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Live Magazine Christmas 2016 Edition

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

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petitive mode. Extra content, including<br />

“Frontier Defense” — an addictive<br />

co-op mode inspired by Gears of<br />

War’s “Horde” mode — and “Deadly<br />

Ground” did arrive eight months after<br />

launch, but it was a case of too<br />

little, too late.<br />

So on the commercial side of things,<br />

the Titanfall detractors were more<br />

or less correct. In terms of quality,<br />

though, the Titanfall believers found<br />

their faith justified. Put simply, Titanfall<br />

is one of the most inventive and<br />

engaging shooters in years, a musthave<br />

title for Xbox One owners,<br />

and the all-around best first-person<br />

shooter of the eighth generation (so<br />

far). Why is it so good? Well, the answer,<br />

paradoxically, has a lot to do<br />

with why many players ignored or<br />

forgot the game: the singular focus<br />

on competitive multiplayer.<br />

Respawn’s deep focus on multiplayer<br />

allowed the studio to forge one of<br />

the most accessible and balanced<br />

shooters in a generation. Staffed<br />

with industry veterans who had<br />

worked previously on Call of Duty 4:<br />

Modern Warfare and its sequel, Respawn<br />

was able to draw on its past<br />

experiences and pave a road toward<br />

the future of the genre, focusing on<br />

player mobility, survivability, and the<br />

merger of single-player tropes with<br />

multiplayer action.<br />

On the mobility front, Respawn<br />

scored a home run. Titanfall’s pilots<br />

are fast, agile, and capable of dashing<br />

across maps like a ring-tailed lemur.<br />

The game features maps that<br />

are impressively large, vertical, and<br />

open for exploration — a far cry<br />

from the plodding, mostly-flat maps<br />

in rival shooters. Titans are of course<br />

bulkier and slower but add even more<br />

flavor to each match.<br />

Equally important was survivability.<br />

Titanfall producer Drew McCoy explained<br />

a few months after the game<br />

launched that Respawn “looked at<br />

how you increase a player’s life span<br />

without reducing the lethality of it,<br />

because that time from to kill to kill<br />

is one of the big hooks. Players like<br />

getting constant kills — they don’t like<br />

being killed constantly.” Enter Titanfall’s<br />

much-maligned AI bots, which<br />

ease novice players into the game<br />

and act as a buffer of sorts between<br />

opposing pilots.<br />

Last but not least, Respawn infused<br />

elements common to single-player<br />

campaigns into Titanfall’s competitive<br />

multiplayer. With cinematic introductions,<br />

AI soldiers dotting the landscape,<br />

and an epilogue that follows<br />

every victory and defeat, each match<br />

feels like a small battle in a much<br />

larger war. Even a loss can feel like<br />

a live-to-fight-another-day scenario.<br />

Although Titanfall failed to reach EA’s<br />

lofty sales expectations and moved<br />

far fewer Xbox One units than anticipated,<br />

it stands today as a shining<br />

example of the first-person shooting<br />

genre. By drawing in creative minds<br />

and focusing deeply and intently on<br />

a single concept — competitive multiplayer<br />

— Respawn created the heir<br />

apparent to Modern Warfare, and by<br />

prioritizing mobility, survivability, and<br />

immersive single-player “moments,”<br />

forged the most disruptive shooter<br />

since 2007.

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