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Monte Carlo Particle Transport Methods: Neutron and Photon - gnssn

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490 <strong>Monte</strong> <strong>Carlo</strong> <strong>Particle</strong> <strong>Transport</strong> <strong>Methods</strong>: <strong>Neutron</strong> <strong>and</strong> <strong>Photon</strong> CalculationsEquation (5.80):M 1(P) = I 1(P) + J rPn dP'T(P,P')jdP"C(P',P")M,(P") (7.134)where, according to Equations (7.130) through (7.132)I 1(P) = exp[-T(P 1P 1,)] (7.135)Let us now recall the steps in Capter 5.V.D that lead to an unbiased exponential transformedgame. The expected score, M 1(P), in the transformed game is obtained from the analogmoment by the transformationTl 1(P) = expj WP)]M ,(P) (7.136)where b(P) is the path-stretching function to be chosen such that the second moment of thescore is minimum. As is shown in Chapter 5.V.D, the transformed transition <strong>and</strong> collisionkernels in an unbiased transformed game take on the formst(P,P') = rx(P')exp[b(P) -b(P')]T(P,P')/cr(P')= o-(P')expi>T(P,P')J (7.137)<strong>and</strong>C(P',P") - o-(P')explb(P') - b(P")]C(P',P")/o-(P') (7.138)wherecr(P) = o-(P) + w Vb(P) (7.139)is the stretched cross section. Now, according to Equation (5.165), the transformed momentsatisfies the equationM 1(P) = SC 1(P) + |dP't(P,P')[dP"C(P',P")i1,(P") (7.140)whereSy(P) == exp[b(P)]I,(P) (7,141)<strong>and</strong> I 1(P) is the analog first-flight score in Equation (7.135). Let us now assume that thepath-stretching function b(P) vanishes at the boundary of V for directions pointing outward,i.e., letb(P b) = 0 for ton, s 0where n bis the outer normal of V at r„. Then Equation (7.141) with Equation (7.135) reads9F 1(P) = expLb(P)]exp["T(P,P')] = exp[ - T(P,P')]

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