nordiclarpyearbook2015
nordiclarpyearbook2015
nordiclarpyearbook2015
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Malcontenta:<br />
Opportunities and obstacles in larping court life<br />
- By Thérèse Tangen<br />
“I have found a universal rule . . . valid above<br />
all others in all human affairs whether in<br />
word or deed: and that is, to avoid any kind<br />
of affectation as though it were a rough and<br />
dangerous reef; and (to coin a new word,<br />
perhaps), to practice in all things a certain<br />
sprezzatura, so as to conceal all art and<br />
make whatever one does or says seem effortless,<br />
and almost unpremeditated.”<br />
(The Courtier, page 32. Baldassare Castiglione)<br />
The intention of the larp campaign Malcontenta<br />
is to explore the opportunities and<br />
obstacles you would face at court in a feudal<br />
society, although in a high-fantasy setting<br />
(the world is so much more fun with<br />
magic). Our goal was to take the concept of<br />
feudalism and truly make it the base of our<br />
imaginary world. Lots of larps have nobles,<br />
knights and ladies- but no larp that we know<br />
of has really treated the concept of feudalism<br />
with any degree of realism.<br />
Setting a larp in a feudal court environment,<br />
a proximal to western European early modern<br />
times, is complicated. Larpers in general,<br />
and Swedish larpers in particular, are<br />
used to a life enjoying equal rights, democracy<br />
and personal freedom. But if you want<br />
to re-enact a feudal world, with a court and<br />
a nobility (as it was in Europe in early modern<br />
times), you have to accept that there is<br />
no democracy, no consensus in decisions,<br />
no equality and not really any personal freedom,<br />
regardless of your social class.<br />
Creating a larp this way is, evidently, regarded<br />
as controversial. But we decided to do it<br />
anyway. The challenge, and the fun, in a larp<br />
set in a court environment is to explore the<br />
opportunities and possibilities of personal<br />
advancement in a strictly regulated atmosphere.<br />
Regardless of who you are; a great lady,<br />
a landless knight, a servant or a king, you<br />
serve someone -and you are bound by rules<br />
and traditions to everyone around you.<br />
The court<br />
The concept of Malcontenta centers around<br />
the intrigues of feudal court. The court is a<br />
part of a much larger world, and the actions<br />
of the characters in-game affects the larger<br />
world, and this in turn causes impacts on<br />
the lives of these characters. It is a balance<br />
between the small space in-game and the<br />
much larger world that is the imaginative<br />
surrounding. We decided to use the French<br />
court ceremony as our inspiration. The regulated<br />
court was a concept that evolved in<br />
France in the 16th century and was most<br />
famously displayed during the reign of<br />
Louis XIV in the 17th century. You’ve got<br />
the power of court rituals and ceremonies<br />
to display the monarch and create an air<br />
of mysticism and divinity around that person.<br />
Rituals have always been a big part of<br />
court life. Not attending a ceremony you<br />
are supposed to take part in is therefore a<br />
political statement or an insult. Your place<br />
in the ceremonies depends on your own<br />
rank and status, and you must therefore<br />
be aware of your position at court. There<br />
is a big difference between being a duke/<br />
duchess, a baron/baroness or knight/lady.<br />
For instance, one is not allowed to sit when<br />
someone of a higher rank is standing. Dinner<br />
is a battle to get a seat as close to, or at,<br />
the high table as possible. Lie, pay, flirt or<br />
just sit down at the table before the others<br />
and claim your right to be seated close<br />
to the royalty according to your rank. The<br />
steward is the one getting richer when you<br />
try to get yourself a better seating than your<br />
status actually entitles.<br />
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