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nordiclarpyearbook2015

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Malcontenta:<br />

Opportunities and obstacles in larping court life<br />

- By Thérèse Tangen<br />

“I have found a universal rule . . . valid above<br />

all others in all human affairs whether in<br />

word or deed: and that is, to avoid any kind<br />

of affectation as though it were a rough and<br />

dangerous reef; and (to coin a new word,<br />

perhaps), to practice in all things a certain<br />

sprezzatura, so as to conceal all art and<br />

make whatever one does or says seem effortless,<br />

and almost unpremeditated.”<br />

(The Courtier, page 32. Baldassare Castiglione)<br />

The intention of the larp campaign Malcontenta<br />

is to explore the opportunities and<br />

obstacles you would face at court in a feudal<br />

society, although in a high-fantasy setting<br />

(the world is so much more fun with<br />

magic). Our goal was to take the concept of<br />

feudalism and truly make it the base of our<br />

imaginary world. Lots of larps have nobles,<br />

knights and ladies- but no larp that we know<br />

of has really treated the concept of feudalism<br />

with any degree of realism.<br />

Setting a larp in a feudal court environment,<br />

a proximal to western European early modern<br />

times, is complicated. Larpers in general,<br />

and Swedish larpers in particular, are<br />

used to a life enjoying equal rights, democracy<br />

and personal freedom. But if you want<br />

to re-enact a feudal world, with a court and<br />

a nobility (as it was in Europe in early modern<br />

times), you have to accept that there is<br />

no democracy, no consensus in decisions,<br />

no equality and not really any personal freedom,<br />

regardless of your social class.<br />

Creating a larp this way is, evidently, regarded<br />

as controversial. But we decided to do it<br />

anyway. The challenge, and the fun, in a larp<br />

set in a court environment is to explore the<br />

opportunities and possibilities of personal<br />

advancement in a strictly regulated atmosphere.<br />

Regardless of who you are; a great lady,<br />

a landless knight, a servant or a king, you<br />

serve someone -and you are bound by rules<br />

and traditions to everyone around you.<br />

The court<br />

The concept of Malcontenta centers around<br />

the intrigues of feudal court. The court is a<br />

part of a much larger world, and the actions<br />

of the characters in-game affects the larger<br />

world, and this in turn causes impacts on<br />

the lives of these characters. It is a balance<br />

between the small space in-game and the<br />

much larger world that is the imaginative<br />

surrounding. We decided to use the French<br />

court ceremony as our inspiration. The regulated<br />

court was a concept that evolved in<br />

France in the 16th century and was most<br />

famously displayed during the reign of<br />

Louis XIV in the 17th century. You’ve got<br />

the power of court rituals and ceremonies<br />

to display the monarch and create an air<br />

of mysticism and divinity around that person.<br />

Rituals have always been a big part of<br />

court life. Not attending a ceremony you<br />

are supposed to take part in is therefore a<br />

political statement or an insult. Your place<br />

in the ceremonies depends on your own<br />

rank and status, and you must therefore<br />

be aware of your position at court. There<br />

is a big difference between being a duke/<br />

duchess, a baron/baroness or knight/lady.<br />

For instance, one is not allowed to sit when<br />

someone of a higher rank is standing. Dinner<br />

is a battle to get a seat as close to, or at,<br />

the high table as possible. Lie, pay, flirt or<br />

just sit down at the table before the others<br />

and claim your right to be seated close<br />

to the royalty according to your rank. The<br />

steward is the one getting richer when you<br />

try to get yourself a better seating than your<br />

status actually entitles.<br />

134 135

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