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The Future of Korean VFX<br />
Perhaps the greatest benefit of CG technology is that it allows for more diverse storytelling.<br />
From Haeundae and Take Off, to a recent movie called Woochi (2009), Korean<br />
cinema is attempting to deal with genres and subjects that would have been impossible<br />
in the past. The same applies to TV dramas. The Legend (2008) and Iris (2009) were<br />
both large-scale projects that captured the attention of viewers with their unique use of<br />
CG. As a result of technological developments, Korea’s movie and video game industries<br />
gained new freedoms in sharing their stories.<br />
At the same time, it’s important to think seriously about how efficiently CG will be<br />
used in the future. Yang Seok-il, a manager at DTI Pictures, cautions, “Some producers<br />
just hate CG but others heavily depend on it. For example, when shooting a car chase<br />
scene where a car is flipped over, producers need to think about whether their action<br />
team or CG team can reconstruct it better, and then also consider which one is more<br />
within their budget. I’m not saying you have to use CG and spend more money, but it is<br />
important to decide which part of a movie definitely needs proper CG.”<br />
The box office success of Haeundae and Take Off is definitely encouraging. Indeed,<br />
the success of big budget movies that make liberal use of CG has led to the planning of<br />
Insight Visual<br />
10<br />
KOREA<br />
FEBRUARY<br />
2010