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Live Magazine Christmas 2016 Edition

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

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favoured the ninja, Kazan. I would<br />

alternate between Hack, a character<br />

from Rival Turf, and Wendy, who<br />

had a speed advantage. The game<br />

featured puzzle elements, though<br />

these were a bit annoying at times.<br />

The sewer stage is a maze, and<br />

going through the wrong door can<br />

take you right back to the beginning<br />

of the level. While we enjoyed this<br />

a lot more than its predecessor,<br />

we never did end up playing the final<br />

game in the series, The Peace<br />

Keepers.<br />

Having grown up with Double Dragon<br />

1 and 2 on the Amstrad CPC,<br />

James and I were excited to continue<br />

the story with Super Double<br />

Dragon 4. I had previously played<br />

the third game in the series on the<br />

Amiga, and was far from impressed.<br />

Double Dragon 3 felt like a cash in<br />

on the popular franchise, and the<br />

media were scathing of both the arcade<br />

and home ports of the game.<br />

Redemption was to be found in Super<br />

Double Dragon 4. The graphics<br />

were your average Super Nintendo<br />

fare, though there were nice visual<br />

affects used. The soundtrack was<br />

a high point, with remixes of the<br />

original Double Dragon theme song<br />

being used. The controls were spot<br />

on, and the only problem I could find<br />

with the game was the slow down<br />

when there were too many enemies<br />

on the screen.<br />

James had earlier purchased a<br />

Nintendo Entertainment System at<br />

a garage sale. It had come with a<br />

variety of games, one of which was<br />

called Ufouria. I was already become<br />

a fan of Wonderboy 3: The Dragon’s<br />

Trap a few years earlier when<br />

Clinton had rented a Sega Master<br />

System with the game. Ufouria, like

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