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nordiclarpyearbook2015

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Perspectives<br />

The more original elements in this larp<br />

were:<br />

-The mechanism of negotiating the intensity<br />

level on the spot; a principle that<br />

we stressed throughout the workshop and<br />

during play. If you were assaulted, you could<br />

use the code-words “intensify” to provoke<br />

harder play or “break” to cool down. Everybody<br />

wore a tag telling what level of intensity<br />

they would like to reach in play. In<br />

this way, explicitly violent scenes could be<br />

played within safe boundaries.<br />

-The mechanism of operating with three<br />

time-frames: Early - cool play; mid-part -<br />

upheated play; late - violent -all hell looseplay.<br />

By stating this so explicitly, players became<br />

aware of each others boundaries, and<br />

awesome scenes happened.<br />

-How we stressed that the play-style should<br />

be serious. If your character cries, make it<br />

look real - don’t make a parody.<br />

-That we suggested that the dress code<br />

should be between casual and glamourous<br />

depending on the character. It was important<br />

to us that there were at least a handful<br />

of really glamourous characters present.<br />

-The decicision that status-description<br />

should be an important part of the workshop,<br />

but with several different criteria;<br />

wealth, beauty and cool leasure-interests.<br />

In this way, different characters were able<br />

to define their own status hierarchy based<br />

on their character’s values, rather than being<br />

given a static status hierarchy. We explicitly<br />

did not want to have any specific educational<br />

or moral goal for the larp; it was<br />

supposed to be a playground for emotions,<br />

relationships and events.<br />

Tom Parker has decided that he will provoke forth the truth about his children this evening. He needs to<br />

know more of who they are if he is to decide who is to become his sucessor. (Photo: Frode Enge Taksrud)<br />

Andreas has been loose with his mouth. On Morten’s<br />

call, a thug appears on a motorcycle. “You owe me<br />

150,000! Pay them now or I’ll beat the guts out of you!<br />

And from now on, make sure that you tell nobody nothing!”<br />

(Photo: André Lilleland)<br />

CREDITS: André Lilleland, Jørn Varhaug<br />

DATE: August 29, 2015<br />

LOCATION: Sola, near Stavanger<br />

DURATION: 5 hours incl. 45 min workshop<br />

beforehand<br />

PARTICIPANTS: 19 (capacity for more<br />

players)<br />

BUDGET: 450 €<br />

PARTICIPATION FEE: 36 € regular price,<br />

26 € subsidized price<br />

GAME MECHANICS: Family dinner; involving<br />

intrigues spread among the<br />

players.<br />

“You know that you have been to a soap<br />

opera larp when dad is an alcoholic who<br />

sleeps with your sister’s best friend, and<br />

mummy spends all the family’s money<br />

while she enjoys boys that her daughter<br />

(who is also granddad’s daughter) takes<br />

home.”<br />

- Participant’s Comment<br />

ARTICLE FRONT PAGE:<br />

Comment from the player: “ Also, you<br />

learn that uncle and aunt are half-siblings.<br />

And everybody gets from their<br />

concepts when you announce that you<br />

won’t come home for Christmas!<br />

(Photo: André Lilleland)<br />

L<br />

m<br />

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