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Live Magazine Christmas 2016 Edition

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

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OPINION<br />

A Look Back<br />

the Best (and Most Polarizi<br />

With Titanfall 2 due out tomorrow, it<br />

seems like a good excuse to revisit<br />

the 2014 title that started it all. The<br />

original Titanfall first appeared on<br />

the national radar at E3 2013, where<br />

it quickly became a critical darling. It<br />

won over 60 awards, including an unprecedented<br />

six E3 Critics Awards.<br />

Amongst the gaming community,<br />

though, the reactions were more<br />

mixed. Some saw it as deliverance<br />

from an increasingly stale and safe<br />

genre. Others dismissed it superciliously<br />

as “Call of Duty with mechs.”<br />

What explains the divergence in<br />

opinion? First-person shooter fatigue<br />

surely played a part. Yet just<br />

as real estate is all about “location,<br />

location, location,” all too often video<br />

games are about exclusives, exclusives,<br />

exclusives. The fact that Titanfall<br />

found a home on PC, Xbox<br />

One, and Xbox 360 — and not PS4<br />

— rubbed some fans the wrong way.<br />

As a result we saw many Xbox fans<br />

championing the game as the Second<br />

Coming, and many PlayStation<br />

fans doubting its quality and appeal.<br />

So, over two years later, who was<br />

right? Well, both sides in a way. On<br />

the commercial front, Titanfall failed<br />

to capitalize on the enormous level<br />

of hype surrounding the title in the<br />

months leading to launch in March<br />

2014. Forbes’ Paul Tassi wrote in<br />

April that “very shortly after release,<br />

the buzz seemed to fade abnormally<br />

quickly.”<br />

The exact number of units sold<br />

across three platforms is difficult<br />

to discern — developer Respawn<br />

boasted of 10 million unique players<br />

and Electronic Arts CFO Blake<br />

Jorgensen stated “a little more than<br />

7 million units”. Our estimates currently<br />

put it just shy of 5 million sold<br />

at retail. Regardless of the actual<br />

figure it’s safe to say that Titanfall<br />

was neither the blockbuster hit nor<br />

the Xbox One “killer app” that many<br />

anticipated.<br />

Why did Titanfall’s buzz drop precipitously<br />

in the months after launch? I’d<br />

argue it hinged on two factors: lack<br />

of modes and zero offline content.<br />

Although a large number of modern<br />

gamers enjoy broadband internet<br />

and are accustomed to playing online,<br />

many remain wary of onlineonly<br />

games. Server support is finite<br />

and can end suddenly. Look at Dead<br />

Star, which is losing server support<br />

on November 1 after only seven<br />

months on the market, leaving only<br />

the tutorial playable.<br />

The fact that Titanfall launched with<br />

only five modes — all multiplayer —<br />

also hurt post-launch momentum.<br />

A proper single-player campaign<br />

would have done wonders, as would<br />

a co-op mode or a free-for-all com-

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