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October Magazine

Horror time ... if you love horror games, comics and cosplay, you'll love this months issue of Live Magazine!

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REVIEW<br />

ZOMBI<br />

In the world of Zombi, there exists<br />

a 400 year old Black Prophecy.<br />

Astronomer John Dee predicted<br />

that the apocalypse would strike in<br />

2012 should the Ravens ever leave<br />

the Tower of London. In response<br />

appeared a secret society known<br />

as the Ravens of Dee, dedicating<br />

themselves to diverting this grisly<br />

end for humankind. Imagine the<br />

surprise when we flash forward to<br />

2012 London, the city shattered by<br />

this very same apocalypse. As one<br />

of the few survivors still alive, oblivious<br />

to all this soothsaying, the player<br />

is led to the safe house of an exsoldier<br />

known as the Prepper and<br />

instructed on how to survive.<br />

(Yes, he’s called the Prepper. He<br />

gives you a set of supplies called a<br />

bug-out bag. It’s just…don’t worry<br />

about it. I snickered at these names,<br />

too.)<br />

Once you’ve established yourself<br />

at Prepper’s base, it’s time to strike<br />

out bravely into the infested streets<br />

of London. Your current survivor<br />

must rummage through the usual<br />

array of wrecked shops and army<br />

checkpoints, gathering the weapons<br />

and supplies needed to protect<br />

yourself against the zombie horde.<br />

With ammo incredibly scarce – London<br />

has clearly fallen quite some<br />

time ago – the player must usually<br />

resort to melee combat, fighting<br />

off the living dead with your trusty<br />

cricket bat firmly in hand.<br />

Which brings us to the zombies<br />

themselves. For a city as densely<br />

packed as London (5,490 people<br />

per square kilometre, says Wikipedia),<br />

the shambling dead are very<br />

light on the ground. Zombi takes<br />

the route of each infected being a<br />

genuine threat on their own. Able to<br />

sense light and noise, they charge<br />

at you with unnerving speed, each<br />

strike taking a fair chunk out of your<br />

health. The various types are all<br />

here – your spitters, your screamers,<br />

your armoured ex-soldiers –<br />

and even the most basic of the lot<br />

will take several smacks about the<br />

head to put down. With any group<br />

larger than three constituting a serious<br />

problem, the player must move<br />

carefully forward, checking every<br />

corner, sparingly using their gun<br />

and flashlight so as not to alert even<br />

more of the dead. Just like Prepper<br />

would have wanted.<br />

This careful, dangerous approach<br />

to the living dead might make for<br />

a tense experience if not for the<br />

fact that the combat is so utterly<br />

dull. Though your choice of weapons<br />

does open up later on, for the<br />

most part it’ll just be you and ol’<br />

Batty trudging backwards, swinging<br />

away to conserve your extremely<br />

limited ammo. There are molotovs,<br />

grenades, various guns and even<br />

a virucide injection, but the sheer<br />

scarcity of them means that you’ll<br />

never want to waste what you’ve<br />

got. In this way, a lot of the fearful<br />

moments that could be there are<br />

instead just frustrated swinging at<br />

zombies that just won’t go down.<br />

Thrashing about wildly in a pitchblack<br />

subway station does not horror<br />

make.<br />

What it comes down to, simply put,<br />

is that there’s not much reason to<br />

care. Every survivor is completely<br />

interchangeable, a new skin<br />

slapped on the old model. Everyone<br />

you meet and everywhere you<br />

go hits the same zombie-horror<br />

plot beats we’ve seen for decades.<br />

With the grizzled Prepper grumbling<br />

backstory in your ear, you meet the<br />

doctor working on the cure, the secret<br />

society who knows more than<br />

they’re letting on, the group of survivors<br />

turned savage and bloodthirsty.<br />

People get turned with such<br />

predictable regularity that you could<br />

set your watch to it. Backdrops like<br />

Buckingham Palace and shoddy<br />

council flats add some variety, but it<br />

takes just one glance at your minimap<br />

to remind you that you’re still<br />

very much set on rails.<br />

That said, there is one thing you’ll<br />

care about: your stuff. The twist of<br />

Zombi is that any time your survivor<br />

falls to the slavering jaws of the<br />

horde, control is switched to a different<br />

survivor back at base. Presumably<br />

this person also went through<br />

all Prepper’s training and got caught<br />

up on the relevant plot details, because<br />

nobody so much as bats an

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