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chromatic dragons.pdf - Free

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2 Azer Ragers (R) Level 15 BruteMedium elemental humanoid (fire)XP 1,200 eachInitiative +9 Senses Perception +9Warding Flame (Fire) Any enemy adjacent to two or more azers atthe start of its turn takes 5 fire damage.HP 181; Bloodied 90AC 27; Fortitude 28, Reflex 25, Will 24Immune fear; Resist 30 fireSpeed 6m Spiked Gauntlet (standard; at-will) ✦ Fire, Weapon+18 vs. AC; 1d6 + 6 damage, and ongoing 5 fire damage (saveends).C Chains of Flame (standard, usable only while bloodied;encounter) ✦ FireClose burst 5; +17 vs. Reflex; 3d8 + 5 fire damage. Enemiesadjacent to an azer or taking ongoing fire damage areimmobilized until the end of the azer rager’s next turn.Alignment Unaligned Languages GiantStr 22 (+13) Dex 15 (+9) Wis 14 (+9)Con 21 (+12) Int 11 (+7) Cha 15 (+9)Equipment scale armor, spiked gauntlets3 Azer Foot Soldiers (A) Level 14 SoldierMedium elemental humanoid (fire)XP 1,000 eachInitiative +12 Senses Perception +11Warding Flame (Fire) Any enemy adjacent to two or more azers atthe start of its turn takes 5 fire damage.HP 141; Bloodied 70AC 30; Fortitude 28, Reflex 26, Will 27Resist 30 fireSpeed 5m Warhammer (standard; at-will) ✦ Fire, Weapon+20 vs. AC; 1d10 + 4 damage plus 1d8 fire damage, and thetarget is marked until the end of the azer foot soldier’s nextturn.Alignment Unaligned Languages GiantStr 19 (+11) Dex 16 (+10) Wis 18 (+11)Con 21 (+12) Int 11 (+7) Cha 15 (+9)Equipment scale armor, light shield, warhammerFeatures of the AreaIllumination: Dim light from the volcano’s fierymagma.Doomsday Device: The device has AC/Reflex3, Fortitude 15, and 300 hit points. Since the deviceis not yet completed, destroying it does not riskdetonation. Characters standing behind the devicegain cover. Four chains suspend the device from theceiling. Each chain has AC/Reflex 10, Fortitude 5,and 15 hit points. After the device is dropped to thefloor, the PCs can push it 1 square by making a DC25 Strength check. Each 5 points by which the checksucceeds pushes it another square (2 squares with acheck result of 30, 3 squares with a result of 35, andso on.)Forge: The forge is a pool of lava. Characterscoming into contact with the forge take 20 firedamage, and ongoing 10 fire damage (save ends).Heat: This deep inside the volcano, it’s very hot.Unprotected characters lose one healing surge everyminute they spend here. Inside the caldera, the heatfrom the volcano deals 5 fire damage to a creature foreach round it spends in the area.Magma: Beyond the ledge lies the heart of thevolcano, a pool of churning magma about 100 feetbelow. Characters who fall into the magma take fallingdamage and other damage as described underarea 2 on page 136.Materials: The materials consist of raw ore andparts for the doomsday device. This area is difficultterrain.Scaffolding: Climbing onto the scaffoldingrequires a DC 5 Athletics check. While on the scaffolding,a character cannot be hit by melee attacks.VOLCANO LAIRTacticsThe azers are terrified of Infernus, so they fight to thedeath.Surprise Round: Any azers that are not surpriseddraw weapons, while the firebred hell hounds charge.Round 1: The azer foot soldiers climb down fromthe scaffolding and converge on the closest PCsto make basic attacks. The azer ragers leave theirrespective positions and join the fight by making bullrush attacks against PCs near the ledge. The firebredhell hounds use fiery breath, catching the azers andthe PCs alike, while the beastmaster hangs back,using spur the beast to recharge the hell hounds’ fierybreath.Round 2+: The foot soldiers press their attack,using warding flame to erode the PCs’ defenses. Theazer ragers continue their bull rush attacks until theyare bloodied, at which point they use chains of flame.The beastmaster tries to remain with 5 squares ofone or both firebred hellhounds so that it can use itsinduce hellburst ability if it is bloodied.THE DOOMSDAY DEVICEWhat is the doomsday device? It can be whatever youwant it to be. The weapon might be a terrible explosivedesigned to rain fire across the land, a magic constructthat rips open a hole to the Abyss and unleashes a hordeof demons into the world, or a dud that fails to function atall. How the doomsday device figures into your campaignis up to you, but its destruction is a useful hook to drawthe PCs to the red dragon’s lair. Regardless of what youchoose, pushing the device off the ledge into the magmabelow enrages Infernus and summons him from his lair.If you’d rather not include the device, remove it andinstead have the azers smelting adamantine ore into barsto add to the dragon’s hoard.CHAPTER 3 | Dragon Lairs139

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