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KOREAN MOVIES - Korea.net

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other such movies, with companies able to study and apply the new technology to them.<br />

Korean VFX companies usually work on several projects simultaneously — three to four<br />

at any given time. Although there is an educational benefit for the film crew — they can<br />

gain an intimate understanding of the overall flow of each movie or TV drama they work<br />

on — it is born from a grueling work process.<br />

Today, Korean VFX companies are turning their sights to overseas markets. In an<br />

effort to promote Korea’s VFX industry, the Ministry of Culture, Sports and Tourism and<br />

the Korea Creative Content Agency jointly sponsored Korea’s seven leading VFX companies<br />

by participating in the American Film Market (AFM) — the largest motion picture<br />

trade show in the world — in 2009.<br />

Before the event, few Korean companies received requests to help make foreign<br />

movies. One notable exception was when DTI Pictures, Macrograph and Footage all took<br />

part in the postproduction of The Forbidden Kingdom (2008). Yang Seok-il of DTI<br />

Pictures explained it this way: “The price difference wasn’t very big. Breaking into<br />

Hollywood doesn’t guarantee success. What you need to do is respond to business<br />

strategically.” Mofac Studio also took part in the production of the soon-to-be released<br />

movie, The Warrior’s Way (2010). While it won’t be easy for Korean VFX companies to<br />

become an inseparable part of extravagant Hollywood films any time soon, they will<br />

need to search for more long-term targets when considering overseas markets.<br />

The expansive achievements of Korea’s CG technology will be rendered useless if not<br />

given the chance to be properly used, but opportunities aren’t created solely through the<br />

efforts of a single individual. So far, there have been the select few who have worked<br />

hard to develop the industry, but now it is time to understand where the country stands,<br />

from an industrial and international perspective. The CG industry’s ambition to re-create<br />

the future of Korean cinema with its technology can only begin to be realized after this<br />

understanding comes about. Looking only at the progress so far, the results are encouraging.<br />

Based on the diverse range of experiences Korean VFX companies have had so<br />

far, they will one day be able to create such comparable CG works as that of Avatar.<br />

before<br />

CG work from the movie<br />

Hong Gil-dong (opposite),<br />

a still from the<br />

movie Tae Guk Gi (left),<br />

CG works from the movie<br />

Modern Boy (right<br />

above) and from the<br />

movie Private Eye (right<br />

below).<br />

after<br />

before<br />

after<br />

KOREA<br />

FEBRUARY<br />

2010<br />

11

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