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Monte Carlo Particle Transport Methods: Neutron and Photon - gnssn

Monte Carlo Particle Transport Methods: Neutron and Photon - gnssn

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D. Kernel Distortion, Importance Sampling 96IV. Collision Density Equations • 98A. Definition of the Collision Densities 99B. Definition of the Transition <strong>and</strong> Collision Kernels 100C. The Equations Connecting the Collision Densities 101D. The Theory of the Step-By-Step Solution of the CollisionDensity Equations 103E. Normalizations of the Transition <strong>and</strong> Collision Kernels 104F. Termination of the <strong>Monte</strong> <strong>Carlo</strong> Cycle 107V. Scoring 108A. General Formulation of the Reaction Rates 108B. Estimation of More than One Response 108C. <strong>Monte</strong> <strong>Carlo</strong> Estimation of the Responses 109D. Examples of Pay-Off Functions 110VI. Three Special Problems 119A. Path Stretching (Exponential Transformation) 119B. Perturbation <strong>Monte</strong> <strong>Carlo</strong> 121C Criticality Studies 125VII. Adjoint <strong>Monte</strong> <strong>Carlo</strong> 126A. The Value Equations • 127B. Solution of the Value Equations (Adjoint <strong>Monte</strong> <strong>Carlo</strong>) — 129C. Sampling the Adjoint Source 130D. The Collision Kernel of the Value Equation 131E. Scoring in the Adjoint <strong>Monte</strong> <strong>Carlo</strong> 134F. Contributions of the Uncollided <strong>Particle</strong>s 137VIII. Variances 138A. Variance Estimates by the Moment Equations 139B. The Value Used as Importance Function — 141References. 141Chapter 5The Moment Equations 143I. Introductory Remarks • • • • • 143A. Relation of the Expected Score to the AdjointCollision Density 145B. Conditions of Existence <strong>and</strong> Uniqueness 146C. Analog <strong>and</strong> Nonanolog Simulation — 149D. Definitions <strong>and</strong> Notations 151E. Heuristic Interpretation of the Moment Equations 155II. Moment Equations in Nonmultiplying Games 158A. Score Probability Equations — . — 158B. Moment of a General Score Function 160C Special Cases: Expectation <strong>and</strong> Second Moment ofthe Score 163D. An Analytical Example 166III. Extension to Multiplying Games 169A. Score Probability Equation 170B. Expectation <strong>and</strong> Second Moment 171C. An Equivalent Nonmultiplying Game 173D. Splitting: When a Nonmultiplying Game is Played asa Multiplying One. 178E. Alternative Forms of the Collision Kernel 182

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