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nordiclarpyearbook2015

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By establishing a balance sheet we found<br />

out that if we incurred a moderate debt,<br />

we would be able to overcome the chief<br />

obstacle and get realistic-looking, working<br />

guns that we found essential for the game.<br />

Horses are also involved. They are mainly<br />

mounted by the NPCs and their presence<br />

greatly contributes to the movie-like ambience<br />

of the larp. The ambience is also<br />

significantly enhanced by the use of pyrotechnics.<br />

It makes wells blow up and covers<br />

the town in smoke and fire after shoot-outs.<br />

Players had to get their own costumes and it<br />

must be said that an overwhelming majority<br />

of them prepared their costumes with care<br />

and improved the overall visual level of the<br />

game.<br />

Lazy afternoon on the porch. (Photo: Tomáš Felcman)<br />

The first run was successfully held in the<br />

autumn of 2013. Visual promotion turned<br />

out crucial in a dramatic genre larp; stunning<br />

photos were one of the reasons why<br />

the game got plenty of the hype that enveloped<br />

the following Czech-language<br />

runs. When our game even started being<br />

mentioned abroad, we decided to risk additional<br />

time and resources and have an English-language<br />

run. The international run<br />

gave rise to several difficulties following<br />

from the blending of various larping cultures<br />

and different views of some of the<br />

delicate topics, namely racism and the gender<br />

question.<br />

Poster for the international run of Hell on Wheels. (Photo: Tomáš Felcman)<br />

We decided to make minor concessions in<br />

depicting racism (instead of dark make-up,<br />

the freedmen were marked symbolically)<br />

and to expand the pre-game workshops that<br />

allowed us to better transmit our notion of<br />

the game‘s principles, topics and modes of<br />

playing. The players came from 12 different<br />

countries, mainly Italy, Denmark and Sweden.<br />

For many of us, hearing English in the<br />

Hell on Wheels western town was the one<br />

last thing needed for our movie-larp dream<br />

to come true.<br />

By now, one international and four Czech<br />

runs have been played, endowing us with<br />

enough experience to assess the mechanics<br />

and topics employed. In the following chapters<br />

we will mention the principal ones.<br />

q<br />

Topics of the game<br />

The game is set in 1866 in Nebraska, USA,<br />

and revolves around the construction of<br />

the transcontinental railway by the Union<br />

Pacific Railroad company. The tent camp<br />

of the workers and those who follow them<br />

(appropriately called the Hell on Wheels) is<br />

slowly turning into Durantown, a new settlement.<br />

Some of its inhabitants are getting<br />

ready to follow the construction when it<br />

moves further; the company is hurrying to<br />

build the railway line up to the target point<br />

before its competitor. Others, though, prefer<br />

to start a new life in the town, and there<br />

are also strangers whose intentions are unknown.<br />

On top of that, the company leadership<br />

abounds with intrigues, the threat of<br />

an open war with the local Cheyenne tribe<br />

is growing and everything is influenced by<br />

a number of personal relationships ranging<br />

from love, faith and friendship to revenge,<br />

racism and madness.<br />

40 41

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