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chromatic dragons.pdf - Free

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ZEBUKIELIN THE FINAL DAYS OF THE WARS between Arkhosiaand Bael Turath, a traitorous dragon rang the deathknell. This vile beast is known as the Gray Worm.Through his treachery, the <strong>dragons</strong> and dragonbornof Arkhosia perished alongside the infernal empireof the tieflings, bringing ruin to both mighty nationsand closing the chapter on their glorious and villainoushistories.The Gray Worm is an ancient gray dragon ofimmense size, but he is a shadow of his former might.For his part in the fall of Arkhosia, he was beaten,torn, and brought to the brink of death by his kin.He carries the scars still, suffering terribly fromtheir vicious blows. The thorns and spikes bristlinghis body are broken and splintered. The gray platesprotecting his hide are pale, almost translucent, andsome are missing where the flesh of old injuries knittedimperfectly. An eye is missing, and half his teethhave rotted away.Zebukiel appears to be a dragon near the endof his days. But he is cursed, unable to die until heis brutally slain, as were his people at the hands ofheartless tieflings and their infernal allies.ZebukielLevel 29 Solo SoldierAncient gray dragonGargantuan natural magical beast (dragon) XP 75,000Initiative +25; see also uncanny instincts Senses Perception +20;darkvisionAura of Sorrow (Fear) aura 5; any enemy within the aura grantscombat advantage to Zebukiel.HP 1,345; Bloodied 672; see also bloodied doomAC 47; Fortitude 44, Reflex 43, Will 42Resist 15 acidSaving Throws +5Speed 11, fly 9, overland flight 16Action Points 2m Claw (standard; at-will)Reach 4; +36 vs. AC; 2d10 + 11 damage, and the target takesongoing 10 damage and is immobilized (save ends both).m Tail Lash (standard; at-will)Reach 4; +36 vs. AC; 1d10 + 11 damage, and ongoing 10damage (save ends).M Lunging Fury (standard; at-will)Zebukiel moves up to 10 squares and makes a claw attackagainst one target and a tail lash attack against another targetat any points during its move.M Warding Tail (immediate reaction, when an enemy missesZebukiel with a melee attack; at-will)Zebukiel makes a tail lash attack against the triggering enemy.C Bloodied Doom (free, when first bloodied; encounter) ✦PsychicClose burst 10; targets immobilized or petrified enemies; 4d10+ 10 psychic damage.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ AcidClose blast 5; +34 vs. Fortitude; 3d10 + 9 acid damage, and thetarget is pushed 2 squares, and the target takes ongoing 10 aciddamage and is immobilized (save ends both).C Frightful Presence (standard; encounter) ✦ FearClose burst 5; targets enemies; +34 vs. Will; the target isstunned until the end of Zebukiel’s next turn. Aftereffect: Thetarget takes a –2 penalty to attack rolls (save ends).A Infectious Petrification (immediate reaction, when a creaturewithin 20 squares fails a saving throw against being petrified;at-will)Area burst 5 within 20, centered on the triggering creature;+34 vs. Fortitude; the target is petrified (save ends). Zebukiel isimmune to this attack, and using this power does not provokeopportunity attacks. Aftereffect: The target is immobilized(save ends). A creature that fails a saving throw against thisimmobilized condition becomes petrified again as if hit by theinfectious petrification power, including this aftereffect.C Stone’s Embrace (standard; recharge ⚅)Close burst 5; targets immobilized enemies; +34 vs. Fortitude;the target is petrified (save ends). Aftereffect: The target isimmobilized (save ends). A creature that fails a saving throwagainst this immobilized condition becomes petrified again as ifhit by the stone’s embrace power, including this aftereffect.Combat AdvantageZebukiel deals 1d10 extra damage against any target he hascombat advantage against.Uncanny InstinctsZebukiel rolls twice for initiative and takes the better result.Alignment Chaotic evil Languages Common, DraconicSkills History +24, Intimidate +26Str 32 (+25) Dex 28 (+23) Wis 12 (+15)Con 29 (+23) Int 21 (+19) Cha 25 (+21)Zebukiel LoreA character knows this information with a successfulArcana or History check.DC 15: Shunned and despised by all dragonkind,Zebukiel has spent his wretched life on the wing,avoiding those who might remember his name andfleeing the justice he so richly deserves. Cursed neverto die from accident or age, he knows that the onlydeath that awaits him is through combat. Ever thecraven, he does not want to face such an end.DC 20: Before his fall, Zebukiel was a prominentleader in the aristocracy of Io’vanthor, the lost city ofthe dragonborn. He was charismatic and influential,cherishing his high position in Arkhosia. He believedhe could do no wrong in the eyes of his people.Everything changed when the darkness of BaelTurath became too great to ignore. Arkhosia had beenhostile toward the tiefling empire for years, withmany nobles pushing to wipe out Bael Turath. Asword of tiefling atrocities and hideous obeisance toAsmodeus reached them, the dragonborn clamoredto finally purge the world of their stain. Both dragonbornand <strong>dragons</strong> feared that if they waited, theywould fight a war against the tieflings on their ownlands.DC 25: After a few skirmishes, total war brokeout. The lands shook from the marching feet of248CHAPTER 4 | New Monsters

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