12.07.2015 Views

Thesis - Teknisk Design

Thesis - Teknisk Design

Thesis - Teknisk Design

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Conceptual <strong>Design</strong> of Temporary Exhibition Platform and Smart Grid Exhibitionfor Siemens Urban Sustainability CentreThis exhibit uses a multi touch table to display a virtual autopsy. The installation encouraged interaction and was one of themost popular installations in the exhibition. All users around the table could participate in the interaction but some problemswere experienced when moving around the “body”.• The food on the tableThis was another multi touch table installation that showed what climate effect different types of food have. The user gotinformation about the food by placing paper discs with illustrations which represented a certain food types on the table.By combining the digital screen with physical objects the users got more involved in the interaction process. To physically pickup and place the paper disc on the table happened by intuition and at the same time encouraged action from the user.The exhibit was easy to understand and use for first time users and worked smoothly. Other types of objects could have beenused instead of the paper discs, such as models of buildings or power plants etc.• Mind ballThis exhibit was a game where the two contestants competed in relaxing the mind and not thinking. By measuring the brainactivity of the two competitors a ball was moved back and forth on a table and the person who relaxed the most could eventuallyscore a goal.The installation was very popular among the teenagers visiting the exhibition who queued up to compete against each other.Competition can play an important role in an exhibition, especially if done in a new and innovative way.• Molecule constructionIn this exhibit the user were supposed to construct molecules from atoms by using 3D goggles and haptic controllers.Getting both visual and tactile feedback enhanced the experience of this installation. To give the user a challenge is a good wayof creating interest, but it needs to be on the right level.• Electronic book and the animal displayThese two exhibits utilized cameras and motion control sensors so that the user could interact with it with his/her body. Eventhough the actual content of the exhibits were not very interesting the way of interacting with them still encouraged thevisitors to use them.• Snake boxThis exhibit mainly consisted of a black box with a viewing hole. Inside the user could experience how snakes perceive theirenvironment.The mystery of the black box appealed to the user’s curiosity and was therefore intriguing.• Archaeology gameIn this computer game the users were encouraged to dig for fossils. If the user managed to find three fossils before the timeran out the player then got to answer some question about the animal he/she just found the remains of and then earned amedal.The game targeted children but highlights the fact that playfulness and challenges can be a powerful tool when presentinginformation.• Face recognition100

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!