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A Functional Perspective on Narrative in Computer Games - Wolf Maul

A Functional Perspective on Narrative in Computer Games - Wolf Maul

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(I had to repair a watch with a pushp<strong>in</strong>) and was able to leave, but the experience left me<br />

frustrated and, from then <strong>on</strong>, much less able to become engrossed <strong>in</strong> the story.<br />

On the other end of the spectrum was my favorite quest <strong>in</strong> Baldur’s Gate; my favorite<br />

experience, <strong>in</strong> fact, with any of the games. Dur<strong>in</strong>g the course of adventur<strong>in</strong>g, I came across<br />

some slave traders <strong>in</strong> <strong>on</strong>e of the <strong>in</strong>ns that I had frequented many times before. It was by<br />

accident, and mostly out of curiosity, that I pursued the idea of gambl<strong>in</strong>g <strong>on</strong> animal fights. The<br />

background knowledge that I had already ga<strong>in</strong>ed about these slave traders suddenly came<br />

together with other mysteries that I had yet to solve. It turned the familiar old <strong>in</strong>n, which I<br />

thought I had explored completely, <strong>in</strong>to a place of sudden and surpris<strong>in</strong>g possibilities.<br />

Baldur's Gate – Left image: A mysterious c<strong>on</strong>versati<strong>on</strong> about spend<strong>in</strong>g m<strong>on</strong>ey <strong>on</strong><br />

some k<strong>in</strong>d of enterta<strong>in</strong>ment leads to further explorati<strong>on</strong>. Right image: The battle pits<br />

where slaves are used to fight animals for gambl<strong>in</strong>g purposes.<br />

The satisfy<strong>in</strong>g ‘com<strong>in</strong>g-together’ of this particular side story was primarily due to the<br />

sense that it was sp<strong>on</strong>taneous and open-ended and yet part of a wider <strong>in</strong>terc<strong>on</strong>necti<strong>on</strong> of events<br />

<strong>in</strong> the ficti<strong>on</strong>al world. In other words, I felt a str<strong>on</strong>g sense of agency (and both micro- and<br />

macro-impact) balanced well with the details of the story envir<strong>on</strong>ment.<br />

43

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