DRACONIC CAMPAIGNSChromatic <strong>dragons</strong> can ultimately serve as the basisof entire campaigns. More than a series of dragonthemedadventures strung together, a successfuldraconic campaign involves long-term schemes andefforts on the parts of the dragon (or <strong>dragons</strong>) and thePCs. At the conclusion of such a campaign, the playersshould feel a true sense of accomplishment, measurednot only in the number of <strong>dragons</strong> overcome but alsoin the significance of the goals they have achieved—orhave prevented enemies from achieving.Although a draconic encounter or adventure canpresent a dragon as just a big, bad monster, a draconiccampaign works best with <strong>dragons</strong> acting more likeNPC villains. Each dragon should be more than just aferocious opponent. It should have a name, a personality,and goals. Even if the PCs never learn all thesedetails, such details go a long way toward enabling youto portray the dragon richly. Such details also aid youin making decisions about how the dragon reacts tocircumstances. (Fleshing out the details about <strong>dragons</strong>works well in shorter adventures as well, becauseit makes <strong>dragons</strong> stand out against other monsters.)As with any campaign that has an ongoing themeor plot line, not every session or adventure mustrevolve around <strong>dragons</strong>. Include nondraconic adventuresin a draconic campaign. Show other eventshappening in the world around the PCs, so that confrontationswith <strong>dragons</strong> or draconic agents take ongreater meaning. Feel free to change things up, regularlyand frequently.Two campaign arc examples follow, showcasingways to build a draconic campaign. Their broadstrokes allow you to fill in the details or co-opt theconcepts as you see fit.Fabulous DragonslayersA campaign based on <strong>dragons</strong> in their traditionalrole—that is, as monstrous and malicious adversaries indesperate need of adventurers to wipe them out—canreveal the potential consequences of PCs becomingknown as “the best there is at what they do.”Heroic Tier: Rise UpAs the campaign begins, the PCs find themselvesin a traditional adventuring environment: a regionfull of scattered villages and communities, the wildsbetween them crawling with an array of monsters.Indeed, the first few adventures betray little sense ofa larger picture.Slowly, the PCs come to realize that the seeminglyunconnected monsters have a common connection.The lizardfolk tribe in the region’s far east seemsprepared for the tactics the PCs used against thehobgoblin bandits in the north. Thieves that comeafter the PCs in town know exactly what items thePCs found in the last dungeon they explored—andthe thieves attempt to steal only the most valuable ofthose items.Rumors and gathered information reveal that onlytwo kinds of people disappear from the main roads:the richest of travelers, and messengers sent to callfor help from communities beyond. Other passersbycontinue in safety. Someone or something guides theefforts of the region’s monsters.By questioning survivors, the PCs eventually learnof their enemy: Sulveras, an adult black dragon thathas more or less ruled the region for decades. Someof the governing officials in the various towns knowabout him but elect to keep quiet, even paying himtribute and feeding him information to avoid riskingovert attacks on their lands and people.Still too weak to face Sulveras on their own, thePCs must travel the region seeking allies willing tooppose the draconic tyrant. Some allies might offerto aid them in combat. Others might provide refuge,information, magical aid, or funding.As these activities progress, the dragon makesan appearance, terrorizing local communities in aneffort to locate the PCs who have been interferingwith its minions. Townsfolk might turn against thePCs, hoping that revealing them to the dragon willcause the beast to spare their homes and lives.Finally, at the culmination of the heroic tier, thePCs have the might to confront Sulveras, putting anend to his reign of terror over the region and causinghis minions to scatter to the four winds.Paragon Tier: So Many VoicesFor a time, the PCs enjoy their well-earned victoryand engage in unrelated adventures. Eventually, however,as word of their victory against Sulveras spreadsbeyond the local region, their reputation as <strong>dragons</strong>layersgrows (perhaps magnified in the telling). Theyencounter new problems. People from distant lands—well, relatively distant—come to them with everydragon-related complaint imaginable. Some tales arepure hysteria, perhaps spawned by the presence ofgiant lizards, wyverns, or hunting drakes. Other tales,however, might obligate good-hearted PCs to help allcomers or might tempt mercenary characters withoffers of rewards and opportunities to raid a dragon’shoard. Between lesser adventures, the PCs might dealwith the following three scenarios.1. An adult gray dragon has taken up residencenear Upper Whitewall, a small, independent city.The gray demands regular tribute—both gold andtasty citizens—from the city and has forged a pactwith Upper Whitewall’s formerly unimportant guildDRACONIC CAMPAIGNSCHAPTER 2 | DM’s Guide to Dragons57
