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October Magazine

Horror time ... if you love horror games, comics and cosplay, you'll love this months issue of Live Magazine!

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etro<br />

Lights, Camera,<br />

Amstrad Action!<br />

Computer magazines have been<br />

around since the dawn of computing<br />

itself. Often dreary affairs with<br />

lots of text and very little to keep<br />

your attention, the magazines of<br />

the late 70s and early 80s could put<br />

even the most stubborn insomniac<br />

to sleep. In 1981 EMAP’s multi format<br />

‘Computer and Video Games’<br />

magazine emerged and was a stand<br />

out publication. With a strong focus<br />

on games and having fun with your<br />

computers, what followed was a revolution<br />

in video games journalism,<br />

with publishers worldwide following<br />

in EMAP’s footsteps. While many of<br />

them would fail, some of them would<br />

eventually become publishing empires!<br />

The Amstrad computer had been<br />

around since mid 1984, with the official<br />

publication “Amstrad Computer<br />

User” being released by Amstrad to<br />

support the machine. It was a thick<br />

magazine with plenty of articles<br />

(some contributed by Top Gear’s<br />

Jeremy Clarkson), though there was<br />

little for the gamer to get excited<br />

about. There were some game reviews<br />

in the back, with the odd feature<br />

when a big name game was going<br />

to be released, but most of the<br />

pages were filled with articles for the<br />

serious user.<br />

Founded by established computer<br />

magazine journalists Chris Anderson<br />

and Bob Wade, Future Publishing<br />

released their first magazine,<br />

“Amstrad Action”. Anderson felt that<br />

the Amstrad CPC was deserving of a<br />

good magazine, but that the current<br />

official mag was pretty ordinary. After<br />

some back and forth with Amstrad<br />

over the rights of using the company<br />

name in the title, as well as countless<br />

other problems, the magazine<br />

was launched this month, 30 years<br />

ago.<br />

What issue one lacks in design, it<br />

makes up for in character. Early issues<br />

were partially created on the<br />

Amstrad CPC computers, and while<br />

a lot of effort was put into them they<br />

do come across as slightly amateurish.<br />

Initially the magazine sold poorly,<br />

but the team’s vision and expertise<br />

bought it back from the brink, and it<br />

continued for another 116 issues.<br />

So 1+116=117! At 117 issues Amstrad<br />

Action was the longest running<br />

dedicated 8-bit magazine, ending<br />

its run in June 1995. The surprising<br />

thing about it was it had been a good<br />

couple of years since the final commercial<br />

game was released for the<br />

computer. The magazine was surviving<br />

on coverage of public domain<br />

software and programs released by<br />

Amstrad enthusiasts who wanted to<br />

keep the computer alive.<br />

While other mags wrote articles,<br />

Amstrad Action was a magazine that<br />

spoke to its reader. It engaged you<br />

in a one sided conversation that you<br />

still felt you were part of. There were<br />

side notes from the editor in brackets<br />

(you what now? - ed), letters<br />

columns where arguments between<br />

readers and writers would emerge,<br />

and ‘tell it like it is’ comments from<br />

the staff writers. If a game was terrible<br />

it wouldn’t be reviewed, but the<br />

staff writers would openly tell you<br />

that they couldn’t be bothered wasting<br />

pages on it. Same too, if a game<br />

wasn’t supplied by the company for<br />

review, it wouldn’t be reviewed! With<br />

this level of honesty it’s hardly a surprise<br />

that Amstrad Action maintained<br />

such a close connection to its readers.<br />

While not the first, it was one of the<br />

earliest magazines to feature a covertape<br />

that contained software and<br />

games. In Australia, after interest<br />

in the computer had died, Amstrad<br />

Action was the only way you could<br />

get software for your CPC. Well, you<br />

could import it from the UK, but as a<br />

12 year old boy I couldn’t afford to do<br />

that. My first issue of the magazine<br />

featured “Pang” on the cover, and<br />

had a demo of “Switchblade”, and<br />

the full game of “Future Knight” by<br />

Gremlin Graphics. I was excited and<br />

I read that magazine cover to cover<br />

several times until the next issue<br />

came out.<br />

Amstrad Action was the magazine<br />

that made me want to get into video<br />

game journalism. The longest serving<br />

editor, Rod Lawton, was the man<br />

who made me want to write about<br />

games and I would love to interview<br />

him about his time with the magazine.<br />

During his editorial reign the

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