phile, Peter has been actively involved in bridging the gap betweenthe existing world wide web and 3d virtual worlds. Prior to workingwith Metaversatility, Peter worked as a software development consultantproviding clients with advanced, web-based custom softwaresolutions. Today, Metaversatility is involved in building andworking within virtual worlds of all shapes, sizes and dimensions.Neil HarrisExecutive Vice PresidentSimutronicsNeil is the driving force behind the company’s key partnerships andbusiness strategies as head of business development and marketing.Prior to joining Simutronics in 1993, Neil spent fi ve years withGeneral Electric as marketing director for its groundbreaking GEnieonline service, spearheading its strategic focus on games and forums.He spent eight years during the 1980s with Commodore andAtari where he helped launch their computer systems. He has anMBA from the Wharton School of Business.Lewis HendersonSenior VP, Head of <strong>Digital</strong>William MorrisMr. Henderson is a Senior Vice President and the Head of <strong>Digital</strong>at William Morris. His responsibilities include building revenuegeneratingdigital business opportunities domestically and internationallyfor all William Morris clients across fi lm, television, music,publishing, theater, sports, and corporate. In addition, William Morris<strong>Digital</strong> advises leading technology companies and digital mediastart-ups like Mywaves, Hiro, Immersive, Scanscout, and Habboon entertainment strategy. He also works with the Mail Room Fund,which is a partnership between Accel Partners, Venrock, and AT&T.Mr. Henderson started his career as a trainee in 1989 and eventuallyadvanced to the agency’s television department.John HengeveldSenior Business StrategistIntelJohn Hengeveld has 20 years of experience leading the developmentof technology and business strategy. John is currently theSenior Business Strategist for Intel’s <strong>Digital</strong> Enterprise group. Dedicatedto life-long learning, he also teaches Corporate <strong>Strategy</strong> andBusiness <strong>Strategy</strong> and Policy for Portland State University’s Masterof Business Administration program. John is a graduate of theMassachusetts Institute of Technology and holds his MBA from theUniversity of Oregon.Joshua HowardSenior Vice-President of Online DevelopmentBella Sara OnlineHidden City Games, maker of Bella Sarawww.hiddencitygames.comJoshua Howard has 15 years of experience at Microsoft, wherehe was group manager for Carbonated Games, the casual gamesstudio he started at the company. Prior to that he was part of MSNGames/Zone.com, where he was responsible for overseeing allefforts related to distributing, publishing and internally developinggames for MSN Games, Live Messenger and Xbox Live Arcadebefore joining Hidden City Games.Ian Hughes/epredatorMetaverse EvangelistIBMIan Hughes, a.k.a., epredator is an IBM Consulting IT Specialistwho has worked on leading edge emerging technologies for thepast 18 years, a programmer since he was 14. As a gamer he hasseen a massive increase in the capability and design ethics withingames and the rise of online gaming. In 1997 Ian started workingon all things web, changing his perspective on the technology andthe business due the much richer mix of people involved in the webrevolution. Graphic Designer, Producers and Programmers all havingto work together. At work he has seen and been part of the Web2.0 revolution has a top rated blog inside IBM and jointly writeshttp://www.eightbar.com outside. As a digital native his epredatorpersona spans many places, blogs, Eve Online, WoW, Xbox Live,Twitter, Flickr etc. He is offi cially an IBM Metaverse Evangelist havingled in band of colleagues into Second Life (as epredator potato)and other virtual worlds for the past 2.5 years with a view to understandingwhat the social, business and technical implications are ofvirtual world technology.Teemu HuuhtanenPresident, North America & EVP Habbo BusinessSulake Corporation Ltd.As Executive Vice President for Habbo Business and President,North America for Sulake Corporation, Teemu Huuhtanen is instrumentalin leading the continued growth of one of world’s most popularonline social networking and gaming communities for teens,Habbo.com, Sulake’s top property. Since its launch in 2000, Habbohas grown to over 7 million unique monthly users worldwide andhas been launched in 30 countries on fi ve continents. Its highlytrafficked North American sites, headed by Huuhtanen, receiveover 1.5 million unique users per month. In 2003 Huuhtanen wasnamed Vice President, Sales for Sulake, overseeing sales at thecompany’s headquarters in Finland.Daniel JamesCEOThree RingsDaniel is co-founder and CEO of Three Rings, developers of casualMMO games PUZZLE PIRATES, BANG! HOWDY and the openweb-based virtual world, WHIRLED. Three Rings is an independentgame developer and operator with over thirty employees, based inSan