nordiclarpyearbook2015
nordiclarpyearbook2015
nordiclarpyearbook2015
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Lungholm Castle; the larp’s location. (Photo: Andreas Ingefjord)<br />
The safety features<br />
A larp like BAPHOMET, which is very<br />
physical and intimate, demands a lot of<br />
trust between players. We have to be absolutely<br />
sure that players are free to explore<br />
the themes of the larp and that they can opt<br />
in or opt out of a scene or interaction at<br />
any time.<br />
First we all agreed on not disclosing what<br />
happened at the larp to anybody not playing<br />
it. This was not done to stop people from<br />
discussing or criticizing the larp; it was done<br />
to give the participants full freedom to do<br />
whatever they felt their character should,<br />
or should not do. To remove the element<br />
of competition of e.g. who larped the most<br />
intensely.<br />
We then all agreed that the recipient of an<br />
interaction was responsible for steering the<br />
scene in a direction that was comfortable<br />
for them. This was done to remove some<br />
of the difficult nonverbal or verbal negotiations<br />
you always see in intense scenes.<br />
This works very well but needs to be workshopped<br />
before play.<br />
We also used the Tap Out mechanic as a<br />
last resort if you were in a situation where<br />
you felt your boundaries were met and you<br />
didn’t want to play the scene any more. You<br />
simply double tapped the other player with<br />
your hand and the scene would stop.<br />
“The combination of unsettling sound effects,<br />
extreme emotional play, and topics<br />
that were a little too close for comfort left<br />
me close to having to “tap out” on several<br />
occasions, but at every turn I was surrounded<br />
by caring, experienced players<br />
who made it possible for me to deal and<br />
explore, rather than fold and admit defeat.”<br />
- Player feedback<br />
The experience<br />
The larp experience at BAPHOMET was a<br />
very intense and unsettling experience. Several<br />
participants have reported weird and<br />
terrifying dreams many weeks after the larp.<br />
When the possessions started the feeling<br />
of time and space slowly crumbled and you<br />
went from one interaction to the next without<br />
any time to rest. This was both good<br />
and bad since the attrition pushed you further<br />
but also diminished the individual experience.<br />
“BAPHOMET was truly something else.<br />
The setting was magnificent, and as I felt<br />
that everyone shared this total suspension<br />
of disbelief, we trod down the spiral<br />
stairway into madness together. To the<br />
increasing presence of two malevolent<br />
entities possessing us in shifts. Constant<br />
immersion. Liberal amounts of champagne.<br />
Altogether overwhelming.<br />
The intense play between the couples was<br />
full of tragedy, insanity and heartbreak.<br />
And the envisioned horror was very much<br />
present throughout. This is one nightmare<br />
I long for…”<br />
- Player feedback<br />
BAPHOMET will be run again in 2017.<br />
C<br />
CREDITS: Linda Udby (design, production),<br />
Bjarke Pedersen (design, production).<br />
DATE: October 5-8 and 8-11, 2015<br />
LOCATION: Lungholm Gods - Rødby -<br />
Denmark<br />
DURATION: 3 days (2 in character)<br />
PARTICIPANTS: 26 at Run 1 and 28 at<br />
Run 2. Players from Denmark, Sweden,<br />
Norway, Finland, Germany, England,<br />
Ireland, Poland and U.S.A..<br />
BUDGET: 4750 €<br />
PARTICIPATION FEE: 210 €<br />
GAME MECHANICS: Possession mechanics,<br />
non diegetic sound, tap out safety<br />
rule.<br />
WEBSITE:<br />
looking-glass.wix.com/baphomet<br />
ARTICLE FRONT PAGE:<br />
Drawings done after the larp.<br />
(Illustrations: Freja Gyldenstrøm)<br />
One last look in the mirror while waiting for damnation to arrive. (Photo: Andreas Ingefjord)<br />
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