Live Magazine Christmas 2016 Edition
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
Want gift ideas? We've got almost 200 pages of gift ideas, reviews and pics - plus our "Board Games for the Family" special feature - take a look at what you can play as a family this Christmas. And if you like to WIN stuff - we've got movie tickets thanks to Sony, plus a whole lot more!
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good example of a tortuous increase<br />
in difficulty; one which makes<br />
the end of the game feel needlessly<br />
stretched out through mandatory<br />
grinding for levels.<br />
If you’re interested in playing Final<br />
Fantasy V there are various different<br />
platforms you can find it on. The<br />
best version of the game is probably<br />
the one on the Gameboy Advance,<br />
but naturally that might be difficult to<br />
get your hands on. The PlayStation<br />
version can be found on PSN, but its<br />
translation is quite poor compared<br />
to GBA version.<br />
The mobile and Steam versions<br />
would be highly recommended, as<br />
they contain basically all of the elements<br />
from the GBA version as<br />
well as various gameplay updates,<br />
but unfortunately they represent a<br />
significant visual downgrade due to<br />
the poor work that was done with<br />
the character sprites in the process<br />
of porting. You’ll get used to the flat<br />
and blurry look of the sprites after<br />
a while, and the gameplay is still as<br />
good as it has always been, but it’s<br />
a regrettable aspect of a port that<br />
could have been the definitive version<br />
of the game.<br />
Ultimately, I feel that Final Fantasy<br />
V is a very good game that doesn’t<br />
quite reach the same level as Final<br />
Fantasy IV. Although the gameplay<br />
side is the best the series had seen<br />
up to that point, the story and characters<br />
simply took too many steps<br />
backwards and this hurt the game’s<br />
overall quality.<br />
Fun Fact<br />
Some designs for new job classes<br />
that were originally created for Final<br />
Fantasy V, but which were unused<br />
in the game, would later serve as inspirations<br />
for two characters in Final<br />
Fantasy VI. These two inspirations<br />
were a gambler who would fight using<br />
dice and cards in combat, and<br />
a ninja with a dog, which of course<br />
became Setzer and Shadow in FF<br />
VI, respectively. These two particular<br />
ones were thought up by none other<br />
than Tetsuya Nomura, who would<br />
later become the franchise’s main<br />
character designer.<br />
Nomura was also able to impress his<br />
superiors during the game’s development<br />
with his design book, which<br />
not only contained his ideas and<br />
notes for the game but also various<br />
sketches and artwork that he had<br />
created for his ideas. This made his<br />
book stand out from everyone else’s,<br />
and led to Sakaguchi and Kitase often<br />
asking for his book during design<br />
meetings.<br />
Additional Sources:<br />
- Wikia<br />
- Weekly Famitsu<br />
BY TANELI PALOLA<br />
FROM VGCHARTZ.COM VGCHARTZ.COM