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The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

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Encounter 4 – <strong>The</strong> Storm Ri<strong>de</strong>rsKaram Djel & Mehemet Balam: Male Human (Bakluni)Ftr7; Medium Humanoid; CR 7; HD 7d10+14; hp 67; Init+2; Spd 20 ft/x3; AC 23 (+9 armor, +3 shield, +1 <strong>de</strong>x),touch 11, flat-footed 22; Base Atk +7; Grp +11; Atk +13melee (1d6+6 plus 1d8 sonic and <strong>de</strong>afening, +1thun<strong>de</strong>ring scimitar) or +12 melee (1d8+8, masterworklance); Full Atk +13/+8 melee (1d6+6 plus 1d8 sonic and<strong>de</strong>afening, +1 thun<strong>de</strong>ring scimitar) or +12/+7 melee(1d8+8, masterwork lance); AL LN; SV Fort +13, Ref +6,Will +5; Str 18, Dex 14, Con 16, Int 10, Wis 12, Cha 10;Skills and Feats: Handle Animal +10, Intimidate +10,Ri<strong>de</strong> +14; Mounted Combat, Ri<strong>de</strong>-By Attack, PowerAttack, Weapon Focus (lance), Weapon specialization(lance), Spirited Charge, Weapon Focus (Scimitar),Weapon Specialization (scimitar).Possessions: +1 full plate, +1 heavy steel shield, +1thun<strong>de</strong>ring scimitar, masterwork lance, gauntlets of ogrepower +2, amulet of health +2Jabelliah al-Qadi: Female Human (Bakluni) Clr7;Medium Humanoid; CR 7; HD 7d8+14; hp 52; Init +0;Spd 20 ft/x3; AC 21 (+9 armor, +2 shield), touch 10, flatfooted21; Base Atk +5; Grp +5; Full Atk/Atk +7 melee(1d6+1, +1 scimitar); SQ Spontaneous Casting, Aura ofGood; AL LG; SV Fort +7, Ref +2, Will +8; Str 10, Dex 10,Con 14, Int 12, Wis 17, Cha 12;Skills and Feats: Concentration +12, Diplomacy +8,Heal +8, Knowledge (religion) +6, Knowledge (theplanes) +4, Spellcraft +11; Combat Casting, Spell Focus(Evocation), Augment Healing**, Domain Spontaneity(Good)**Possessions: +1 full plate, +1 scimitar, masterworkheavy woo<strong>de</strong>n shield, silver holy symbolSpells prepared (6/6+1/4+1/3+1/2+1; base DC = 13 +Spell <strong>Le</strong>vel); 0 th- create water, <strong>de</strong>tect magic (x2), light,purify food, read magic; 1 st -bless, enthropic shield, curelight wounds*, obscuring mist, protection from evil,sanctuary, shield of faith; 2 nd -bull’s strength, curemo<strong>de</strong>rate wounds*, silence, spiritual weapon (x2); 3 rd -dispel magic, prayer, magic circle vs evil*, wind wall;4 th -dimensional anchor, divine power, holy smite** Domain Spells** See Appendix 2: New Rules ItemsAPL 6Encounter 5 – A Dark, Dark WoodElf Sniper: Male Wood Elf Ftr2/Rgr2; MediumHumanoid; CR 4; HD 2d8+2d10; hp 28; Init +5; Spd 30ft/x4; AC 18, touch 14, flat-footed 14; Base Atk +4; Grp+7; Atk +11 ranged (1d8+4, +1 composite longbow (+3Str)) or +7 melee (1d8+3, longsword); Full Atk +9/+9ranged (1d8+4, +1 composite longbow (+3 Str)) or +7melee (1d8+3, longsword); SA combat style (archery); SQelven racial, favored enemy (human), wild empathy; ALCG; SV Fort +6, Ref +8, Will +0; Str 16, Dex 21, Con 10,Int 6, Wis 10, Cha 8.Skills and feats: Climb +4, Hi<strong>de</strong> +9, Listen +7, MoveSilently +9, Spot +7; Point Blank Shot, Precise Shot,Toughness, Weapon Focus (Composite Longbow), RapidShot, TrackPossessions: chain shirt, +1 mighty compositelongbow, longswordEncounter 7 – By or<strong>de</strong>r of the CaliphKaram Djel: Male Human (Bakluni) Pal5/Hosp2;Medium Humanoid; CR 7; HD 2d8+5d10+14; hp 58; Init+1; Spd 20 ft/x3; AC 23 (+9 armor, +3 shield, +1 <strong>de</strong>x),touch 11, flat-footed 22; Base Atk +7; Grp +10; Atk +12melee (1d6+3 plus 1d6 fire, +1 flaming scimitar) or +11melee (1d8+4, masterwork lance); Full Atk +12/+7 melee(1d6+3 plus 1d6 fire, +1 flaming scimitar) or +11/+6melee (1d8+4, masterwork lance); SA Smite Evil; SQCo<strong>de</strong> of conduct, Aura of Good, <strong>de</strong>tect evil, Divine Grace,<strong>La</strong>y on hands (21pts), Aura of Courage, Divine health; ALLG; SV Fort +12, Ref +5, Will +5; Str 17, Dex 12, Con 14,Int 10, Wis 12, Cha 16;Skills and Feats: Handle Animal +9, Heal +5,Knowledge (religion) +10, Ri<strong>de</strong> +13; Mounted Combat,Ri<strong>de</strong>-By Attack, Power Attack, Cleave, Weapon Focus(Scimitar)Possessions: +1 full plate, +1 heavy steel shield, +1flaming scimitar, masterwork lance, gauntlets of ogrepower +2, cloak of charisma +2Spells prepared (2; base DC = 11 + Spell <strong>Le</strong>vel Casterlevel 3); 1 st -divine sacrifice**, gol<strong>de</strong>n barding**<strong>La</strong>y on Hands (Su): A hospitaler with a Charisma scoreof 12 or higher can heal wounds by touch. Each day shecan heal a total number of hit points of damage equal toher hospitaler level times her Charisma modifier. Ahospitaler may choose to divi<strong>de</strong> her healing amongEKB5-06/TUS5-07 <strong>The</strong> <strong>Ekbirrian</strong> <strong>Job</strong> Page 43

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