</strong>gest Journey<br />
April Ryan (player character) is a young woman who has recently moved to the large<br />
futuristic city of Newport to study art at a local college. April seems normal enough, except for<br />
the dreams and visi<strong>on</strong>s she has, which lead her <strong>on</strong> a quest to the pastoral world of Arcadia. On<br />
her adventures she learns that Arcadia is the chaotic, magical counterpart to the world she has<br />
been liv<strong>in</strong>g <strong>in</strong>: the scientific, orderly Stark. As a ‘shifter’ – some<strong>on</strong>e with the unusual ability to<br />
travel between the two worlds – April beg<strong>in</strong>s to unravel the mystery that threatens both Stark<br />
and Arcadia. In the end, she triumphs over the forces of greed and evil and restores the balance<br />
between the worlds.<br />
The L<strong>on</strong>gest Journey has pre-rendered and fixed backgrounds that the player (through a<br />
mov<strong>in</strong>g representati<strong>on</strong> of April) can navigate by us<strong>in</strong>g the mouse to po<strong>in</strong>t to desired locati<strong>on</strong>s.<br />
Mouseovers provide navigati<strong>on</strong> <strong>in</strong>formati<strong>on</strong>. A red eye <strong>in</strong>dicates that a descripti<strong>on</strong> of an area is<br />
available (with a right click), while a red arrow <strong>in</strong>dicates that April can travel <strong>in</strong> that directi<strong>on</strong><br />
to a new area. Mov<strong>in</strong>g to a new area br<strong>in</strong>gs up another pre-rendered background of the next<br />
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