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October Magazine

Horror time ... if you love horror games, comics and cosplay, you'll love this months issue of Live Magazine!

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them in other objects, or give some<br />

elements items themselves.<br />

Take for instance a red Koopa-<br />

Troopa. Shake it to turn it from the<br />

platform falling green Koopa to the<br />

platform patrolling red Koopa. Move<br />

it and put it in a pipe to make that<br />

pipe pump out red Koopas. Then,<br />

give the Koopa a mushroom, and<br />

you make the Koopa big. Item<br />

placement makes sense, none of<br />

the controls are too weird. The thing<br />

about shaking elements is that<br />

every shakeable item isn’t really<br />

detailed anywhere, not in the game<br />

at least. Even after everything’s unlocked,<br />

there’s still some secrets to<br />

be found, which lends an extra layer<br />

of exploration.<br />

As an aside, when tapping with the<br />

GamePad, the music of the currently<br />

theme partially plays out. It’s<br />

nothing amazing, but I found myself<br />

at times tapping out the rhythm, and<br />

the music playing was one of those<br />

neat little touches that felt right in<br />

place.<br />

Super Mario Maker also has a lot to<br />

offer amiibo-wise. Every released<br />

amiibo up to this point so far unlocks<br />

a Costume Mario through the<br />

Mystery Mushroom item, an eight<br />

bit pixel version of that character<br />

that turns Mario into that character,<br />

exclusively to the Super Mario Bros.<br />

palette. This opens up the possibility<br />

for theme levels starring Donkey<br />

Kong, Link, even Pikachu is available.<br />

Previously, Pokémon amiibo<br />

were unavailable to be an amiibo<br />

skin in Yoshi’s Woolly World, which<br />

felt strange considering how dominant<br />

Pokémon is as a Nintendo<br />

franchise.<br />

Even with all the tools given, there’s<br />

still room for improvement. Being<br />

able to add a checkpoint to a level<br />

would really help out for longer levels,<br />

or adding slopes to the landscape<br />

are prominent in Super Mario<br />

games from Super Mario World<br />

onward and Super Mario Bros. 3<br />

onward respectively would add a little<br />

bit extra to an already fantastic<br />

game. The addition of these could<br />

be made possible with downloadable<br />

content, which thus far is confirmed<br />

for the Japanese version of<br />

the game with a downloadable costume<br />

of the Famitsu mascot Necky<br />

the Fox, so the potential is there for<br />

more content to be delivered.<br />

Even if you don’t have the flair for<br />

making, there’s a near-unlimited<br />

amount of levels out there for players<br />

to choose from. On-disk, there’s<br />

the 10 Mario Challenges, where Super<br />

Mario Maker presents eight premade<br />

stages for you to play through<br />

with ten lives to make it. On completion,<br />

these levels are saved for you<br />

to later edit and to be inspired by.<br />

Even with what Super Mario Maker<br />

brings to the table, it’s like Nintendo<br />

made a Super Mario game’s worth<br />

of content. Some levels may be a<br />

little on the short side. But for what<br />

they lack in length, they provide fun<br />

in spades.<br />

Then after spending countless<br />

hours perfecting your masterpiece,<br />

it’s time to take it online. When<br />

choosing to upload a stage, you<br />

have to perform the clear test, to<br />

prove that the level itself is winnable.<br />

At first, ten levels can be uploaded.<br />

This can be expanded by<br />

receiving stars from people who<br />

play your level think it’s decent<br />

enough. Notifications are received<br />

in-game in real time when someone<br />

plays or stars your levels, which is<br />

pretty cool. Statistics are also given<br />

for stages for amount of total attempts<br />

compared to the amount<br />

of number of level completions, as<br />

well as this number as a percentage<br />

for the clear rate, the amount of<br />

stars a level has received, and the<br />

amount of unique users who have<br />

chosen that level. At this point however,<br />

levels can only be searched<br />

for with a twelve digit code, and<br />

can’t be searched for their name,<br />

graphic option, or clear rate. Nintendo<br />

had been changing hard to<br />

take on a modern approach to online<br />

play with the Wii U; this twelve<br />

digit code feels similar to the friend<br />

codes of yore, and with that taking<br />

a step back.<br />

Like the offline 10 Mario Challenge,<br />

the amount of playability online is<br />

off the charts. Despite limited ways<br />

to search for levels, you can view an<br />

assortment of popular, or newly uploaded<br />

levels to try out. There’s also<br />

the 100 Mario Challenge, where<br />

instead of having ten lives playing<br />

premade levels, the 100 Mario<br />

Challenge selects 8 or 16 levels on<br />

the easy or normal and expert difficulties,<br />

where other user’s uploaded<br />

levels are randomly selected for<br />

you to play through. A handy feature<br />

is the option to be given a different<br />

level by holding down the minus<br />

button. While I can appreciate really<br />

difficult levels, you’re not always<br />

in the mood for them. On completion<br />

of the 100 Mario Challenge, a<br />

Costume Mario skin is unlocked at<br />

random – even if it can be unlocked<br />

with an amiibo. Granted, some costumes<br />

cannot be unlocked with amiibo,<br />

so it’s worth playing through the<br />

100 Mario Challenge a whole lot of<br />

times no matter what.<br />

Super Mario Maker gives every one<br />

of us a little bit of Nintendo magic to<br />

play with, and to share with others<br />

around the world. There’s a little bit<br />

of charm and wonder hiding behind<br />

every corner, even if the corner can<br />

be a little immersion-killing at times.<br />

Definitely a must have for any Wii U<br />

owners out there.

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