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The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

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IntroductionJadhim-Orem: Male Human Brd9/Ftr9; MediumHumanoid; CR 18; HD 9d6+9d10; hp 92; Init +1; Spd30 ft/x4; AC 30, touch 16, flat-footed 29; Base Atk+15;Grp +17; Atk +22 melee (1d6+7 plus 1d6 (fire) plus 1d6(cold) plus 1d6 (electric), Pasha's Sword/15-20x2); FullAtk +22/+17/+12 melee (1d6+7 plus 1d6 (fire) plus 1d6(cold) plus 1d6 (electric), Pasha's Sword/15-20x2); SQbardic knowledge, bardic music (countersong,fascinate, inspire courage, inspire competence,suggestion (DC 20)), permanent <strong>de</strong>tect scrying; AL N;SV Fort +15, Ref +17, Will +16; Str 14, Dex 12, Con 8,Int 18, Wis 10, Cha 22;Skills and Feats: Appraise +9, Bluff +23, Climb +6,Diplomacy +30, Disguise +19, Gather Information +11,Handle Animal +12, Intimidate +23, Jump +10,Knowledge (geography) +9, Knowledge (history) +9,Knowledge (nobilty) +14, Knowledge (religion) +9,Knowledge (Local/VTF) +9, Move Silently +5, Perform(Oratory) +15, Ri<strong>de</strong> +15, Sleight of Hand +14, Speak<strong>La</strong>nguage +2, Spot +7, Tumble +9, Use Magic Device+15. Combat Expertise, Deceitful, Great Fortitu<strong>de</strong>, IronWill, <strong>Le</strong>a<strong>de</strong>rship, Lightning Reflexes, MountedCombat, Ri<strong>de</strong>-By Attack, Spirited Charge, Negotiator,Persuasive, Power Attack, Improved Toughness**Spoken <strong>La</strong>nguages: Common, Baklunish, Flan,Draconic, Dwarven, ElvenPossessions: Armor of Ulumar (+5 glamoredmithral chain shirt), pasha's sword (+5 keen scimitar offire,frost & shock), ring of protection+5, amulet ofnatural armor +5, vest of resistance +5, hat of disguise,bracers of charisma +6 (like a cloak but as bracers),cloak of the Mountebank, ring of mind shielding, beltof invisibility.Permanent <strong>de</strong>tect scrying: Back in the days whenhe still ruled Tusmit, Jadhim-Orem had a permanent<strong>de</strong>tect scrying cast on himself by his advisors. <strong>The</strong> spellfunctions at a 15 th -level caster.Spells per day: (3/5/5/3); base spell DC = 16+spelllevel: 0 th- <strong>de</strong>tect magic, ghost sound, mage hand,message, prestidigitation, read magic; 1 st - alarm, charmperson, expeditious retreat, feather fall; 2 nd- alter self,glitterdust, suggestion, tongues; 3 rd- charm monster,dispel magic, lesser geas.** see Appendix 2: New Rules ItemsAppendix One: NPCsALL APLsIshmal al-Qadi: Male Baklunish Clr9; CR9; MediumHumanoid; HD 9D8+9 hp 57; Init +0; Spd 20ft; AC 24,touch 12, flat-footed 24; Base Atk +7; Grp +8; Atk +10melee (2D4+3,+2 falchion); Full Atk +10/+5 melee(2D4+3,+2 falchion); SQ Spells; AL LG; SV Fort +11,Ref +7, Will +13; Str 12, Dex 10, Con 13, Int 16, Wis 16Cha 14.Skills and Feats: Concentration +13(+17),Diplomacy +12, Knowledge History +13, KnowledgeReligion +10, Spellcraft +6. Combat Casting, CombatExpertise, Extra Turning, Martial Weapon (Falchion),Weapon Focus (Falchion)Possessions: falchion +2, breastplate +2, ring ofprotection +2, cloak of protection +4, amulet of naturalarmor +5, and many scrolls and wands<strong>La</strong>nguages: Common, Baklunish, Draconic,Ancient Suloise.Spells Prepared: (6/5+1/5+1/4+1/2+1/1+1); baseDC = 13 + spell level): 0—<strong>de</strong>tect magic, guidance, light(2), mending; 1st—comprehend languages, cure lightwounds*, <strong>de</strong>tect evil, magic weapon, remove fear;2nd—align weapon, consecrate, cure mo<strong>de</strong>ratewounds*, resist energy, silence, zone of truth]; 3rd—dispel magic, invisibility purge, magic circle vs evil*,prayer, water walk; 4th—dimensional anchor, freedomof movement, holy smite*; 5th—cure light wounds,mass*, true seeing.*Domains: Good and Healing.Moussef al-Qadi: Male Baklunish Clr5; CR5; MediumHumanoid; HD 5D8+10 hp 38; Init +0; Spd 20ft; AC 15,touch 10, flat-footed 15; Base Atk +3; Grp +3; Atk/FullAtk +5 melee(2D4, falchion) SA Spells; SQ Spells; ALLG; SV Fort +7, Ref +3, Will +9; Str 10, Dex 10, Con 14,Int 14, Wis 16 Cha 10.Skills and Feats: Concentration +7(+11),Diplomacy +3, Knowledge History +10, KnowledgeReligion +11, Spellcraft +8. Combat Casting, MartialWeapon (Falchion), Weapon Focus (Falchion)Possessions: masterwork falchion, breastplate. a lotof historical documents and maps, many divine scrollsand potions<strong>La</strong>nguages: Common, Baklunish, Draconic.EKB5-06/TUS5-07 <strong>The</strong> <strong>Ekbirrian</strong> <strong>Job</strong> Page 38

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