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chromatic dragons.pdf - Free

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Faerie Dragon FlitterwingTacticsA faerie dragon flitterwing prefers to avoid combat.When conflict does arise, it uses flitter to move upto a group of enemies and catch them in its breathweapon. Then it teleports to a new position, preferablyout of foes’ melee reach. It continues to use flitter eachround to gain combat advantage before attackingwith its spiked tail.Adult Faerie Dragon Windgleam Level 4 LurkerMedium fey magical beast (dragon) XP 175Initiative +9 Senses Perception +6; darkvisionHP 43; Bloodied 21AC 18; Fortitude 16, Reflex 18, Will 17Speed 5, fly 8 (hover)m Tail Spike (standard; at-will)+7 vs. AC; 1d6 + 2 damage.C Breath Weapon (standard; encounter) ✦ Illusion, Radiant,TeleportationClose blast 4; +8 vs. Reflex; 2d6 + 2 radiant damage, and thefaerie dragon becomes invisible if two or more enemies arecaught in the blast. Miss: Half damage, and the faerie dragondoes not become invisible.Invisibility (standard; at-will) ✦ IllusionThe faerie dragon becomes invisible until it attacks or until it ishit by an attack.Alignment Unaligned Languages Draconic, ElvenSkills Bluff +9, Stealth +10, Thievery +10Str 10 (+2) Dex 16 (+5) Wis 8 (+1)Con 13 (+3) Int 6 (+0) Cha 15 (+4)Faerie Dragon Windgleam TacticsA windgleam that chooses to engage in combatremains invisible until it moves up close enoughto use its breath weapon. It tries to affect as manyenemies as possible so it can turn invisible again. Itcontinues to use invisibility to minimize its vulnerabilityuntil it can safely attack a foe.Mirage DragonDWELLING IN PRISTINE FEYWILD FORESTS untouched byaxe or flame, sunning themselves in brightly lit glades,mirage <strong>dragons</strong> are reclusive creatures. Though theyrarely deign to interact with others, mirage <strong>dragons</strong>consider the eladrin to be kindred souls who sharetheir independence and reluctance to become involvedin the conflict between light and dark.A mirage dragon has a long, serpentine body,covered in deep emerald scales, and a wedge-shapedhead. Despite its small size, its wings readily lift itinto the air. All mirage <strong>dragons</strong> grow soft, brilliantfeathers behind their jaws, giving them vibrantmanes of wondrous color.Adult Mirage Dragon Level 15 Solo ControllerLarge fey magical beast (dragon) XP 6,000Initiative +13 Senses Perception +16; darkvisionHP 745; Bloodied 372; see also elusive foeAC 31; Fortitude 28, Reflex 31, Will 30Resist 15 poisonSaving Throws +5Speed 9, climb 6 (spider climb), fly 8 (hover), teleport 6Action Points 2m Bite (standard; at-will) ✦ Poison, SleepReach 2; +19 vs. AC; 2d10 + 4 damage, and the target takesongoing 5 poison damage (save ends). First Failed Saving Throw:The target falls unconscious (save ends).m Claw (standard; at-will)Reach 2; +19 vs. AC; 1d10 + 4 damage.M Draconic Frenzy (standard; at-will)The dragon makes a bite attack and a claw attack.R Phantom Harrier (minor; at-will) ✦ Fear, IllusionRanged 10; +20 vs. Will; the target takes a –2 penalty to attackrolls until the end of the mirage dragon’s next turn.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ Charm, PsychicClose blast 6; +20 vs. Will; 1d12 + 9 psychic damage, and onits turn the target must either move twice its speed away fromthe dragon or attack its nearest ally (save ends). Aftereffect: Thetarget is weakened (save ends).Recover Breath (standard; encounter)The dragon recharges its breath weapon.C Frightful Presence (standard; encounter) ✦ FearClose burst 10; targets enemies; +19 vs. Will; the target isstunned until the end of the dragon’s next turn. Aftereffect: Thetarget takes a –2 penalty to attack rolls (save ends).A Mirage (standard; sustain minor; encounter) ✦ Illusion,Psychic, ZoneArea burst 6 within 10; +18 vs. Will; 2d6 + 9 psychic damage,and the target is slowed (save ends). The burst creates a zonethat counts as diffi cult terrain for all creatures except thedragon. A creature that enters or starts its turn in the zonetakes 10 psychic damage.Elusive Foe (free, when first bloodied; encounter) ✦ TeleportationThe mirage dragon teleports 6 squares.Alignment Unaligned Languages Draconic, ElvenSkills Bluff +19, Diplomacy +19, Insight +16, Stealth +18Str 18 (+11) Dex 23 (+13) Wis 18 (+11)Con 21 (+12) Int 19 (+11) Cha 24 (+14)196CHAPTER 4 | New MonstersTARA RUEPING

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