nordiclarpyearbook2015
nordiclarpyearbook2015
nordiclarpyearbook2015
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A success with a lot of room<br />
for improvement<br />
Fairweather Manor went well - at some<br />
points extraordinarily well. Many people<br />
had amazing experiences (their words, not<br />
ours), the documentation looks fantastic,<br />
and it was a pleasure to run.<br />
Still, there were a lot of things that went<br />
less well than we’d hoped, and some things<br />
that just didn’t work at all. Placing people<br />
at 10-person tables to make sure they<br />
have dinner conversation with more than<br />
just the 5 people around them - which is<br />
what would happen at a normal long table<br />
- doesn’t work when there’s so much noise<br />
in the room that you can only hear what the<br />
two people next to you are saying. Having<br />
a cook character when you can’t cook the<br />
food anyway is less than optimal. Not having<br />
maps of the castle for servants was just<br />
a silly oversight.<br />
The vintage car was a big hit. (Photo: John-Paul Bichard)<br />
But here’s where our design philosophy of<br />
rerunnable larps really pays off. One of the<br />
nice things about having a very experienced<br />
cast of players, as we did, is that their feedback<br />
is usually quite qualified. Since we’re<br />
running more FM events in the future, this<br />
means we can “just” (no “just” about it!)<br />
sift through the feedback we’ve gotten and<br />
make changes accordingly. Of course, it’s<br />
still a ton of work - just the character rewriting<br />
will take a lot of person-hours, but<br />
it’s a more clear path.<br />
We’re very proud to have created the sandbox<br />
that the players made come alive, and<br />
we’re even more happy that we get to do it<br />
again in April 2016 - this time with a lot of<br />
valuable lessons learned and a lot of both<br />
minor and major fixes.<br />
g<br />
Gentlemen enjoying a quiet read. (Photo: John-Paul Bichard)<br />
To me, that’s maybe the most important<br />
lesson of Fairweather Manor: That larps<br />
like this can function well as stand-alone<br />
one-shots, but that they work a lot better<br />
when there’s room to refine and learn as<br />
you go along. And I’m REALLY looking<br />
forward to going back in April.<br />
To wrap things up, I’ll end with a quote<br />
from a participant that says everything<br />
we’d hoped it would say.<br />
“Saw an episode of Downton last night<br />
(S02E01). Holy shit, we really, REALLY<br />
nailed the Downton feeling. I could really<br />
see that now. Utterly impressed! Awesome<br />
work, everybody.”<br />
- Swedish player, 30<br />
CREDITS: Agata Swistak, Agnieszka Linka<br />
Hawryluk-Boruta, Akinomaja Borysiewicz,<br />
Alexander Tukaj, Beata Ploch,<br />
Charles Bo Nielsen, Claus Raasted,<br />
Dracan Dembinski, Ida Pawłowicz, Janina<br />
Wicher, Krzysztof “Ciastek” Szczęch,<br />
Krzysztof “Iryt” Kraus, Maciek Nitka,<br />
Mikołaj Wicher, Nadina Wiórkiewicz,<br />
Szymon Boruta<br />
DATE: November 5-8, 2015<br />
LOCATION: Zamek Moszna, Poland<br />
DURATION: 4 days<br />
PARTICIPANTS: 140<br />
BUDGET: 40,000 €<br />
PARTICIPATION FEE: 290 €<br />
j<br />
GAME MECHANICS: Gossip mechanic,<br />
“Very good, sir. The other servants will<br />
do it.”<br />
WEBSITE: fmlarp.com<br />
ARTICLE FRONT PAGE:<br />
Staff standing by; always dignified and<br />
ready to serve.<br />
(Photo: John-Paul Bichard)<br />
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