Live Magazine Christmas 2016 Edition
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
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petitive mode. Extra content, including<br />
“Frontier Defense” — an addictive<br />
co-op mode inspired by Gears of<br />
War’s “Horde” mode — and “Deadly<br />
Ground” did arrive eight months after<br />
launch, but it was a case of too<br />
little, too late.<br />
So on the commercial side of things,<br />
the Titanfall detractors were more<br />
or less correct. In terms of quality,<br />
though, the Titanfall believers found<br />
their faith justified. Put simply, Titanfall<br />
is one of the most inventive and<br />
engaging shooters in years, a musthave<br />
title for Xbox One owners,<br />
and the all-around best first-person<br />
shooter of the eighth generation (so<br />
far). Why is it so good? Well, the answer,<br />
paradoxically, has a lot to do<br />
with why many players ignored or<br />
forgot the game: the singular focus<br />
on competitive multiplayer.<br />
Respawn’s deep focus on multiplayer<br />
allowed the studio to forge one of<br />
the most accessible and balanced<br />
shooters in a generation. Staffed<br />
with industry veterans who had<br />
worked previously on Call of Duty 4:<br />
Modern Warfare and its sequel, Respawn<br />
was able to draw on its past<br />
experiences and pave a road toward<br />
the future of the genre, focusing on<br />
player mobility, survivability, and the<br />
merger of single-player tropes with<br />
multiplayer action.<br />
On the mobility front, Respawn<br />
scored a home run. Titanfall’s pilots<br />
are fast, agile, and capable of dashing<br />
across maps like a ring-tailed lemur.<br />
The game features maps that<br />
are impressively large, vertical, and<br />
open for exploration — a far cry<br />
from the plodding, mostly-flat maps<br />
in rival shooters. Titans are of course<br />
bulkier and slower but add even more<br />
flavor to each match.<br />
Equally important was survivability.<br />
Titanfall producer Drew McCoy explained<br />
a few months after the game<br />
launched that Respawn “looked at<br />
how you increase a player’s life span<br />
without reducing the lethality of it,<br />
because that time from to kill to kill<br />
is one of the big hooks. Players like<br />
getting constant kills — they don’t like<br />
being killed constantly.” Enter Titanfall’s<br />
much-maligned AI bots, which<br />
ease novice players into the game<br />
and act as a buffer of sorts between<br />
opposing pilots.<br />
Last but not least, Respawn infused<br />
elements common to single-player<br />
campaigns into Titanfall’s competitive<br />
multiplayer. With cinematic introductions,<br />
AI soldiers dotting the landscape,<br />
and an epilogue that follows<br />
every victory and defeat, each match<br />
feels like a small battle in a much<br />
larger war. Even a loss can feel like<br />
a live-to-fight-another-day scenario.<br />
Although Titanfall failed to reach EA’s<br />
lofty sales expectations and moved<br />
far fewer Xbox One units than anticipated,<br />
it stands today as a shining<br />
example of the first-person shooting<br />
genre. By drawing in creative minds<br />
and focusing deeply and intently on<br />
a single concept — competitive multiplayer<br />
— Respawn created the heir<br />
apparent to Modern Warfare, and by<br />
prioritizing mobility, survivability, and<br />
immersive single-player “moments,”<br />
forged the most disruptive shooter<br />
since 2007.