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chromatic dragons.pdf - Free

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SQUAMOUS THINGSQUAMOUS THINGS ARE ABERRANT HYBRIDS of dragonfleshand madness run rampant. Sages guess theyhave a connection to gibbering beasts (MonsterManual, page 126), though squamous things areeven more hideous and deadly. All agree that theirmere existence is proof that the cosmos is not onlyincomprehensible to mortal minds, but also activelymalicious.A squamous thing is an amorphous mass of scales,mouths, fangs, and reptilian eyes. The creature’s massroils with different colors and seemingly changes sizeand shape from moment to moment. The odor of thecreature is a mix of brimstone and sweetness, muskand death. Its gaping mouths constantly issue thunderingroars.Squamous Thing LoreA character knows the following information with asuccessful Arcana check.DC 15: Sometimes the madness of the Far Realmtouches the world; where such contact occurs, realityis stained. Lands where such a stain persists aresometimes referred to as cerebrotic blots, wheremadness holds sway. From them squamous thingscrawl forth, perhaps the spawn of <strong>dragons</strong> thatmaintained their lairs too close to the tainted land’sterrible core.DC 20: Squamous things continually emit terrifyingroars, which terrify and confuse nearby creatures.Occasionally, one of these horrors utters an intelligibleword or phrase in Draconic or Far Speech,mingled with the insane roaring. The word or phrasecould be a clue or warning, or it could be of no importancewhatsoever.DC 25: Squamous spitters roam widely, eatinganything they can catch, though sometimes oneremains in a location for months or even years beforemoving on. Squamous spewers are more likely toremain in one place, dwelling in ruined or subterraneanareas. Sometimes a spewer lingers near thecerebrotic blot that birthed it.DC 30: The nature of squamous spewers drawslesser creatures to them, as if in worship. Althoughthey appear insane, these horrors might serve adeeper malign purpose.Squamous SpitterLevel 15 Solo SoldierLarge aberrant magical beast (dragon) XP 6,000Initiative +13 Senses Perception +10; all-around vision,darkvisionFrightful Cacophony (Fear) aura 3; any enemy within the aura thatis taking ongoing psychic damage is pushed 3 squares.HP 755; Bloodied 377; see also bloodied breathAC 34; Fortitude 32, Reflex 29, Will 28Resist 10 variable (2/encounter; MM 282)Saving Throws +5Speed 6, burrow 3Action Points 2m Bite (standard; at-will) ✦ PsychicReach 2; +22 vs. AC; 2d8 + 7 psychic damage, and ongoing 5psychic damage (save ends).r Spew Fangs (standard; at-will)Ranged 8; +21 vs. AC; 2d8 + 8 damage.M Triple Attack (standard; at-will) ✦ PsychicThe spitter makes three bite attacks.R Far Stare (immediate reaction, when an enemy attacks thespitter; at-will) ✦ PsychicThe spitter locks eyes with the triggering enemy: ranged 5; +20vs. Will; 2d10 + 7 psychic damage, and the target is knockedprone. This attack does not provoke opportunity attacks.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ PsychicClose blast 5; +20 vs. Reflex; 2d12 + 6 psychic damage, andongoing 5 psychic damage (save ends). Miss: Half damage, andno ongoing damage.C Bloodied Breath (free, when first bloodied; encounter) ✦PsychicThe spitter’s breath weapon recharges, and the spitter uses itimmediately.Alignment Evil Languages Draconic, Far SpeechSkills Intimidate +14Str 24 (+14) Dex 18 (+11) Wis 17 (+10)Con 23 (+13) Int 12 (+8) Cha 14 (+9)230CHAPTER 4 | New MonstersFRANZ VOHWINKEL

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