Live Magazine Christmas 2016 Edition
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
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REVIEW<br />
batman: return<br />
There is little doubt that the<br />
Arkham games are some of the<br />
best gaming experiences that last<br />
generation had to offer. With a 92<br />
and 96 on Metacritic respectively,<br />
2009’s Arkham Asylum and 2011’s<br />
Arkham City received widespread<br />
critical acclaim from both gamers<br />
and Batman fans alike, thanks to<br />
developer Rocksteady’s superb<br />
polish and the games’ outstanding<br />
voice cast, storytelling, and combat<br />
system. Last week saw the<br />
release of Return to Arkham; a remastered<br />
collection of these two<br />
games which includes all of their<br />
DLC, and the promise of updated<br />
visuals making use of the superior<br />
specs of current-gen hardware.<br />
The first major update by Virtuos,<br />
the development team behind the<br />
remastered collection, was porting<br />
both games from Unreal Engine 3<br />
over to Unreal Engine 4. This is relatively<br />
uncommon for the remastered<br />
space, as other re-releases<br />
(such as the Bioshock Collection)<br />
continue to use their original engines,<br />
just with updated graphics,<br />
1080p resolution, and an improved<br />
frame rate.<br />
The main changes you will see in<br />
Return to Arkham are favoured<br />
towards improved graphics rather<br />
than improved performance. Updated<br />
character models are the<br />
most notable difference, specifically,<br />
the textures of their clothing<br />
and skin. While their hairstyles are<br />
still pretty stiff and unnatural look-<br />
to arkham<br />
ing, the clothing textures of characters<br />
now show significant detail – a 30fps cap, yet still experiences<br />
60fps. Asylum differs in that it has<br />
you can even identify fabric types performance stuttering at certain<br />
on an insignificant, deceased security<br />
guard. Batman himself looks<br />
points throughout the game.<br />
incredible, with his suit, cowl and<br />
cape all looking their best.<br />
Unreal Engine 4 also brings with<br />
it updated lighting, with noticeable<br />
changes in the colouring of<br />
cutscenes, lighting models, and<br />
the overall mood of both games.<br />
While this lighting is technically<br />
better, its effect can be a little hit<br />
or miss throughout the games.<br />
There are improved shadows and<br />
reflections, but the brighter atmosphere<br />
can reveal other graphical<br />
shortcomings, and at times can be<br />
conflicting with the dark and gritty<br />
aesthetic we’ve come to associate<br />
with the series. Again, this is<br />
most noticeable on the character<br />
models, which are sometimes so<br />
vibrant that they can look out of<br />
place amongst their surroundings.<br />
While overall, the improvements<br />
made to graphics are welcome,<br />
they may have been at an expense<br />
to the games’ performance. Frame<br />
rate looks to be an issue for both<br />
Asylum and City, with City’s performance<br />
on PS4 hovering around<br />
30-35fps, with performance<br />
spikes from around 20fps up to<br />
The increased computing power<br />
of current-gen hardware has at<br />
least improved the loading time for<br />
Asylum. Walking through automatic<br />
doors around the island (particularly<br />
the ones that scan you in the<br />
Penitentiary) used to bring gameplay<br />
to a halt as the game repeated<br />
animations until the next area<br />
loaded. Now, these transitions are<br />
near flawless and Asylum experiences<br />
very minimal loading times.<br />
When a game gets remastered for<br />
a newer console, I think it’s reasonable<br />
to assume that the better<br />
specs will see an improvement<br />
in performance over the original<br />
game running on older hardware.<br />
Unfortunately, this does not appear<br />
to be the case with Return to<br />
Arkham. While there are definitely<br />
improvements in some areas, ultimately<br />
the game runs best in its<br />
original PS3 and Xbox 360 state.<br />
While I’m very thankful for this<br />
rerelease (Asylum is my favourite<br />
game of all time), I’m somewhat<br />
confused why they’ve decided to<br />
remaster the series if it was not<br />
going to reach a decent performance.