A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
A Functional Perspective on Narrative in Computer Games - Wolf Maul
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Less dramatically, <strong>in</strong> Baldur’s Gate there were times when characters seemed unaware of<br />
my presence (and the presence of the five other adventurers <strong>in</strong> the party) even if we were<br />
suddenly <strong>in</strong>vad<strong>in</strong>g their home. For example, <strong>on</strong>e of my c<strong>on</strong>tacts <strong>in</strong> the slums of Athkatla was a<br />
prom<strong>in</strong>ent, and obviously wealthy, man. When we entered his house I seemed to go unnoticed<br />
as I wandered around his house (he <strong>on</strong>ly stood dumbly <strong>in</strong> the same spot) until the time when I<br />
f<strong>in</strong>ally decided to engage him <strong>in</strong> c<strong>on</strong>versati<strong>on</strong>.<br />
In all the games, though, there were places <strong>in</strong> which micro-impact was successfully<br />
dem<strong>on</strong>strated. In Riven, for example, as I approached the village a native appeared <strong>in</strong> a small<br />
tower and cranked the wheel that sounded an alarm. When I first saw the village itself I could<br />
see the last few <strong>in</strong>habitants scrambl<strong>in</strong>g to the safety of their houses. Later, when I managed to<br />
f<strong>in</strong>d Gehn’s private journal, its pages c<strong>on</strong>ta<strong>in</strong>ed the entry: “A stranger has arrived <strong>on</strong> Riven<br />
with a L<strong>in</strong>k<strong>in</strong>g Book to D’ni!” and went <strong>on</strong> to describe some of the events that took place when<br />
I first arrived <strong>in</strong> Riven.<br />
Riven – Left: Watch tower of Riven village. When the player-character reaches this<br />
po<strong>in</strong>t a man appears <strong>in</strong> the tower and sounds an alarm. Right: Gehn’s pers<strong>on</strong>al<br />
journal has an entry that shows that he is aware of the player-character’s arrival <strong>on</strong><br />
the islands.<br />
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