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nordiclarpyearbook2015

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This meant that all players had their “opposite”,<br />

and we tried to create conflicts<br />

there from the workshops before the larp.<br />

The two blackboxes were set up to be the<br />

consciousness and sub-consciousness of<br />

the character of whom the participants<br />

were playing aspects. He was a disturbed<br />

man contemplating killing his 5 year old<br />

daughter, and what the players were really<br />

doing was deciding whether to kill her<br />

or not. So when, at the start of act 3, we<br />

held back 2 players and put them into<br />

the sub-consciousness, only being able to<br />

communicate with the consciousness (the<br />

other blackbox) through a magical mirror,<br />

the players could start figuring out what<br />

was happening and who they were. We<br />

used some riddle-solving and actual puzzles<br />

in addition to the meta-game that was<br />

going on. It is difficult to predict how hard<br />

riddles and puzzles need to be in order to<br />

take the appropriate amount of time to<br />

solve. This is the first crack we have had at<br />

blackboxes and also the first larp we have<br />

made that was explicitly intended for reruns.<br />

Magical mirrors: Two-way mirrors with<br />

connected iPads behind the glass so<br />

that you can see out of the other mirror<br />

through the one you are standing in front<br />

of. - This could also be solved by a window-frame<br />

or some other gateway and<br />

instructions to the players not to speak<br />

through it.<br />

j<br />

CREDITS: Hallgeir Gustavsen - Tim Esborn<br />

- Ståle Askerød Johansen<br />

DURATION: 5-6 hours<br />

ACTUAL PLAY TIME: 4 hours<br />

PARTICIPANTS: 14. Organizers can´t<br />

participate as ordinary players.<br />

ORGANIZERS/HELPERS: 2-3<br />

WORKLOAD: Medium<br />

POSSIBLE LOCATIONS: Black box, gallery,<br />

classroom, conference room<br />

EQUIPMENT: Tables, chairs, sound-system<br />

of sorts, video-projector (not necessary,<br />

but better)<br />

PLAYING STYLE: Realistic, riddle solving,<br />

but with plenty of improvisation<br />

NOTES: Inspired by Agatha Christie´s<br />

And Then There Were None, and the<br />

movie Identity (2003). This larp used<br />

two connected Blackboxes and pre-recorded<br />

video and audio together with<br />

two “magical mirrors”. The players<br />

were not allowed to speak about the<br />

game between acts; a decision we<br />

would change in retrospect, as this<br />

could have helped solving the plot.<br />

ARTICLE FRONT PAGE:<br />

The setting of the game was as enigmatic<br />

as it was abstract.<br />

(Photo: Tim Esborn)<br />

g<br />

The magical mirrors were an efficient tool for creating a surreal atmosphere. (Photo: Tim Esborn)<br />

62 63

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