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October Magazine

Horror time ... if you love horror games, comics and cosplay, you'll love this months issue of Live Magazine!

Horror time ... if you love horror games, comics and cosplay, you'll love this months issue of Live Magazine!

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eye that a complete stranger is just<br />

picking up where the last person left<br />

off. The neatest detail of this concept<br />

is that backtracking to where<br />

you died will reveal your previous<br />

self shambling about as a newborn<br />

zombie. Cave that past loser’s skull<br />

in and you can retrieve everything<br />

they were carrying. It both emphasises<br />

your mortality and gives you<br />

no real punishment for dying, save<br />

for a bit of backtracking and the loss<br />

of any accumulated gun skills – an<br />

odd choice for survival horror.<br />

The other novel feature of Zombi<br />

was the gamepad, done away with<br />

now we’re off the Wii U. Some of the<br />

game’s tensest moments came in<br />

the use of this second screen. With<br />

your eyes averted, fumbling with a<br />

locked door or searching through<br />

your pack, the paranoia of a zombie<br />

leaping out at any moment rode<br />

high. Without the gamepad, Zombi<br />

is just another action game that<br />

doesn’t pause when you bring up<br />

the menu.<br />

(Oh, and for the graphics crowd:<br />

yes, it does look a bit better. Not<br />

much. Graphic upgrades are so incremental<br />

these days that it hardly<br />

merits mentioning.)<br />

All in all, the saddest part of Zombi<br />

is that since 2012, a lot of games<br />

have just…done it better. State of<br />

Decay made scrounging for supplies<br />

more rewarding, Dead Rising<br />

made battling the horde more fun,<br />

Dying Light gave you much more<br />

scope to explore. Compared to its<br />

peers, the experience is still good,<br />

but good is as far as it goes. Taken<br />

as a whole, Zombi is as slow and<br />

clumsy as the dead it depicts.

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