of thieves. Between the thieves’ guild and the dragon,the city’s coffers begin to dry up and its supply ofconvicts to offer to the dragon runs low. Soon it willhave to start sacrificing innocent citizens to thebeast. The PCs need not dig to discover the overt alliancebetween the wyrm and the suddenly profitableguild, but they must find a way to deal with both.2. King Olus of Phalanzia has grown terrified. (Hiskingdom is little more than a city-state with vassaltowns a day’s travel from one another.) Several of hisadvisors have begun to act out of character, pushingfor increased taxation and military action againstneighboring communities. Sporadic sightings of adragon in the region have led Olus to believe that awyrm influences his court, and he has called uponthe famous <strong>dragons</strong>layers for assistance. In fact, agood-aligned dragon has worked behind the scenes ofPhalanzia, unknown to Olus, for several generations,making the area better for both itself and the humans.The dragon recently sighted in the region, however, isan elder blue. It seeks to increase the king’s paranoiauntil he discovers and moves against the good dragon,leaving the region free for the blue to claim.3. During the PCs’ latest few adventures, theyhave been beset by a series of seemingly unrelatedattacks—from mercenaries, from living breaths (seepage 228), from dragonborn, and from <strong>dragons</strong>pawn.It seems like the beginning of their careers all overagain, with one vital difference: These attacks don’ttarget a given region, they target the PCs.Epic Tier: You Asked For ItThe PCs, with their reputation as <strong>dragons</strong>layers, haveattracted serious unwanted attention: that of Khostra-Vokhan, an ancient red dragon and sacred knight ofTiamat. He has arranged the attacks on the charactersas a means of testing them to learn their abilitiesand weaknesses. The ancient red intends to slaughterthem in holy retribution for their actions against<strong>chromatic</strong> <strong>dragons</strong>, but first they must suffer.The PCs’ first encounter with Khostra-Vokhanoccurs when they are too weak to confront himdirectly. In the midst of a village or a city, the greatwyrm attacks, destroying as much of the communityas it can, just so he can reveal the PCs’ relative weakness.At this time, the PCs can only save the lives ofthe residents caught in the destruction.During their next few adventures, the PCs learnmore of this new terror. Khostra-Vokhan makes noeffort to hide his nature or identity, so the PCs mightlearn his name from any of the monsters he sendsafter them, or from sages who have heard of him, orthrough ritual divinations. They might also seek outallies or magic items to aid them in their struggle.The dragon attacks several more times in thismanner, striking near but not directly at the party. Hesends more minions after the PCs themselves. An allyof the characters—perhaps the good-aligned dragonfrom earlier in the campaign—eventually offers themrefuge in a place where Khostra-Vokhan cannot findthem. The ally also provides the PCs with knowledgeof the red dragon’s lair, allowing them to seek out theirenemy when they grow powerful enough. Finally, theyput an end to him once and for all.The Dragon’s HandThe previous campaign arc places <strong>dragons</strong> in theirstandard role. This one involves the PCs in long-termcooperation with a dragon. Initially as a patron, lateras a more direct ally, the dragon demonstrates thatnot all <strong>chromatic</strong>s are evil.The campaign does have its fair share of draconicvillains, however. After all, nothing makes a bettercommon enemy for an adventuring party and apatron dragon than another, more powerful wyrm. . . .Heroic Tier:A Mysterious PatronAfter a few successful early adventures, an emissaryof someone named Tallasht (see page 56) approachesthe PCs. The emissary claims that he has learnedof the PCs’ accomplishments and told his employerabout them. His employer, impressed with what hehas described, would like to pay the PCs to retrievean ancient book located within the library of aruined, abandoned castle. The PCs need only bringthe emissary’s employer the book and ten percent ofany other treasures gained. The rest of the treasure istheirs to keep—and there is plenty of it. Tallasht wouldalso like to meet the characters and consider furtherpatronage, if their first job goes well.Only if the PCs agree does the emissary offer themdirections to the ruins of which he speaks. He alsodescribes the book, written in Iokharic and bound inthe tanned hide of a rage drake.In the fallen castle, the PCs face a variety of monstersthat have moved into it and its dungeons. Theparty eventually finds a valuable hoard, the bookincluded. If any of the PCs read Iokharic, they discoverthat the book is a sage’s biography of a numberof <strong>dragons</strong> hundreds of years gone.Returning with the book, the PCs meet an agentof Tallasht, seeming to be a human knight who rulesa small territory from a well-fortified keep. “LordTallasht” congratulates the PCs on their success andexplains that he would like to serve as their patron.He offers them an occasional safe refuge, short-termloans, and—most important—directions to riches andmagic they otherwise could not find. In exchange, herequests ten percent of all treasures they find, as wellas the right to send them on occasional missions. Ifquestioned about his motives, he explains that he seeksto enrich and strengthen his holdings and to defendagainst enemies who would see his lands destroyed.58CHAPTER 2 | DM’s Guide to Dragons
