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KOREAN MOVIES - Korea.net

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CG on the Korean Screens<br />

A film chronicling the rise of a hopeless group of ski jumpers quickly garnered fame in<br />

Korean theaters. Take Off (2009) follows the tale of five young men who train in ski<br />

resorts without any proper ski jumping facilities, in the hopes of someday winning an<br />

Olympic gold medal. The hit film sold more than 8 million tickets and combined with<br />

Haeundae, the two blockbusters sold nearly 20 million tickets domestically — more<br />

than 10 percent of the entire nation’s 156 million movie ticket sales in 2009. Both<br />

films took advantage of Korea’s own virtual effects (VFX) technology, particularly in the<br />

area of computer graphics (CG).<br />

But even before recent box office hits like Haeundae and Take Off, CG played a<br />

prominent role in Korean cinema. Blockbusters such as Tae Guk Gi: Brotherhood of War<br />

(2004), director Kang Je-gyu’s Korean War epic that breathtakingly recreated the misery<br />

of the battlefield on the silver screen, and fantasy film The Restless (2006) also<br />

made extensive use of CG. In 2007, Dragon Wars: D-War took the technology’s potential<br />

to a new level, setting the bar higher within the Korean film industry. Director Bong<br />

Mofac Studio<br />

06<br />

KOREA<br />

FEBRUARY<br />

2010

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