12.07.2015 Views

News, Strategy, Insight And Analysis. Updated - Engage Digital

News, Strategy, Insight And Analysis. Updated - Engage Digital

News, Strategy, Insight And Analysis. Updated - Engage Digital

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

2:30 - 3:30 pmVirtual Worlds in Healthcare: Real-World BenefitsCIGNA has launched a pilot program offering virtual worldhealth coaching, seminars and workshops to help membersmake positive lifestyle choices and improve their long-termhealth. As part of their commitment to engaging with its membersin different ways, CIGNA, with the help of Method, hascreated a virtual world experience that will ultimately augmentother more traditional channels of communications,such as telephone, web and face-to-face. This is one of thefi rst examples of a company implementing a cross-channel,user experience centric designed, 3D environment and aglobal fi rst in the healthcare sector.- Claus Nehmzow, VP, Virtual Worlds/ImmersiveExperiences Practice Group, Method- Peter Mills, Chief Health Offi cer, CignaTHURSDAY, SEPTEMBER 4, 200811:00 - 12:00 pmVirtual-Worlds @ Work: Onboarding and Sales TrainingThe session will focus on how virtual worlds can be used foronboarding and sales training and what early adopting organizationsare now doing on this front. This session will behelpful for enterprise representatives that are considering,or have just started, looking at the use of virtual worlds forlearning and training. Attendees will hear valuable insight,information, and best practices about what innovators andearly adopter organizations are doing right now.- John Boring, CEO, Accelerate- <strong>And</strong>ers Gronstedt, President, Gronstedt Group- Eilif Trondsen, Director, SRI Consulting BusinessIntelligence2:30 - 3:30 pmCase Study: National Guard’s Joint Training Directorate’sVirtual World for CollaborationThis exclusive case study will provide attendees with a detailedlook at the National Guard’s Joint Training Directorate’svirtual world for collaboration, the Emergency ManagementNexus. The collaboration tool will soon have virtualclassroom capabilities. The collaboration tool, similar to aproject underway with the Department of Homeland Security,aims to provide virtual classroom capabilities and more,integrated across multiple agencies and emergency managementorganizations.- NLTC Greg Pickell, Chief, Training Technologies Branch,Joint Education, Division, NGB J7- Waymon Armstrong, President, Engineering & ComputerSimulations (ECS)4:00 - 5:00 pmUsing Virtual Worlds to Streamline andAugment the Film-Making ProcessVirtual worlds are a useful medium for advancing the collaborativeprocess. The fi lmmaking process involves large budgetsand often globally distributed teams of people, makingit an ideal industry to take advantage of the medium to savetime, money, and develop new ways to work effi ciently. We’lldiscuss developments in technology that will allow fi lmmakersto use virtual worlds for everything from previsualizationand location scouting to production meetings across geographicalregions and post-production.- Jeff Kleiser, CEO, Synthespian Studios- Ken Brady, CEO & Cofounder, Genkii- Demian Lichtenstien, CEO, Equilibrium Entertainment1:00 - 2:00 pmThe Future of Virtual Collaboration in the EnterpriseWill collaboration be virtual worlds’ killer app? How long beforevirtual worlds are relevant business tools that companiesuse on a day-to-day basis? This session takes a detailedlook at the use of virtual worlds for collaboration internallybetween employees and outside the fi rewall with strategicpartners. Combining popular tools like Google Docs and MicrosoftOffi ce with a 3D environment, virtual collaborationreduces the need for in-person meetings and closes the distancebetween company divisions. Even if a team membercan’t make a virtual meeting, Web-based tools can track thevirtual environment, offering transcripts, calendar systems,and a set of customizable widgets to make the experiencemore accessible. Learn the best practices of using virtualworlds for collaboration in the enterprise.- Ron J. Burns, President, ProtonMedia- Tony O’Driscoll, Fuqua School of Business,Duke University- Robert Gehorsam, President, Forterra Systems- Boas Betzler, Technical Leader for 3D Internet andVirtual Worlds, IBM- Steve Prentice, VP & Gartner fellow, Gartner (moderator)Page 16Virtual Worlds Conference and Expo is a production of Virtual Worlds Management

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!