nordiclarpyearbook2015
nordiclarpyearbook2015
nordiclarpyearbook2015
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Perspectives<br />
The more original elements in this larp<br />
were:<br />
-The mechanism of negotiating the intensity<br />
level on the spot; a principle that<br />
we stressed throughout the workshop and<br />
during play. If you were assaulted, you could<br />
use the code-words “intensify” to provoke<br />
harder play or “break” to cool down. Everybody<br />
wore a tag telling what level of intensity<br />
they would like to reach in play. In<br />
this way, explicitly violent scenes could be<br />
played within safe boundaries.<br />
-The mechanism of operating with three<br />
time-frames: Early - cool play; mid-part -<br />
upheated play; late - violent -all hell looseplay.<br />
By stating this so explicitly, players became<br />
aware of each others boundaries, and<br />
awesome scenes happened.<br />
-How we stressed that the play-style should<br />
be serious. If your character cries, make it<br />
look real - don’t make a parody.<br />
-That we suggested that the dress code<br />
should be between casual and glamourous<br />
depending on the character. It was important<br />
to us that there were at least a handful<br />
of really glamourous characters present.<br />
-The decicision that status-description<br />
should be an important part of the workshop,<br />
but with several different criteria;<br />
wealth, beauty and cool leasure-interests.<br />
In this way, different characters were able<br />
to define their own status hierarchy based<br />
on their character’s values, rather than being<br />
given a static status hierarchy. We explicitly<br />
did not want to have any specific educational<br />
or moral goal for the larp; it was<br />
supposed to be a playground for emotions,<br />
relationships and events.<br />
Tom Parker has decided that he will provoke forth the truth about his children this evening. He needs to<br />
know more of who they are if he is to decide who is to become his sucessor. (Photo: Frode Enge Taksrud)<br />
Andreas has been loose with his mouth. On Morten’s<br />
call, a thug appears on a motorcycle. “You owe me<br />
150,000! Pay them now or I’ll beat the guts out of you!<br />
And from now on, make sure that you tell nobody nothing!”<br />
(Photo: André Lilleland)<br />
CREDITS: André Lilleland, Jørn Varhaug<br />
DATE: August 29, 2015<br />
LOCATION: Sola, near Stavanger<br />
DURATION: 5 hours incl. 45 min workshop<br />
beforehand<br />
PARTICIPANTS: 19 (capacity for more<br />
players)<br />
BUDGET: 450 €<br />
PARTICIPATION FEE: 36 € regular price,<br />
26 € subsidized price<br />
GAME MECHANICS: Family dinner; involving<br />
intrigues spread among the<br />
players.<br />
“You know that you have been to a soap<br />
opera larp when dad is an alcoholic who<br />
sleeps with your sister’s best friend, and<br />
mummy spends all the family’s money<br />
while she enjoys boys that her daughter<br />
(who is also granddad’s daughter) takes<br />
home.”<br />
- Participant’s Comment<br />
ARTICLE FRONT PAGE:<br />
Comment from the player: “ Also, you<br />
learn that uncle and aunt are half-siblings.<br />
And everybody gets from their<br />
concepts when you announce that you<br />
won’t come home for Christmas!<br />
(Photo: André Lilleland)<br />
L<br />
m<br />
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