Francisco. Prior to Three Rings Daniel developed MMORPGsand text MUDs, starting in the fi eld in 1982.Dan JansenCEO and Co-FounderVirtual GreatsDan Jansen is the CEO of Virtual Greats, a company that distributesand sells branded virtual goods in partnership with the leadingsocial networks and virtual worlds. Prior to founding Virtual Greats,Jansen was an active investor and entrepreneur in the new space.He also led the Global Media & Entertainment practice for theBoston Consutling Group. Jansen holds a BA in Economics fromUCLA and an MBA from the Wharton School and lives in ManhattanBeach with his wife and three children.Barry JosephOnline Leadership DirectorGlobal Kids, Inc.Barry Joseph holds a BA from Northwestern University and an MAin American Studies from New York University. Barry has developedinnovative programs in the areas of youth-led online dialogues,video games as a form of youth media, and the educational potentialof virtual worlds, combining youth development practices withthe development of high profi le digital media projects that develop21st Century Skills. He has also worked with GK’s developmentprogram to secure funding from a number of foundation’s and corporations.He has spoken at numerous conferences and publishedarticles in a wide variety of publications. More at olp.globalkids.organd RezEd.org.Page 28Virtual Worlds Conference and Expo is a production of Virtual Worlds Management
Sean KaneAttorneyDrakeford & Kane LLCSean F. Kane is a member of Drakeford & Kane LLC and Managerof the fi rm’s Intellectual Property Practice Group. He counselsclients in the interactive entertainment, video game, virtual world,publishing, licensing and merchandising, and sweepstakes andgaming industries. His clients are engaged in all aspects of theseindustries and he regularly counsels his clients on various aspectsof their business enterprises, including negotiation and completionof business agreements, counseling on the management and protectionof intellectual property rights and other matters relating totheir business operations, mergers and acquisitions, and representationin resolution of disputes. Moreover, he is regularly involved intransactions ranging from development, fi nancing, publication anddistribution of interactive entertainment properties and related technologylicensing; licensing and merchandising of brands, character,entertainment and sports properties.Taku KamataCTO Vice President3Di, Inc.Taku Kamata is the CTO and Vice President of 3Di, Inc., (3di.jp/en),a founding committee member of the Metaverse Association (metaverse-association.jp),and a strong advocate for the Interverse, anopen virtual world. In 2001, he established the technology strategyfi rm, ADN Group. Taku was also an affi liate consultant with McKinseyand Company. In 2000, Taku was the CTO of the NetyearGroup, Inc., which was lead by Satoshi Koike (current CEO of ngigroup, inc. and 3Di, Inc.), one of the leading advocates of Japan’s“Bit Valley” in the Shibuya Area of Tokyo. While at Netyear, Takuhelped establish Uniqlo.com, the web presence for Uniqlo, oneof Japan’s largest apparel retailer (similar to the Gap). Even as abrand new site, Uniqlo.com was one of the top aggregators of e-commerce customers and recorded an astounding 47% conversionrate for visitors entering the transaction process.Jeff KleiserVisual Effects SupervisorCEO and Cofounder Synthespian StudiosJeff Kleiser’s pioneering work in computer animation has spannedthe history of the medium. He has contributed to fi lms with groundbreakingvisual effects including “Tron,” “Stargate,” “Judge Dredd,”“Clear and Present Danger,” “Mortal Kombat Annihilation,” “X-Men,”“X-Men United” and “X-Men: The Last Stand.” He served as seniorvisual effects supervisor on “The One”—a fi lm starring martial artsmaster Jet Li that required the development of innovative digitalface replacement techniques. More recently, Kleiser supervisedvisual effects for “Son of the Mask,” “Fantastic Four” and “ScaryMovie 4.” In addition to supervising visual effects projects, Kleiserhas directed numerous commercials.Raph KosterPresidentMetaplaceRaph got started in virtual worlds back in the days of the text MUDsin the early 90s, working on LegendMUD. He was creative lead onthe original Ultima Online and lead designer for UO Live and UltimaOnline: The Second Age while working for ORIGIN and ElectronicArts. He then went on to be creative director on Star Wars Galaxies:An Empire Divided for Sony Online Entertainment. From 2003to 2006 he served as Chief Creative Offi cer at Sony Online. He’salso the author of the acclaimed book A Theory of Fun for GameDesign, and somehow fi nds the time to write constantly on his popularblog.<strong>News</strong>, <strong>Strategy</strong>, <strong>Insight</strong> and <strong>Analysis</strong>. <strong>Updated</strong> Daily. www.VirtualWorlds<strong>News</strong>.comPage 29
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