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The Beating HeartEncounter Level 18 (10,400 XP)Setup1 primal storm (P)1 roper lasher (R)2 savage minotaurs (M)Orukurtz, elder purple dragon (O), sporadicallyEncounter Level 17 (8,000 XP), subtract:Orukurtz, elder purple dragon, does not appearEncounter Level 22 (20,000 XP), add:Orukurtz, elder purple dragon (O), stays and fightsuntil defeatedProvide the read-aloud text, and then place theprimal storm on the map. Place the savage minotaursand the roper only if the PCs notice them; otherwise,keep them off the map until they attack. Do not placeOrukurtz until he enters the chamber in round 2of combat; he flies into the cavern from whicheverentrance is tactically advantageous.When the PCs approach the middle of the chamber,read:A roughly dragon-shaped mass of purple energy advancestoward you.Perception CheckDC 19: Lurking in the shadows are a pair of shaggy, bullheadedhumanoids the size of ogres.DC 26: Near the center of the cavern, a hole in the ceilingmight connect to an upper chamber.DC 36: A tiny movement from one large stalagmitewarns that it might be a living creature.2 Savage Minotaurs (M) Level 16 BruteLarge natural humanoidXP 1,400 eachInitiative +9 Senses Perception +19; darkvisionHP 190; Bloodied 95; see also ferocityAC 28; Fortitude 32, Reflex 26, Will 29Speed 8m Greataxe (standard; at-will) ✦ WeaponReach 2; +19 vs. AC; 2d8 + 7 damage (crit 4d8 + 23), and thetarget is pushed 1 square.M Goring Charge (standard; at-will)The savage minotaur makes a charge attack: +20 vs. AC; 2d6 +7 damage, and the target is knocked prone.M Thrashing Horns (standard, usable only when charging; at-will)+19 vs. AC; 2d6 + 7 damage, and the target slides 2 squares.Ferocity (when reduced to 0 hit points)The savage minotaur makes a melee basic attack.Alignment Chaotic evil Languages CommonSkills Dungeoneering +14, Intimidate +14, Nature +14Str 24 (+15) Dex 12 (+9) Wis 19 (+12)Con 20 (+13) Int 5 (+5) Cha 12 (+9)Equipment greataxePrimal Storm, purple dragon (P) Level 19 ArtilleryLarge natural animate (construct) XP 2,400Initiative +17 Senses Perception +13; tremorsense 5HP 140; Bloodied 70AC 31; Fortitude 29, Reflex 31, Will 29Immune poison; Resist 30 psychicSpeed 10, fly 4m Slam (standard; at-will) ✦ PsychicReach 2; +25 vs. AC; 2d8 + 8 psychic damage.R Psychic Bolt (standard; at-will) ✦ PsychicThe primal storm targets up to three creatures; the first targetmust be within 20 squares of the primal storm, the secondtarget within 10 squares of the first, and the third target within10 squares of the second; +21 vs. Reflex; 2d6 + 8 psychicdamage, and the target is dazed until the end of its next turn.Miss: Half damage, and the target is not dazed.C Psychic Step (standard; recharge ⚅) ✦ Psychic, TeleportationClose burst 2; +21 vs. Reflex; 2d6 + 8 psychic damage, and thetarget is dazed until the end of its next turn. Miss: Half damage,and the target is not dazed. Effect: The primal storm teleports 8squares after making this attack.Alignment Unaligned Languages —Str 17 (+12) Dex 26 (+17) Wis 19 (+13)Con 20 (+14) Int 7 (+7) Cha 7 (+7)Roper Lasher (R)Level 16 Elite ControllerLarge elemental magical beast (earth) XP 2,800Initiative +10 Senses Perception +12; darkvisionHP 316; Bloodied 158AC 32; Fortitude 31, Reflex 26, Will 28Immune petrificationSaving Throws +2Speed 2, climb 2 (spider climb)Action Points 1m Tentacle (standard; at-will) ✦ PoisonReach 10; +18 vs. Reflex; 2d10 + 5 damage, and the target isgrabbed (until escape or until the tentacle is hit; see tentaclegrab). While the target is grabbed, it is also weakened.M Tentacle Lash (standard; at-will) ✦ PoisonThe roper makes two tentacle attacks; if either hit, and It has atleast one free tentacle, It can make a third attack.M Reel (minor 2/round; at-will)The roper makes an attack against a creature it has grabbed;+18 vs. Fortitude; on a hit, the target is pulled 5 squares. Theroper can use this power only against a grabbed target once perturn.M Bite (standard; at-will)+20 vs. AC; 2d10 + 12 damage.Stony BodyA roper that does not move, retracts its tentacles, and keepsits eye and mouth closed resembles a jagged rock formation,stalagmite, or stalactite. In this form, the roper can berecognized with a successful DC 32 Perception check.Tentacle GrabThe roper can attack and grab with up to two tentacles at atime. While grabbing an enemy, it can act normally, but it can’tuse that tentacle for another attack. Enemies can attack thetentacle to make the roper let go of a grabbed creature; thetentacle’s defenses are the same as the roper’s. An attack thathits the tentacle does not harm the roper but causes it to let goand retract the tentacle.Alignment Evil Languages PrimordialSkills Stealth +13Str 20 (+13) Dex 15 (+10) Wis 18 (+12)Con 22 (+14) Int 11 (+8) Cha 9 (+7)130CHAPTER 3 | Dragon Lairs

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