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The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

The Ekbirrian Job/ La Mission ekbirienne - Le Monde de Greyhawk

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numbered increments. If the APL of your group fallson an odd number, ask them before the adventurebegins whether they would like to play a har<strong>de</strong>r oreasier adventure. Based on their choice, use either thehigher or the lower adjacent APL.APL also affects the amount of experience andgold a PC can gain at the end of the adventure. If aplayer character is three character levels or more eitherhigher or lower than the APL at which this adventureis being played, that character receives only one-half ofthe experience points and gold for the adventure. Thissimulates the fact that either the PC was notchallenged as much as normal or relied on help byhigher-level characters to reach the objectives.Furthermore, a PC who is four or more levelshigher than the highest APL supported by theadventure may not play the adventure.LIVING GREYHAWK adventures are <strong>de</strong>signed forAPL 2 and higher. Four or five 1 st -level characters mayfind the challenge of an APL 2 adventure difficult.Suggest the following to these groups to help increasetheir chances of success:1. Enlist a sixth player.2. Advise characters to buy riding dogs to helpprotect them, and fight for them.Time Units and UpkeepThis is a standard One-round Regional adventure, setin Tusmit and Ekbir. Characters native to Tusmit orEkbir pay one Time Unit per round, all others pay twoTime Units per round.Adventurer’s Standard Upkeep costs 12gp perTime Unit. Rich Upkeep costs 50gp per Time Unit.Luxury Upkeep costs 100gp per Time Unit. Charactersthat fail to pay at least Standard Upkeep will retaintemporary ability damage until the next adventure,must buy new spell component pouches and healer’skits, and may suffer other in-game penalties (orpossibly gain in-game benefits) as may be <strong>de</strong>tailed inthis scenario.A character who does not pay for at least StandardUpkeep may also avoid the above-<strong>de</strong>scribed penaltiesby living off the wild. If the character possesses four ormore ranks in the Survival skill and succeeds at aSurvival check (DC 20), the character will healtemporary ability damage as if he or she paid forStandard Upkeep, may refill spell component pouchesand healer’s kits, and may restock up to 20 arrows orbolts if the character has at least four ranks in Craft(bowmaking). <strong>The</strong> player is allowed to Take 10 on thisroll.More information about Lifestyle and Upkeep canbe found in the “Lifestyle and Upkeep” section ofChapter 3 of the Living <strong>Greyhawk</strong> CampaignSourcebook.Adventure BackgroundEkbirIn 577CY, the legitimate dynasty of the Dezbat, one ofthe 15 provinces of Ekbir was replaced following anAtaphad attack led by Urik Ashir, of the Second Houseof Ashir. During this attack, Nerim Ashir of the FirstHouse of Ashir was killed with all his family, with theexception of his infant son, Lybak Ashir who was savedfrom the carnage by Sid-Allagh, the Faris of the wolf.<strong>The</strong> latter was a member of the or<strong>de</strong>r of the FarisRautha, or Gem Knights. This or<strong>de</strong>r, specific to Dezbatwas foun<strong>de</strong>d a long time ago by Nimrod Ashir, thenlord of Dezbat. He han<strong>de</strong>d 12 magical gems to his 12best warriors. <strong>The</strong>se gems had the power to attach tothe forehead of their owner, granting them greatpowers. Thus was born the Faris Rautha, because thewarriors trained youths not only in the art of war, butthought them moral virtues and spiritual values of thefaris, in the spirit of the Exalted Faith. Each of the 12warriors <strong>de</strong>veloped a specific way of combat,symbolized by the 12 animals of the baklunishcalendar: tiger, bear, lion, frog, turtle, fox, snake, boar,squirrel, hare, falcon and wolf.<strong>The</strong> Faris Rautha were held responsible for themassacre of the First House of Ashir and Sid-Allaghaccused of mur<strong>de</strong>ring Lybak, resulting in thedissolution of the or<strong>de</strong>r. Those members who hadsurvived the Ataphad attack of 577CY were outlawedand hunted.However, a secret society came into existence. Callingitself the Rautha Brotherhood, it gave itself the goal ofrestoring the or<strong>de</strong>r of the Faris Rautha by finding the12 gems and finding new bearers to take on the roles ofthe 12 faris. One of the lea<strong>de</strong>rs of the brotherhood isGebril Al Mofiss, encountered in EKB5-03 <strong>La</strong> Proiepour l’ombre.<strong>The</strong> Brotherhood managed to find one of the rare FarisRautha still alive, the Faris of the Squirrel Uyok.Pursued by the Storm Ri<strong>de</strong>rs of Urik Ashir, Uyok hadto flee to Tusmit, with the help of the Faris Rautha. Inor<strong>de</strong>r to pursue Uyok on Tusman soil, Urik Ashir ma<strong>de</strong>a <strong>de</strong>al with Pasha Muammar Quaran. In exchange,Urik Ashir promised he would call upon his friends toEKB5-06/TUS5-07 <strong>The</strong> <strong>Ekbirrian</strong> <strong>Job</strong> Page 3

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