nordiclarpyearbook2015
nordiclarpyearbook2015
nordiclarpyearbook2015
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By establishing a balance sheet we found<br />
out that if we incurred a moderate debt,<br />
we would be able to overcome the chief<br />
obstacle and get realistic-looking, working<br />
guns that we found essential for the game.<br />
Horses are also involved. They are mainly<br />
mounted by the NPCs and their presence<br />
greatly contributes to the movie-like ambience<br />
of the larp. The ambience is also<br />
significantly enhanced by the use of pyrotechnics.<br />
It makes wells blow up and covers<br />
the town in smoke and fire after shoot-outs.<br />
Players had to get their own costumes and it<br />
must be said that an overwhelming majority<br />
of them prepared their costumes with care<br />
and improved the overall visual level of the<br />
game.<br />
Lazy afternoon on the porch. (Photo: Tomáš Felcman)<br />
The first run was successfully held in the<br />
autumn of 2013. Visual promotion turned<br />
out crucial in a dramatic genre larp; stunning<br />
photos were one of the reasons why<br />
the game got plenty of the hype that enveloped<br />
the following Czech-language<br />
runs. When our game even started being<br />
mentioned abroad, we decided to risk additional<br />
time and resources and have an English-language<br />
run. The international run<br />
gave rise to several difficulties following<br />
from the blending of various larping cultures<br />
and different views of some of the<br />
delicate topics, namely racism and the gender<br />
question.<br />
Poster for the international run of Hell on Wheels. (Photo: Tomáš Felcman)<br />
We decided to make minor concessions in<br />
depicting racism (instead of dark make-up,<br />
the freedmen were marked symbolically)<br />
and to expand the pre-game workshops that<br />
allowed us to better transmit our notion of<br />
the game‘s principles, topics and modes of<br />
playing. The players came from 12 different<br />
countries, mainly Italy, Denmark and Sweden.<br />
For many of us, hearing English in the<br />
Hell on Wheels western town was the one<br />
last thing needed for our movie-larp dream<br />
to come true.<br />
By now, one international and four Czech<br />
runs have been played, endowing us with<br />
enough experience to assess the mechanics<br />
and topics employed. In the following chapters<br />
we will mention the principal ones.<br />
q<br />
Topics of the game<br />
The game is set in 1866 in Nebraska, USA,<br />
and revolves around the construction of<br />
the transcontinental railway by the Union<br />
Pacific Railroad company. The tent camp<br />
of the workers and those who follow them<br />
(appropriately called the Hell on Wheels) is<br />
slowly turning into Durantown, a new settlement.<br />
Some of its inhabitants are getting<br />
ready to follow the construction when it<br />
moves further; the company is hurrying to<br />
build the railway line up to the target point<br />
before its competitor. Others, though, prefer<br />
to start a new life in the town, and there<br />
are also strangers whose intentions are unknown.<br />
On top of that, the company leadership<br />
abounds with intrigues, the threat of<br />
an open war with the local Cheyenne tribe<br />
is growing and everything is influenced by<br />
a number of personal relationships ranging<br />
from love, faith and friendship to revenge,<br />
racism and madness.<br />
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