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nordiclarpyearbook2015

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Finally, all players are given a costume for<br />

the character they are going to play and given<br />

instructions on how to play it effectively<br />

during the game. All the workshops mentioned<br />

above are based on the principle of<br />

discussion (as well as trial and error) rather<br />

than a monologue, thus making them as interactive<br />

as possible.<br />

The game – a long way home<br />

The main part of the story focuses on a desperate<br />

struggle of more than fifty Czechoslovak<br />

legionnaires who long for one simple,<br />

yet almost impossible thing: To return<br />

home. They have to travel through forests<br />

and fields for two days on foot, struggle<br />

with the hardship of the Russian winter, the<br />

Bolshevik regime and also with each other.<br />

We’re all in this together… Or<br />

not<br />

As mentioned above, the players and their<br />

characters form one unit of legionaries,<br />

but it would be a mistake to think that the<br />

characters are all the same. The characters<br />

are divided into several smaller groups, and<br />

each of these has a common issue it has to<br />

deal with - be it treachery in the ranks of<br />

the group, an aggressive leader or the need<br />

to outshine all the other legionnaire groups.<br />

Moreover, not all the players are soldiers.<br />

The unit also consists of a group of Red<br />

Cross personnel (which played a crucial<br />

role in saving the lives of wounded soldiers<br />

in WWI) and many civilians, who have all<br />

happened to join the unit for one reason or<br />

another. Another special group is a family<br />

of three Siberian hunters, who are the only<br />

ones that can find the way through the wartorn<br />

territory… For a price.<br />

Furthermore, each character has his or her<br />

own goals that they hope to achieve. Some<br />

of them are noble, some of them are selfish…<br />

All of them are imaginative. Together,<br />

they all aim to recreate the atmosphere<br />

of the war and to illustrate how it affected<br />

the people caught inside it.<br />

„My dearest Vlasticka. I do not know if this<br />

letter ever gets to you, but I hope so. That´s<br />

all we´ve got. Here in Siberia, one is offered<br />

only winter, suffering and a bullet fired by<br />

the Bolsheviks. But we have to return. We<br />

try. Just one step after another. I can do it.<br />

For you, Vlasticka. For you.“<br />

- Excerpt from the diary of a brother legionnaire<br />

p<br />

The characters and their<br />

themes<br />

The main goal in creating the roles was to<br />

create interesting, yet believable, characters,<br />

the morals of whom are dramatically tested<br />

by the horrors of war. During the creation<br />

and preparation of the game (the totality<br />

of which took approximately 14 months of<br />

working one or two days each week) we decided<br />

to form each of the characters around<br />

the following three themes:<br />

How was this character affected by war? -<br />

Does he or she see it as a perfect opportunity<br />

for a better life? Do they hate it because<br />

it has robbed them of a loved one? Has<br />

this character had some horrific experience<br />

during the war?<br />

q<br />

Wounded soldiers just have to hope for the nurses<br />

to come in time...<br />

(Photo: Lukáš Makovicka)<br />

How does the character feel about his or<br />

her homeland? - Do they sympathize with<br />

the newly formed Czechoslovakia? Is his or<br />

her home in Russia? Is this character just<br />

searching for a new chance to settle down?<br />

How does this character feel about heroism?<br />

- Is he or she a coward? Does he or<br />

she laugh at this idea? Is he or she an iconic<br />

person, with inner fears of letting the others<br />

down?<br />

Combining all the above themes and adding<br />

other important socio-historic background,<br />

examples of characters include a sister of<br />

The Red Cross who pushes herself above<br />

her limits in order to save everyone, a lieutenant<br />

who looks after his unit, two young<br />

lovers caught in the flames of war and many<br />

other personal stories, many of which are<br />

based on or inspired by the diaries of real<br />

legionnaires.<br />

“After the game, the word “brother”… It<br />

completely changed its meaning for me.<br />

Completely.”<br />

- Participant reaction<br />

j<br />

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