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Monte Carlo Particle Transport Methods: Neutron and Photon - gnssn

Monte Carlo Particle Transport Methods: Neutron and Photon - gnssn

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479importance function. Accordingly. b,(x) in Equations (7.112) <strong>and</strong> (7.1 Kpendent of I(x).In order to optimize the efficiency of the game, it remains to estimate the iof collisions to be played in a history due to a starter. Let s(x)dx be the prsimulation particle at x suffers a collision within dx about x. Then the expecollisions due to a starter isL = J dxs(x)[K )(x) + K , (X)IIn view of Equation (7.109), it can be rewritten asL = | dxs(x)I(x)[M)(x) + M 1(X)]The quality factor of the game isQ = D ; (X)L?3>- 2 (X) dxb .,(X)^(XVI(X')Xdxs(x)[M)(x) •+M 1(X)]I(X)Elementary variational considerations show that Q is minimum ifI 2 (x) = const. fF-(x)b +(x)/{s(x)[M{(x)+- M 1U)J}Finally, inserting b+(x) from Equation (7.112) into this expression, the optimum importancefunction readsP(x) = const. SP(x)[--t(x)M-;(x) + r(x)M)(x)]/{s(x)[M ; U) 4- M 1(X)!} (7 116;The constant factor is to be chosen such that 1(0) = 1.Let us note that making use once more of the explicit form for the first-moment Equation(7.110), an alternative, expression of the optimum importance FUNCTION can be derived itfollows from Equations (7.110) <strong>and</strong> (7.115) thatf 2 (x)[-t(x)Mt(x)4- r(x)M)(x)]" d— M)U) - 2EU)MIU)dx'(PCx)= A[ ? F ( x ) M1 (x)]dxi.e., the optimum importance function becomesF(x) = const. — [^2(x)M;{x)]/{s(x)|M J(X) 4 M , (x)\\ i7.;H4dxThe expressions of I(x) in Equations (7.116) <strong>and</strong> (7.11.7 , < ont,u,i i i>. b > tnot known before a <strong>Monte</strong> <strong>Carlo</strong> game is started. In pract,.,a> ici ! i/ao>m ol n>, 'p'cs'iiprocedure, approximate <strong>and</strong> estimated values must replace the functions in Hx;. SUCH approximationsusually are obtained from preliminary runs. In the next section, recipes arcproposedfor possible uses of results of preliminary runs in this particular scheme.

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