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nordiclarpyearbook2015

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Lungholm Castle; the larp’s location. (Photo: Andreas Ingefjord)<br />

The safety features<br />

A larp like BAPHOMET, which is very<br />

physical and intimate, demands a lot of<br />

trust between players. We have to be absolutely<br />

sure that players are free to explore<br />

the themes of the larp and that they can opt<br />

in or opt out of a scene or interaction at<br />

any time.<br />

First we all agreed on not disclosing what<br />

happened at the larp to anybody not playing<br />

it. This was not done to stop people from<br />

discussing or criticizing the larp; it was done<br />

to give the participants full freedom to do<br />

whatever they felt their character should,<br />

or should not do. To remove the element<br />

of competition of e.g. who larped the most<br />

intensely.<br />

We then all agreed that the recipient of an<br />

interaction was responsible for steering the<br />

scene in a direction that was comfortable<br />

for them. This was done to remove some<br />

of the difficult nonverbal or verbal negotiations<br />

you always see in intense scenes.<br />

This works very well but needs to be workshopped<br />

before play.<br />

We also used the Tap Out mechanic as a<br />

last resort if you were in a situation where<br />

you felt your boundaries were met and you<br />

didn’t want to play the scene any more. You<br />

simply double tapped the other player with<br />

your hand and the scene would stop.<br />

“The combination of unsettling sound effects,<br />

extreme emotional play, and topics<br />

that were a little too close for comfort left<br />

me close to having to “tap out” on several<br />

occasions, but at every turn I was surrounded<br />

by caring, experienced players<br />

who made it possible for me to deal and<br />

explore, rather than fold and admit defeat.”<br />

- Player feedback<br />

The experience<br />

The larp experience at BAPHOMET was a<br />

very intense and unsettling experience. Several<br />

participants have reported weird and<br />

terrifying dreams many weeks after the larp.<br />

When the possessions started the feeling<br />

of time and space slowly crumbled and you<br />

went from one interaction to the next without<br />

any time to rest. This was both good<br />

and bad since the attrition pushed you further<br />

but also diminished the individual experience.<br />

“BAPHOMET was truly something else.<br />

The setting was magnificent, and as I felt<br />

that everyone shared this total suspension<br />

of disbelief, we trod down the spiral<br />

stairway into madness together. To the<br />

increasing presence of two malevolent<br />

entities possessing us in shifts. Constant<br />

immersion. Liberal amounts of champagne.<br />

Altogether overwhelming.<br />

The intense play between the couples was<br />

full of tragedy, insanity and heartbreak.<br />

And the envisioned horror was very much<br />

present throughout. This is one nightmare<br />

I long for…”<br />

- Player feedback<br />

BAPHOMET will be run again in 2017.<br />

C<br />

CREDITS: Linda Udby (design, production),<br />

Bjarke Pedersen (design, production).<br />

DATE: October 5-8 and 8-11, 2015<br />

LOCATION: Lungholm Gods - Rødby -<br />

Denmark<br />

DURATION: 3 days (2 in character)<br />

PARTICIPANTS: 26 at Run 1 and 28 at<br />

Run 2. Players from Denmark, Sweden,<br />

Norway, Finland, Germany, England,<br />

Ireland, Poland and U.S.A..<br />

BUDGET: 4750 €<br />

PARTICIPATION FEE: 210 €<br />

GAME MECHANICS: Possession mechanics,<br />

non diegetic sound, tap out safety<br />

rule.<br />

WEBSITE:<br />

looking-glass.wix.com/baphomet<br />

ARTICLE FRONT PAGE:<br />

Drawings done after the larp.<br />

(Illustrations: Freja Gyldenstrøm)<br />

One last look in the mirror while waiting for damnation to arrive. (Photo: Andreas Ingefjord)<br />

182 183

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