28.11.2012 Views

A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Less dramatically, <strong>in</strong> Baldur’s Gate there were times when characters seemed unaware of<br />

my presence (and the presence of the five other adventurers <strong>in</strong> the party) even if we were<br />

suddenly <strong>in</strong>vad<strong>in</strong>g their home. For example, <strong>on</strong>e of my c<strong>on</strong>tacts <strong>in</strong> the slums of Athkatla was a<br />

prom<strong>in</strong>ent, and obviously wealthy, man. When we entered his house I seemed to go unnoticed<br />

as I wandered around his house (he <strong>on</strong>ly stood dumbly <strong>in</strong> the same spot) until the time when I<br />

f<strong>in</strong>ally decided to engage him <strong>in</strong> c<strong>on</strong>versati<strong>on</strong>.<br />

In all the games, though, there were places <strong>in</strong> which micro-impact was successfully<br />

dem<strong>on</strong>strated. In Riven, for example, as I approached the village a native appeared <strong>in</strong> a small<br />

tower and cranked the wheel that sounded an alarm. When I first saw the village itself I could<br />

see the last few <strong>in</strong>habitants scrambl<strong>in</strong>g to the safety of their houses. Later, when I managed to<br />

f<strong>in</strong>d Gehn’s private journal, its pages c<strong>on</strong>ta<strong>in</strong>ed the entry: “A stranger has arrived <strong>on</strong> Riven<br />

with a L<strong>in</strong>k<strong>in</strong>g Book to D’ni!” and went <strong>on</strong> to describe some of the events that took place when<br />

I first arrived <strong>in</strong> Riven.<br />

Riven – Left: Watch tower of Riven village. When the player-character reaches this<br />

po<strong>in</strong>t a man appears <strong>in</strong> the tower and sounds an alarm. Right: Gehn’s pers<strong>on</strong>al<br />

journal has an entry that shows that he is aware of the player-character’s arrival <strong>on</strong><br />

the islands.<br />

40

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!