06.06.2016 Views

nordiclarpyearbook2015

nordiclarpyearbook2015

nordiclarpyearbook2015

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Crafts/Cathedral construction: these rules<br />

connected the Cathedral with spirituality.<br />

Three main arts – mosaics, stained glass<br />

and murals – were a collective work of the<br />

majority of the monks. At a fixed hour, all<br />

participants created the concept of a future<br />

work, filling the template with symbols,<br />

which was an important opportunity for<br />

heretics to show what they were thinking.<br />

For example, by the end of the larp all the<br />

frescos in the Cathedral had turned out heretical<br />

(gnostic).<br />

Imagining the Cathedral<br />

We should mention that there are many<br />

differences between Russian and Nordic<br />

larp traditions. Nordic 360° illusion means<br />

“everything or nothing” – if you can’t show<br />

something for real, don’t even try. Most<br />

Russian larpers consider this a needless limitation.<br />

They are ready to accept a certain<br />

(and rather substantial) extent of conventionalism<br />

if it suits a particular larp. The<br />

construction of the Cathedral was therefore<br />

first and foremost a symbolic action, and<br />

there’s a huge difference between playing<br />

in the real cathedral and building a cathedral<br />

with your own hands. We thus needed<br />

something that could actually be constructed<br />

during the larp and by the participants<br />

themselves.<br />

Things that inspired us were the gothic architecture<br />

itself and the novels The Spire<br />

by William Golding and The Pillars of the<br />

Earth by Ken Follett, both of which were,<br />

in their turn, inspired by the Salisbury Cathedral<br />

in England.<br />

q<br />

Our limitations when making the project of<br />

the Cathedral were the following:<br />

The in-game building was to house and<br />

protect from rain all the participants (about<br />

100 people) during the Easter mass at the<br />

end of the larp;<br />

The style and structure of a gothic cathedral<br />

needed to be recognizable;<br />

It was to be constructed by the participants<br />

and NPCs without any help from professional<br />

builders;<br />

The time allowed for construction was 3<br />

days before the larp plus 3 days during the<br />

larp;<br />

The use of modern tools was to be minimized<br />

during the larp;<br />

It was OK not to finish the building, as in<br />

reality cathedrals took centuries to build;<br />

By the end of the larp the Cathedral was<br />

to be decorated inside with frescoes, stained<br />

glass windows, mosaics, sculptures and<br />

handmade candles.<br />

We decided to construct the building from<br />

1-inch wooden planks, and to cover the<br />

walls with cloth and the roof with tarpaulin.<br />

This approach is typical for Russian larps,<br />

but this particular project was different<br />

from the others not only because of the<br />

size of the building, but because it was really<br />

much more complicated than anything<br />

done by Russian larpers before.<br />

Our main limitation was scarcity of time<br />

and people, so the task had to be simplified<br />

as much as possible. We therefore decided<br />

not to make any second floor in the building<br />

and play only on the ground. Initially the<br />

3D-model of Salisbury cathedral was taken<br />

from Google Earth and used as a reference.<br />

Then 1-millimeter precise project was created<br />

in Trimble SketchUp. A professional engineer<br />

was called upon to verify the project’s<br />

feasibility and safety, and his suggestions<br />

were adopted.<br />

Finally, a three-nave basilica with a transept<br />

and a tower above the crossing was projected<br />

(see the plan). Final dimensions of the<br />

building were 19 meters in length, 8 meters<br />

wide and 9 meters high.<br />

In order to speed up the process we decided<br />

to assemble the roofs, facades and the<br />

tower on the ground and then raise them<br />

up as a whole using ropes and poles – yeah,<br />

not historically correct for sure, but definitely<br />

dramatic. The projected lift weight of<br />

the tower (with the spire) was about 111 kg.<br />

Raising the walls<br />

There was an in-game architect that overlooked<br />

the whole process and could take a<br />

look (at his personal room where other participants<br />

couldn’t see him) at the 3D-model<br />

on his laptop. Looking at the model he<br />

made sketches by hand on pieces of paper<br />

and gave those sketches to the building<br />

foremen who oversaw the construction.<br />

Foremen further distributed the tasks to<br />

workers who performed them using the<br />

sketches, and the architect was monitoring<br />

that everything was being cut and assembled<br />

correctly.<br />

The participants who were actually building<br />

the Cathedral therefore didn’t need any<br />

specific knowledge or skill except for the<br />

ability to climb a stepladder while wearing<br />

a frock and using an electric screwdriver.<br />

Those who didn’t know how to do it were<br />

taught on-site. In this way, everyone whose<br />

characters wanted to work got the chance<br />

to do so. To make the building process look<br />

more authentic during the larp we invented<br />

historical designations for all the materials<br />

and instruments we were going to use. We<br />

pretended planks were stone blocks, the<br />

electric screwdriver was called a brace etc.<br />

106 Making the mosaic. (Photo: Alexandra Koval) 107

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!