RPGA SANCTIONED PLAYMost likely you or<strong>de</strong>red this adventure as part of anRPGA even from the RPGA website, or you received itfrom your senior gamemaster. To play this adventure aspart of the LIVING GREYHAWK campaign------aworldwi<strong>de</strong>, ongoing D&D campaign set in theGREYHAWK setting------you must sanction it as part of anRPGA event. This event could be as elaborate as a bigconvention, or as simple as a group of friends meetingat the DM’s house.To sanction an RPGA event, you must be at least aHERALD-LEVEL gamemaster. <strong>The</strong> person who sanctionsthe event is called the senior gamemaster, and is incharge of making sure the event is sanctioned beforeplay, runs smoothly on the date sanctioned, and thenreported back to the RPGA in a timely manner. <strong>The</strong>person who runs the game is called the table DM (orusually just DM). Sometimes (and almost all the timein the cases of home events) the senior gamemaster isalso the table DM. You don’t have to be a HERALD-LEVEL GM to run this adventure if you are not thesenior GM.By sanctioning and reporting this adventure youaccomplish a couple of things. First it is an officialgame, and you can use the AR to advance your LIVINGGREYHAWK character. Second player and DMs gainrewards for sanctioned RPGA play if they are membersof the DUNGEONS & DRAGONS REWARDS program.Playing this adventure is worth two (2) points.This adventure retires from RPGA-sanctioned playon December 31, 2006.To learn more about the LIVING GREYHAWKcharacter creation and <strong>de</strong>velopment, RPGA eventsanctioning, and DUNGEONS & DRAGONS REWARDS,visit the RPGA website at www.rpga.com.PLAYERS READ NO FARTHERIf you are planning on playing this adventure, stopreading now. <strong>The</strong> rest of the information in thisadventure is for the DM only. If you read farther thanthis section, you’ll know too much about its challenges,which kills the fun. Also, if you’re playing thisadventure as part of an RPGA-sanctioned event,reading beyond this point makes you ineligible to doso.PREPARING FOR PLAYTo get the most out of this adventure, you need copiesof the following D&D books: Player’s Handbook,Dungeon Master’s Gui<strong>de</strong>, and the Monster Manual.Throughout this adventure, text in bolditalics provi<strong>de</strong>s player information for you toparaphrase or read aloud when appropriate. Si<strong>de</strong>barscontain important information for you, includingspecial instruction on running the adventure.Information on nonplayer characters (NPCs) andmonsters appear in abbreviated form in the adventuretext. Full information on NPCs and monsters are givenin Appendix 1.Along with this adventure you’ll find a RPGATable Tracking sheet. If you’re playing this adventureas part of an RPGA-sanctioned event, complete andturn in this sheet to your senior GM directly after play.You’ll also find a LIVING GREYHAWK Adventure Record(AR).LIVING GREYHAWK LEVELSOF PLAYBecause players bring their own characters to LIVINGGREYHAWK games, this adventure’s challenges areproportionate to the modified average character levelof the PCs participating in the adventure. To <strong>de</strong>terminethis modified Average Party <strong>Le</strong>vel (APL) follow thesteps below:1. Determine the character level for each of the PCsparticipating in the adventure.2. If PCs bring animals that have been trained forcombat (most likely dogs trained for war), otherthan those brought by virtue of a class ability(such as animal companions, familiars paladin’smounts) or the warhorse of a character with theMounted Combat feat, use the si<strong>de</strong>bar chart to<strong>de</strong>termine the number of levels you add to thesum of step one. Add each character’s animalsseparately. A single PC may only bring four orfewer animals of this type, and animals withdifferent CRs are ad<strong>de</strong>d separately.3. Sum the results of step 1 and 2, and divi<strong>de</strong> by thenumber of characters playing in the adventure.Round up to the nearest whole number.4. If you are running a table of six PCs, add one tothat average.Throughout this adventure, APLs categorize the levelof challenge the PCs face. APLS are given in even-EKB5-06/TUS5-07 <strong>The</strong> <strong>Ekbirrian</strong> <strong>Job</strong> Page 2
numbered increments. If the APL of your group fallson an odd number, ask them before the adventurebegins whether they would like to play a har<strong>de</strong>r oreasier adventure. Based on their choice, use either thehigher or the lower adjacent APL.APL also affects the amount of experience andgold a PC can gain at the end of the adventure. If aplayer character is three character levels or more eitherhigher or lower than the APL at which this adventureis being played, that character receives only one-half ofthe experience points and gold for the adventure. Thissimulates the fact that either the PC was notchallenged as much as normal or relied on help byhigher-level characters to reach the objectives.Furthermore, a PC who is four or more levelshigher than the highest APL supported by theadventure may not play the adventure.LIVING GREYHAWK adventures are <strong>de</strong>signed forAPL 2 and higher. Four or five 1 st -level characters mayfind the challenge of an APL 2 adventure difficult.Suggest the following to these groups to help increasetheir chances of success:1. Enlist a sixth player.2. Advise characters to buy riding dogs to helpprotect them, and fight for them.Time Units and UpkeepThis is a standard One-round Regional adventure, setin Tusmit and Ekbir. Characters native to Tusmit orEkbir pay one Time Unit per round, all others pay twoTime Units per round.Adventurer’s Standard