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Live Magazine Christmas 2016 Edition

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

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REVIEW<br />

Fun fact: Mafia II holds the dubious<br />

honour of having the most swearwords<br />

spoken in any game. 397<br />

F-bombs alone litter Vito’s bloodsoaked<br />

journey through Empire<br />

Bay, boosted up even further with<br />

various other curses and racial epithets<br />

we won’t discuss here.<br />

mafia 3<br />

It’s almost refreshing. There’s<br />

nothing more jarring than watching<br />

some movie and seeing a warrior,<br />

blood-soaked and panting, turn to<br />

his colleague. The gun is gripped<br />

in his friend’s hand, still smoking.<br />

He’d shot that man right between<br />

the eyes. You’d seen the blood<br />

splatter; heard his death rattle as<br />

he dropped to the ground.<br />

Then the protagonist, painted with<br />

the blood of a dead man, shouts,<br />

“What the heck?!”<br />

Mafia II kept it real. With that kind<br />

of foul-mouthed pedigree, Mafia<br />

III really has to step it up. Rather<br />

than the pastiche of 1950’s bigcity<br />

America that was Empire<br />

Bay, Mafia III occurs a little further<br />

south: New Bordeaux, Louisiana,<br />

1968. Touted as a “modern town<br />

with traditional Southern values”,<br />

it’s no surprise that New Bordeaux<br />

is a rough place to be for a young<br />

black veteran. As Lincoln Clay, a<br />

young man just back from the Vietnam<br />

War, you are facing the kind<br />

of prejudice any black man might<br />

face at that point in history. To do<br />

otherwise would be to pretend that<br />

such prejudice never existed.<br />

Lincoln’s story takes place within a<br />

documentary framework. Missions<br />

are punctuated by interviews with<br />

historians and people who knew<br />

him, discussing Lincoln’s actions,<br />

character and his place in history.<br />

It gives the whole game a very<br />

unique feeling, letting the game focus<br />

on the human element – loyalty,<br />

family, strength of character<br />

– while not sacrificing the big-picture<br />

shootouts the previous games<br />

were known for. All the exposition<br />

needed to set up late-60s America<br />

flows naturally through these little<br />

interviews, saving players the<br />

chore of poring over database entries<br />

or enduring hamfisted exposition.<br />

The actual story is simple, but effective.<br />

Just returned from the<br />

Vietnam war, Lincoln Clay heads<br />

back to his adoptive family, leaders<br />

of the local black mob, Sammy<br />

and Ellis. Lincoln fully intends only<br />

to stop in before leaving the crime<br />

life and taking a real job, but things<br />

– as they always do – go awry. Too<br />

spoil too much would be to do the<br />

game a disservice. Suffice to say<br />

that this is very much a revenge<br />

tale. We know as soon as Lincoln<br />

promises to take everything from<br />

the man who murdered his family<br />

that this is not going to be a story<br />

of half-measures.<br />

It’s not all grim depression, though.<br />

The Mafia games have always excelled<br />

at big, bombastic set-pieces,<br />

and the third entry is no different.<br />

Intense shootouts, high-speed<br />

chases and harrowing escapes<br />

are littered throughout the story,<br />

all without ever having to introduce<br />

a single laser gun or superpower.<br />

Mafia goes big, but it keeps its feet<br />

on the ground.<br />

There are no virtuous reasons behind<br />

Lincoln’s story, either. What<br />

he wants is revenge, total and<br />

crushing, on the mob that took his<br />

people away. This opens up possibilities<br />

for the kinds of activities a<br />

‘hero’ could not usually do. Lincoln<br />

is a man on the warpath, trained in<br />

psychological warfare and fresh<br />

from the battlefield. The things he<br />

does and the effects he suffers<br />

from them fit that to a T.<br />

The gameplay is nothing you<br />

haven’t seen before. Mafia III basically<br />

represents a collection<br />

of all the successful open-world<br />

features that came before it.<br />

‘Hacking’ junction boxes to reveal<br />

details on the nearby map is<br />

straightup Watch_Dogs. Sneaking<br />

around and performing cover kills<br />

and takedowns mix in Assassins’<br />

Creed and Arkham in equal measure.<br />

Lockpicking is charmingly lowfi<br />

in its use of a crowbar and combat<br />

knife, similar to Fallout. There’s<br />

nothing new in Mafia III‘s toolbox,<br />

but none of it is done poorly. The<br />

developers have clearly gone for

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