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Live Magazine Christmas 2016 Edition

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!

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good example of a tortuous increase<br />

in difficulty; one which makes<br />

the end of the game feel needlessly<br />

stretched out through mandatory<br />

grinding for levels.<br />

If you’re interested in playing Final<br />

Fantasy V there are various different<br />

platforms you can find it on. The<br />

best version of the game is probably<br />

the one on the Gameboy Advance,<br />

but naturally that might be difficult to<br />

get your hands on. The PlayStation<br />

version can be found on PSN, but its<br />

translation is quite poor compared<br />

to GBA version.<br />

The mobile and Steam versions<br />

would be highly recommended, as<br />

they contain basically all of the elements<br />

from the GBA version as<br />

well as various gameplay updates,<br />

but unfortunately they represent a<br />

significant visual downgrade due to<br />

the poor work that was done with<br />

the character sprites in the process<br />

of porting. You’ll get used to the flat<br />

and blurry look of the sprites after<br />

a while, and the gameplay is still as<br />

good as it has always been, but it’s<br />

a regrettable aspect of a port that<br />

could have been the definitive version<br />

of the game.<br />

Ultimately, I feel that Final Fantasy<br />

V is a very good game that doesn’t<br />

quite reach the same level as Final<br />

Fantasy IV. Although the gameplay<br />

side is the best the series had seen<br />

up to that point, the story and characters<br />

simply took too many steps<br />

backwards and this hurt the game’s<br />

overall quality.<br />

Fun Fact<br />

Some designs for new job classes<br />

that were originally created for Final<br />

Fantasy V, but which were unused<br />

in the game, would later serve as inspirations<br />

for two characters in Final<br />

Fantasy VI. These two inspirations<br />

were a gambler who would fight using<br />

dice and cards in combat, and<br />

a ninja with a dog, which of course<br />

became Setzer and Shadow in FF<br />

VI, respectively. These two particular<br />

ones were thought up by none other<br />

than Tetsuya Nomura, who would<br />

later become the franchise’s main<br />

character designer.<br />

Nomura was also able to impress his<br />

superiors during the game’s development<br />

with his design book, which<br />

not only contained his ideas and<br />

notes for the game but also various<br />

sketches and artwork that he had<br />

created for his ideas. This made his<br />

book stand out from everyone else’s,<br />

and led to Sakaguchi and Kitase often<br />

asking for his book during design<br />

meetings.<br />

Additional Sources:<br />

- Wikia<br />

- Weekly Famitsu<br />

BY TANELI PALOLA<br />

FROM VGCHARTZ.COM VGCHARTZ.COM

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