Upkeep costs 12gp perTime Unit. Rich Upkeep costs 50gp per Time Unit.Luxury Upkeep costs 100gp per Time Unit. Charactersthat fail to pay at least Standard Upkeep will retaintemporary ability damage until the next adventure,must buy new spell component pouches and healer’skits, and may suffer other in-game penalties (orpossibly gain in-game benefits) as may be <strong>de</strong>tailed inthis scenario.A character who does not pay for at least StandardUpkeep may also avoid the above-<strong>de</strong>scribed penaltiesby living off the wild. If the character possesses four ormore ranks in the Survival skill and succeeds at aSurvival check (DC 20), the character will healtemporary ability damage as if he or she paid forStandard Upkeep, may refill spell component pouchesand healer’s kits, and may restock up to 20 arrows orbolts if the character has at least four ranks in Craft(bowmaking). <strong>The</strong> player is allowed to Take 10 on thisroll.More information about Lifestyle and Upkeep canbe found in the “Lifestyle and Upkeep” section ofChapter 3 of the Living <strong>Greyhawk</strong> CampaignSourcebook.Adventure BackgroundEkbirIn 577CY, the legitimate dynasty of the Dezbat, one ofthe 15 provinces of Ekbir was replaced following anAtaphad attack led by Urik Ashir, of the Second Houseof Ashir. During this attack, Nerim Ashir of the FirstHouse of Ashir was killed with all his family, with theexception of his infant son, Lybak Ashir who was savedfrom the carnage by Sid-Allagh, the Faris of the wolf.<strong>The</strong> latter was a member of the or<strong>de</strong>r of the FarisRautha, or Gem Knights. This or<strong>de</strong>r, specific to Dezbatwas foun<strong>de</strong>d a long time ago by Nimrod Ashir, thenlord of Dezbat. He han<strong>de</strong>d 12 magical gems to his 12best warriors. <strong>The</strong>se gems had the power to attach tothe forehead of their owner, granting them greatpowers. Thus was born the Faris Rautha, because thewarriors trained youths not only in the art of war, butthought them moral virtues and spiritual values of thefaris, in the spirit of the Exalted Faith. Each of the 12warriors <strong>de</strong>veloped a specific way of combat,symbolized by the 12 animals of the baklunishcalendar: tiger, bear, lion, frog, turtle, fox, snake, boar,squirrel, hare, falcon and wolf.<strong>The</strong> Faris Rautha were held responsible for themassacre of the First House of Ashir and Sid-Allaghaccused of mur<strong>de</strong>ring Lybak, resulting in thedissolution of the or<strong>de</strong>r. Those members who hadsurvived the Ataphad attack of 577CY were outlawedand hunted.However, a secret society came into existence. Callingitself the Rautha Brotherhood, it gave itself the goal ofrestoring the or<strong>de</strong>r of the Faris Rautha by finding the12 gems and finding new bearers to take on the roles ofthe 12 faris. One of the lea<strong>de</strong>rs of the brotherhood isGebril Al Mofiss, encountered in EKB5-03 <strong>La</strong> Proiepour l’ombre.<strong>The</strong> Brotherhood managed to find one of the rare FarisRautha still alive, the Faris of the Squirrel Uyok.Pursued by the Storm Ri<strong>de</strong>rs of Urik Ashir, Uyok hadto flee to Tusmit, with the help of the Faris Rautha. Inor<strong>de</strong>r to pursue Uyok on Tusman soil, Urik Ashir ma<strong>de</strong>a <strong>de</strong>al with Pasha Muammar Quaran. In exchange,Urik Ashir promised he would call upon his friends toEKB5-06/TUS5-07 <strong>The</strong> <strong>Ekbirrian</strong> <strong>Job</strong> Page 3
- Page 1: EKB5-06 & TUS5-07The Ekbirrian Job/
- Page 5: make him appear as a veiled Ekbirri
- Page 8 and 9: The city of Blashikdur is throbbing
- Page 10 and 11: in Tusmit, apparently without anyth
- Page 12 and 13: (Local/VTF) check [DC 20] can confi
- Page 14 and 15: Professor Golinar AssadIt is possib
- Page 16 and 17: The docks are pretty much empty exc
- Page 18 and 19: “Lower your weapons.” The Qadis
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- Page 24 and 25: If the PCs fail to find the landing
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- Page 28 and 29: Keeping an eye on the PrincessWary
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- Page 32 and 33: “Tusmit, it is I, Jadhim-Orem, Pa
- Page 34 and 35: Caliphate of Ekbir. The question of
- Page 36 and 37: items immediately after the adventu
- Page 38 and 39: IntroductionJadhim-Orem: Male Human
- Page 40 and 41: also protect againt ranged precisio
- Page 42 and 43: Encounter 4 - The Storm RidersKaram
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- Page 46 and 47: Possessions: quarterstaff, Toad fam
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Possessions: +1 full plate, +1 scim
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8 th -9 th half-plate barding (+7 a
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Appendix Three: The Gold CoastEKB5-
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• Other: Death.TheftPossession, s
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IntroductionNow we beginLa cite de
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forme sensiblement carrée, la bari
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Encounter 7 - By order of theCaliph
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Malimar et Farhini discutent des ci
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Annexe 7 − Méta−Orgs d’Ekbir
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HistoriqueTusmit a été fondé par
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Worldburners: Culte du Feu qui a é
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Player’s Handout #2A: Le Conseil