Live Magazine Christmas 2016 Edition
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
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REVIEW<br />
Fun fact: Mafia II holds the dubious<br />
honour of having the most swearwords<br />
spoken in any game. 397<br />
F-bombs alone litter Vito’s bloodsoaked<br />
journey through Empire<br />
Bay, boosted up even further with<br />
various other curses and racial epithets<br />
we won’t discuss here.<br />
mafia 3<br />
It’s almost refreshing. There’s<br />
nothing more jarring than watching<br />
some movie and seeing a warrior,<br />
blood-soaked and panting, turn to<br />
his colleague. The gun is gripped<br />
in his friend’s hand, still smoking.<br />
He’d shot that man right between<br />
the eyes. You’d seen the blood<br />
splatter; heard his death rattle as<br />
he dropped to the ground.<br />
Then the protagonist, painted with<br />
the blood of a dead man, shouts,<br />
“What the heck?!”<br />
Mafia II kept it real. With that kind<br />
of foul-mouthed pedigree, Mafia<br />
III really has to step it up. Rather<br />
than the pastiche of 1950’s bigcity<br />
America that was Empire<br />
Bay, Mafia III occurs a little further<br />
south: New Bordeaux, Louisiana,<br />
1968. Touted as a “modern town<br />
with traditional Southern values”,<br />
it’s no surprise that New Bordeaux<br />
is a rough place to be for a young<br />
black veteran. As Lincoln Clay, a<br />
young man just back from the Vietnam<br />
War, you are facing the kind<br />
of prejudice any black man might<br />
face at that point in history. To do<br />
otherwise would be to pretend that<br />
such prejudice never existed.<br />
Lincoln’s story takes place within a<br />
documentary framework. Missions<br />
are punctuated by interviews with<br />
historians and people who knew<br />
him, discussing Lincoln’s actions,<br />
character and his place in history.<br />
It gives the whole game a very<br />
unique feeling, letting the game focus<br />
on the human element – loyalty,<br />
family, strength of character<br />
– while not sacrificing the big-picture<br />
shootouts the previous games<br />
were known for. All the exposition<br />
needed to set up late-60s America<br />
flows naturally through these little<br />
interviews, saving players the<br />
chore of poring over database entries<br />
or enduring hamfisted exposition.<br />
The actual story is simple, but effective.<br />
Just returned from the<br />
Vietnam war, Lincoln Clay heads<br />
back to his adoptive family, leaders<br />
of the local black mob, Sammy<br />
and Ellis. Lincoln fully intends only<br />
to stop in before leaving the crime<br />
life and taking a real job, but things<br />
– as they always do – go awry. Too<br />
spoil too much would be to do the<br />
game a disservice. Suffice to say<br />
that this is very much a revenge<br />
tale. We know as soon as Lincoln<br />
promises to take everything from<br />
the man who murdered his family<br />
that this is not going to be a story<br />
of half-measures.<br />
It’s not all grim depression, though.<br />
The Mafia games have always excelled<br />
at big, bombastic set-pieces,<br />
and the third entry is no different.<br />
Intense shootouts, high-speed<br />
chases and harrowing escapes<br />
are littered throughout the story,<br />
all without ever having to introduce<br />
a single laser gun or superpower.<br />
Mafia goes big, but it keeps its feet<br />
on the ground.<br />
There are no virtuous reasons behind<br />
Lincoln’s story, either. What<br />
he wants is revenge, total and<br />
crushing, on the mob that took his<br />
people away. This opens up possibilities<br />
for the kinds of activities a<br />
‘hero’ could not usually do. Lincoln<br />
is a man on the warpath, trained in<br />
psychological warfare and fresh<br />
from the battlefield. The things he<br />
does and the effects he suffers<br />
from them fit that to a T.<br />
The gameplay is nothing you<br />
haven’t seen before. Mafia III basically<br />
represents a collection<br />
of all the successful open-world<br />
features that came before it.<br />
‘Hacking’ junction boxes to reveal<br />
details on the nearby map is<br />
straightup Watch_Dogs. Sneaking<br />
around and performing cover kills<br />
and takedowns mix in Assassins’<br />
Creed and Arkham in equal measure.<br />
Lockpicking is charmingly lowfi<br />
in its use of a crowbar and combat<br />
knife, similar to Fallout. There’s<br />
nothing new in Mafia III‘s toolbox,<br />
but none of it is done poorly. The<br />
developers have clearly gone for