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nordiclarpyearbook2015

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A success with a lot of room<br />

for improvement<br />

Fairweather Manor went well - at some<br />

points extraordinarily well. Many people<br />

had amazing experiences (their words, not<br />

ours), the documentation looks fantastic,<br />

and it was a pleasure to run.<br />

Still, there were a lot of things that went<br />

less well than we’d hoped, and some things<br />

that just didn’t work at all. Placing people<br />

at 10-person tables to make sure they<br />

have dinner conversation with more than<br />

just the 5 people around them - which is<br />

what would happen at a normal long table<br />

- doesn’t work when there’s so much noise<br />

in the room that you can only hear what the<br />

two people next to you are saying. Having<br />

a cook character when you can’t cook the<br />

food anyway is less than optimal. Not having<br />

maps of the castle for servants was just<br />

a silly oversight.<br />

The vintage car was a big hit. (Photo: John-Paul Bichard)<br />

But here’s where our design philosophy of<br />

rerunnable larps really pays off. One of the<br />

nice things about having a very experienced<br />

cast of players, as we did, is that their feedback<br />

is usually quite qualified. Since we’re<br />

running more FM events in the future, this<br />

means we can “just” (no “just” about it!)<br />

sift through the feedback we’ve gotten and<br />

make changes accordingly. Of course, it’s<br />

still a ton of work - just the character rewriting<br />

will take a lot of person-hours, but<br />

it’s a more clear path.<br />

We’re very proud to have created the sandbox<br />

that the players made come alive, and<br />

we’re even more happy that we get to do it<br />

again in April 2016 - this time with a lot of<br />

valuable lessons learned and a lot of both<br />

minor and major fixes.<br />

g<br />

Gentlemen enjoying a quiet read. (Photo: John-Paul Bichard)<br />

To me, that’s maybe the most important<br />

lesson of Fairweather Manor: That larps<br />

like this can function well as stand-alone<br />

one-shots, but that they work a lot better<br />

when there’s room to refine and learn as<br />

you go along. And I’m REALLY looking<br />

forward to going back in April.<br />

To wrap things up, I’ll end with a quote<br />

from a participant that says everything<br />

we’d hoped it would say.<br />

“Saw an episode of Downton last night<br />

(S02E01). Holy shit, we really, REALLY<br />

nailed the Downton feeling. I could really<br />

see that now. Utterly impressed! Awesome<br />

work, everybody.”<br />

- Swedish player, 30<br />

CREDITS: Agata Swistak, Agnieszka Linka<br />

Hawryluk-Boruta, Akinomaja Borysiewicz,<br />

Alexander Tukaj, Beata Ploch,<br />

Charles Bo Nielsen, Claus Raasted,<br />

Dracan Dembinski, Ida Pawłowicz, Janina<br />

Wicher, Krzysztof “Ciastek” Szczęch,<br />

Krzysztof “Iryt” Kraus, Maciek Nitka,<br />

Mikołaj Wicher, Nadina Wiórkiewicz,<br />

Szymon Boruta<br />

DATE: November 5-8, 2015<br />

LOCATION: Zamek Moszna, Poland<br />

DURATION: 4 days<br />

PARTICIPANTS: 140<br />

BUDGET: 40,000 €<br />

PARTICIPATION FEE: 290 €<br />

j<br />

GAME MECHANICS: Gossip mechanic,<br />

“Very good, sir. The other servants will<br />

do it.”<br />

WEBSITE: fmlarp.com<br />

ARTICLE FRONT PAGE:<br />

Staff standing by; always dignified and<br />

ready to serve.<br />

(Photo: John-Paul Bichard)<br />

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