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chromatic dragons.pdf - Free

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Eladrin Twilight Incanter (I) Level 8 ControllerMedium fey humanoid XP 350Initiative +7 Senses Perception +5; low-light visionHP 82; Bloodied 41AC 22; Fortitude 19, Reflex 21, Will 21Saving Throws +5 against charm effectsSpeed 6; see also fey stepm Spear (standard; at-will) ✦ Weapon+10 vs. AC; 1d8 + 1 damage, and the target is slowed until theend of the eladrin twilight incanter’s next turn.R Binding Bolt (standard; at-will)Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target isimmobilized until the end of the eladrin twilight incanter’s nextturn.R Teleporting Bolt (standard; at-will) ✦ TeleportationRanged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target isteleported up to 3 squares. The target cannot be teleported intoan unsafe space.C Dazzling Blast (standard; recharge ⚄ ⚅) ✦ RadiantClose blast 3; +9 vs. Will; 2d6 + 3 radiant damage, and thetarget is blinded until the end of the eladrin twilight incanter’snext turn.Fey Step (move; encounter) ✦ TeleportationThe eladrin twilight incanter can teleport 5 squares.Alignment Any Languages Common, ElvenSkills Arcana +16, History +16, Nature +10Str 12 (+5) Dex 16 (+7) Wis 12 (+5)Con 10 (+4) Int 20 (+9) Cha 16 (+7)Equipment robes, spear2 Eladrin Fey Knights (E) Level 7 Soldier (Leader)Medium fey humanoidXP 300 eachInitiative +11 Senses Perception +4; low-light visionFeywild Tactics aura 10; fey creatures in the aura score a criticalhit on a roll of 19 or 20 (a roll of 19 is not an automatic hit,however).HP 77; Bloodied 38AC 23; Fortitude 17, Reflex 19, Will 17Saving Throws +5 against charm effectsSpeed 5; see also fey stepm Longsword (standard; at-will) ✦ Weapon+12 vs. AC; 1d8 + 4 damage.M Stab of the Entangling Wild (standard or opportunity attack;recharge ⚄ ⚅) ✦ WeaponRequires longsword; +12 vs. AC; 3d8 + 4 damage, and thetarget is restrained until the end of the eladrin fey knight’s nextturn. The eladrin fey knight cannot attack with its longswordwhile the target is restrained.R Feywild Challenge (standard; encounter)Ranged 10; the target is marked until the end of the encounteror until the eladrin fey knight dies, taking 4 damage each roundit does not attack the eladrin fey knight.Fey Step (move; encounter) ✦ TeleportationThe eladrin fey knight can teleport 5 squares.Harvest’s Sorrow (immediate reaction, when an ally within 5squares of the eladrin fey knight is damaged; at-will)Half the attack’s damage is negated, and the eladrin fey knighttakes the other half.Alignment Any Languages Common, ElvenSkills Athletics +12, Arcana +7, History +7, Nature +9Str 18 (+7) Dex 22 (+9) Wis 13 (+4)Con 13 (+4) Int 14 (+5) Cha 16 (+6)Equipment chainmail, light shield, longswordTacticsRazcoreth’s servants are fanatically loyal and regardany intruders into their domain as dire enemies.Round 1: The hamadryads move to engage thePCs, splitting into two groups. The dryad delays heraction until after the PCs take their turns. She thenuses treestride to teleport from the gargantuan tree toa tree close to a lone PC, at which point she uses herclaw attack.The eladrin fey knights advance and take the totaldefense action to protect the twilight incanter. Meanwhile,their mistress advances with them and readiesan action to use binding bolt at the first PC who comeswithin 10 squares of her.Round 2+: The dryad and hamadryads press theirattacks against the PCs, the former using treestride todart around the battlefield, and the latter relying ontheir grasping roots aura to slow down the PCs.The fey knights advance each round and usethe total defense action until they come within 10squares of an enemy, at which point they use Feywildchallenge to mark their enemies. Each round thereafter,they use stab of the entangling wild.The incanter keeps back, using ranged attacks toharass the PCs. She alternates between binding bolt tohit enemies engaged with her knights and teleportingbolt to send enemies back into the claws of the hamadryads.If any enemy comes within 3 squares of her,she uses dazzling blast and then fey step to slip away.DevelopmentEach round that the combat continues, haveRazcoreth make a DC 30 Perception check. If he succeeds,he joins the fight 1d3 rounds later. He uses thetactics described in the “Dragon’s Den” encounter onthe next page.Features of the AreaThe area has all the features described under “Environment”on page 110.FEYWILD LAIRCHAPTER 3 | Dragon Lairs115

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