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Live Magazine Christmas 2016 Edition

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

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REVIEW<br />

batman: return<br />

There is little doubt that the<br />

Arkham games are some of the<br />

best gaming experiences that last<br />

generation had to offer. With a 92<br />

and 96 on Metacritic respectively,<br />

2009’s Arkham Asylum and 2011’s<br />

Arkham City received widespread<br />

critical acclaim from both gamers<br />

and Batman fans alike, thanks to<br />

developer Rocksteady’s superb<br />

polish and the games’ outstanding<br />

voice cast, storytelling, and combat<br />

system. Last week saw the<br />

release of Return to Arkham; a remastered<br />

collection of these two<br />

games which includes all of their<br />

DLC, and the promise of updated<br />

visuals making use of the superior<br />

specs of current-gen hardware.<br />

The first major update by Virtuos,<br />

the development team behind the<br />

remastered collection, was porting<br />

both games from Unreal Engine 3<br />

over to Unreal Engine 4. This is relatively<br />

uncommon for the remastered<br />

space, as other re-releases<br />

(such as the Bioshock Collection)<br />

continue to use their original engines,<br />

just with updated graphics,<br />

1080p resolution, and an improved<br />

frame rate.<br />

The main changes you will see in<br />

Return to Arkham are favoured<br />

towards improved graphics rather<br />

than improved performance. Updated<br />

character models are the<br />

most notable difference, specifically,<br />

the textures of their clothing<br />

and skin. While their hairstyles are<br />

still pretty stiff and unnatural look-<br />

to arkham<br />

ing, the clothing textures of characters<br />

now show significant detail – a 30fps cap, yet still experiences<br />

60fps. Asylum differs in that it has<br />

you can even identify fabric types performance stuttering at certain<br />

on an insignificant, deceased security<br />

guard. Batman himself looks<br />

points throughout the game.<br />

incredible, with his suit, cowl and<br />

cape all looking their best.<br />

Unreal Engine 4 also brings with<br />

it updated lighting, with noticeable<br />

changes in the colouring of<br />

cutscenes, lighting models, and<br />

the overall mood of both games.<br />

While this lighting is technically<br />

better, its effect can be a little hit<br />

or miss throughout the games.<br />

There are improved shadows and<br />

reflections, but the brighter atmosphere<br />

can reveal other graphical<br />

shortcomings, and at times can be<br />

conflicting with the dark and gritty<br />

aesthetic we’ve come to associate<br />

with the series. Again, this is<br />

most noticeable on the character<br />

models, which are sometimes so<br />

vibrant that they can look out of<br />

place amongst their surroundings.<br />

While overall, the improvements<br />

made to graphics are welcome,<br />

they may have been at an expense<br />

to the games’ performance. Frame<br />

rate looks to be an issue for both<br />

Asylum and City, with City’s performance<br />

on PS4 hovering around<br />

30-35fps, with performance<br />

spikes from around 20fps up to<br />

The increased computing power<br />

of current-gen hardware has at<br />

least improved the loading time for<br />

Asylum. Walking through automatic<br />

doors around the island (particularly<br />

the ones that scan you in the<br />

Penitentiary) used to bring gameplay<br />

to a halt as the game repeated<br />

animations until the next area<br />

loaded. Now, these transitions are<br />

near flawless and Asylum experiences<br />

very minimal loading times.<br />

When a game gets remastered for<br />

a newer console, I think it’s reasonable<br />

to assume that the better<br />

specs will see an improvement<br />

in performance over the original<br />

game running on older hardware.<br />

Unfortunately, this does not appear<br />

to be the case with Return to<br />

Arkham. While there are definitely<br />

improvements in some areas, ultimately<br />

the game runs best in its<br />

original PS3 and Xbox 360 state.<br />

While I’m very thankful for this<br />

rerelease (Asylum is my favourite<br />

game of all time), I’m somewhat<br />

confused why they’ve decided to<br />

remaster the series if it was not<br />

going to reach a decent performance.

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