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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TacticsThe sentries employ common k
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Kobold Wyrmpriest (W) Level 3 Artil
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colored water on the map) is challe
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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JASON A. ENGLEOrukurtz (O)Level 19
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2 Firebred Hell Hounds (H) Level 17
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EnvironmentHellkiln is a violent is
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2 Azer Ragers (R) Level 15 BruteMed
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Hellish HalberdLevel 25 Elite Obsta
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exists on the islands, but only in
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TacticsAn attack shocks Anthraxin,
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2 Goristros (G) Level 19 Elite Brut
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Five-Headed TrapLevel 30 BlasterTra
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REGNANT FANETacticsThe guardians fi
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2 Champions of Tiamat (C) Level 26
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168Chromatic DragonsBrown, gray, an
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space for seasonings, including sea
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172GRAY DRAGONGRAY DRAGONS ARE THE
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Adult Gray DragonLevel 12 Solo Sold
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180Level 2 Encounter (XP 650)✦ 1
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Gray Dragon WyrmlingLIKE THEIR ELDE
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Planar Dragons188Sometimes chromati
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A blazewyrm values its own life les
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Pyroclastic DragonNO DRAGON BETTER
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Faerie Dragon FlitterwingTacticsA f
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Undead DragonsLong-lived as they ar
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Icewrought Dracolich Level 16 Solo
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204to create draconic wraiths, but
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Deathless HungerA DRAGON’S BODY B
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SiegewyrmTHE LARGEST OF THE DRACONI
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Other CreaturesThis section present
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DRACONIC PARASITEEven dragons are n
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DRAGONBORNSOME DRAGONBORN FIND TIAM
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(preferably dealing extra damage wi
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screams with well-placed turns of r
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DRAKETheir reptilian appearance cau
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KOBOLDKobolds are devious creatures
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Dragonkin KoboldsTHESE KOBOLDS TURN
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LIVING BREATHA POWERFUL DRAGON CAN
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SQUAMOUS THINGSQUAMOUS THINGS ARE A
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Dragon Hall of FameOver the history
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CYAN BLOODBANEOF ALL THE GREEN DRAG
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DRAGOTHAIN THE SHADOW OF FABLED WHI
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GULGOLDEEP IN THE SWAMPS OF A MARSH
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NEFERMANDIASDRY WINDS AND HOT SAND
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RIMEINHABITANTS OF THE FAR-FLUNG NO
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TIAMATTIAMAT IS THE EVIL GOD OF WEA
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246Aspect of TiamatTiamat is able t
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ZEBUKIELIN THE FINAL DAYS OF THE WA
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TemplatesAs described in the Dungeo
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C Acid Spray (immediate reaction, w
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In place of frightful presence, the
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The high-stakes game of chance pref