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Monte Carlo Particle Transport Methods: Neutron and Photon - gnssn

Monte Carlo Particle Transport Methods: Neutron and Photon - gnssn

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2HLetn(P) = N(P) -N(P)Then n(P) satisfies the equationn(P) = fdP"[L(P,P") - L(P,P")|N(P") + jdF'L(P.P")n(P")Now if the nonanalog game is feasible, then this equation ha i \ w ot» -••." •to Theorem 5.2, n(P) > 0 if L(P,P") > L(P,P") at every , i , .Thus, we have the following.Theorem 5.12 — A nonanalog game with the kernea lower expected number of collisions (flights) than the ansatisfy the inequality\dP'T(P,P')C(P'.P") >(dP'T(P,P')C(P\P")for every P,P" such that N(P") > 0.Note that this simple condition is sufficient but not c < • . < • i imay be needlessly strict. Nevertheless, in many practice' • i.,i< , i

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