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The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

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per character); cloak of charisma +2 x2 (333gp each percharacter); amulet of natural armor +1 x2(83gp each percharacter); vest of resistance +1 x2 (83gp each percharacter); +1 scimitar (193gp per character); periapt ofwisdom +2 (333gp per character); ring of freedom ofmovement (3333gp per character)APL 10 L: 67gp; C: 0gp; M: +1 full plate x3(221gp eachper character); +1 heavy steel shield x2 (98gp each percharacter); +1 flaming scimitar x2 (693gp each percharacter); gauntlets of ogre power +2 x2 (333gp eachper character); cloak of charisma +2 x2 (333gp each percharacter); amulet of natural armor +1 x2(83gp each percharacter); vest of resistance +1 x2 (83gp each percharacter); +1 scimitar (193gp per character); periapt ofwisdom +2 (333gp per character); ring of freedom ofmovement (3333gp per character)APL 12 L: 67gp; C: 0gp; M: +1 full plate x3 (221gp eachper character); +1 heavy steel shield x2 (98gp each percharacter); +1 flaming scimitar x2 (693gp each percharacter); gauntlets of ogre power +2 x2 (333gp eachper character); cloak of charisma +2 x2(333gp each percharacter); amulet of natural armor +1 x2 (83gp eachper character); vest of resistance +1 x2(83gp each percharacter); +1 scimitar (193gp per character); periapt ofwisdom +2 x2 (333gp per character); ring of freedom ofmovement (3333gp per character)Encounter 8 – RebellingNoblesAt this point, the PCs should be escorting the princesstowards Dwur’Ayhand.Three hours out of Dwur’Ayhand, they are ambushedby a group of nobles opposed to Jadhim. <strong>The</strong>se nobleshave hired their family wizards and clerics to gate orplanar bind a group of elementals. <strong>The</strong> elementalsspring out of the earth in front of the party thusgaining the advantage of surprise.APL 2 (EL 4)Small earth elemental (3): hp11 each; see MonsterManual page 97.APL 4 (EL 6)Medium earth elemental (3): hp 30 each; seeMonster Manual page 97.APL 6 (EL 8)<strong>La</strong>rge earth elemental (3): hp 68 each; see MonsterManual page 97.APL 8 (EL 10)Huge earth elemental (3): hp 152 each; seeMonster Manual page 97.APL 10 (EL 12)Greater earth elemental (3): hp 199 each; seeMonster Manual page 97.APL 12 (EL 14)El<strong>de</strong>r earth elemental (3): hp 228 each; see MonsterManual page 97.Tactics: This time, the princess uses her cape of themountebank to escape to the city with the two Qadi.Before doing so, Ishmal calls “Meet us at the palace.”Encounter 9 – Revelations<strong>The</strong> PCs enter the city of Dwur’Ayhand. <strong>The</strong> city is inthe middle of an important festival (thoughKnowledge (local/vtf, religion or history) cannoti<strong>de</strong>ntify which. <strong>The</strong> flags of many nobles fly above thepalace. It seems some form of large party is takingplace. Ishmal points to the palace and indicated that iswhere they wish to go. Notably missing is the red flagof Tusmit.Forty guards, most of them of Dwarf origin meet theparty at the gate. <strong>The</strong> Raqeeb tells them the Sheikwants them at the palace immediately. He can confirmthe arrival of the princess and the Qadi.Twenty guards escort the party to the palace, wherethey are shown to a nice room, and told to bathe andprepare to meet the sheik. <strong>The</strong> guards do not stand forprotests and insist these are the Sheik’s or<strong>de</strong>rs.Taking BathsServants draw hot baths for the PCs and bring themsome neat clothes. <strong>The</strong>y only know there is a greatfeast because of a very important visitor. <strong>The</strong>y offer afew refreshments in the form of wine, steamedmushroom and a few Udgru hard nuts.<strong>The</strong> servants take no actions against the PCs if theywish to leave the room, they do nothing. If all the PCsleave the room, the servants walk out and inform theguards.EKB5-06/TUS5-07 <strong>The</strong> <strong>Ekbirrian</strong> <strong>Job</strong> Page 27

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