Live Magazine Christmas 2016 Edition
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
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OPINION<br />
A Look Back<br />
the Best (and Most Polarizi<br />
With Titanfall 2 due out tomorrow, it<br />
seems like a good excuse to revisit<br />
the 2014 title that started it all. The<br />
original Titanfall first appeared on<br />
the national radar at E3 2013, where<br />
it quickly became a critical darling. It<br />
won over 60 awards, including an unprecedented<br />
six E3 Critics Awards.<br />
Amongst the gaming community,<br />
though, the reactions were more<br />
mixed. Some saw it as deliverance<br />
from an increasingly stale and safe<br />
genre. Others dismissed it superciliously<br />
as “Call of Duty with mechs.”<br />
What explains the divergence in<br />
opinion? First-person shooter fatigue<br />
surely played a part. Yet just<br />
as real estate is all about “location,<br />
location, location,” all too often video<br />
games are about exclusives, exclusives,<br />
exclusives. The fact that Titanfall<br />
found a home on PC, Xbox<br />
One, and Xbox 360 — and not PS4<br />
— rubbed some fans the wrong way.<br />
As a result we saw many Xbox fans<br />
championing the game as the Second<br />
Coming, and many PlayStation<br />
fans doubting its quality and appeal.<br />
So, over two years later, who was<br />
right? Well, both sides in a way. On<br />
the commercial front, Titanfall failed<br />
to capitalize on the enormous level<br />
of hype surrounding the title in the<br />
months leading to launch in March<br />
2014. Forbes’ Paul Tassi wrote in<br />
April that “very shortly after release,<br />
the buzz seemed to fade abnormally<br />
quickly.”<br />
The exact number of units sold<br />
across three platforms is difficult<br />
to discern — developer Respawn<br />
boasted of 10 million unique players<br />
and Electronic Arts CFO Blake<br />
Jorgensen stated “a little more than<br />
7 million units”. Our estimates currently<br />
put it just shy of 5 million sold<br />
at retail. Regardless of the actual<br />
figure it’s safe to say that Titanfall<br />
was neither the blockbuster hit nor<br />
the Xbox One “killer app” that many<br />
anticipated.<br />
Why did Titanfall’s buzz drop precipitously<br />
in the months after launch? I’d<br />
argue it hinged on two factors: lack<br />
of modes and zero offline content.<br />
Although a large number of modern<br />
gamers enjoy broadband internet<br />
and are accustomed to playing online,<br />
many remain wary of onlineonly<br />
games. Server support is finite<br />
and can end suddenly. Look at Dead<br />
Star, which is losing server support<br />
on November 1 after only seven<br />
months on the market, leaving only<br />
the tutorial playable.<br />
The fact that Titanfall launched with<br />
only five modes — all multiplayer —<br />
also hurt post-launch momentum.<br />
A proper single-player campaign<br />
would have done wonders, as would<br />
a co-op mode or a free-for-all com-