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October Magazine

Horror time ... if you love horror games, comics and cosplay, you'll love this months issue of Live Magazine!

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PREVIEW<br />

HITMAN<br />

Square Enix and IO Interactive<br />

have released some gameplay clips<br />

of the highly anticipated HITMAN.<br />

Focused on the core of what makes<br />

a great HITMAN game, the video<br />

provides us a little more detail into<br />

some of the new level designs, disguises,<br />

and creative elements into<br />

taking out specific targets. Whilst<br />

currently an Alpha preview, the mission<br />

“Showstopper” gives us an<br />

idea about the new direction that IO<br />

are now aiming for the series.<br />

Within the playthrough, IO Interactive<br />

gives us a little context for our<br />

target, Viktor Novikov – a world<br />

renown fashion brand owner, who<br />

is currently the owner of the spy<br />

agency IAGO. After the briefing, IO<br />

Interactive goes into detail about<br />

the new load-out system throughout<br />

HITMAN. Whilst unlocking more<br />

weapons throughout missions, HIT-<br />

MAN players can choose whatever<br />

weapons they wish to use throughout<br />

these missions. With IO showcasing<br />

such melee weapons as<br />

wrenches, katanas and screw drivers<br />

– players can decide for themselves<br />

their method of play and just<br />

noisy or brutal they want to be within<br />

HITMAN.<br />

Much like Absolution, IO Interactive<br />

has placed just as much emphasis<br />

on creating a “living world” for players<br />

to explore. Much like in Blood<br />

Money and Absolution, the wonderful<br />

crowed system has also made<br />

a glorious return to HITMAN,- with<br />

up 300+ simulated NPC’s spawned<br />

into place in creating these vibrant<br />

levels. In addition to this, selected<br />

NPC’s throughout these levels will<br />

also participate in their own little<br />

activities throughout these worlds<br />

– with various dialogue exchanges<br />

taking place that may/may not<br />

serve as a key element in exploring<br />

these missions.<br />

But what helps this game in providing<br />

further depth, would definitely<br />

have to be scale of each of the levels.<br />

In comparison to Absolution,<br />

these new levels within HITMAN<br />

are absolutely enormous. With the<br />

vast openness in infiltrating certain<br />

areas, and differences some areas<br />

have on others – needless to say I’m<br />

incredibly eager in playing through<br />

these new digital playgrounds.<br />

Whether Hitman fans loved or hated<br />

it, Hitman Absolution’s ‘instinct’ system<br />

is now an optional feature for<br />

this new title – meaning, fans of the<br />

classics can experience this new title<br />

in it’s initial stealthy style. As for<br />

the disguise system, that too has<br />

been altered – with the new system<br />

harking back to its original roots and<br />

ditching the whole ‘instinct’ bar in<br />

sneaking past specific NPCs.<br />

But with that said, there are some<br />

individuals who aren’t easily as<br />

fooled by 47’s masquerade talents.<br />

Indicted by a little triangle, higher<br />

up security guards will be able notice<br />

you instantly – meaning, that<br />

disguises will not always the main<br />

go-to option in infiltrating particular<br />

areas.<br />

HITMAN is expected to launch December<br />

8th, 2015 on Xbox One,<br />

PlayStation 4 and PC. In the meantime,<br />

be sure to check out this<br />

lengthy preview down below.

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